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Druids

Table of Contents
General about mages (druids & sorcerers):
List of rods you are able to use
Spells

General about mages (druids & sorcerers):

A mage has a lower amount of HP and a higher amount of mana compared to a knight or a paladin. Mages are mastering different kinds of elements (e.g. ice, fire, earth & death) and casting a spell of your element will in practice mean that you are causing more damage unless the creature is strong or immune towards the element.

The mages are using mana to cast spells to damage players/monsters, but are able to use runes and also make their own runes. To make a rune you are using mana, but you are not using any mana while you are throwing the rune on a player/monster (there are a few exceptions in this case, e.g. paralyze rune). If you are making a rune you also use your soul points, and a guide about soul points can be found here.

The damage range of your runes and spells are based upon your level and magic level. The higher level and magic level you have, the more damage you will also cause. A mage should always try to keep a distance to the monster(s) you are hunting to reduce the waste of your supplies but also to decrease the risk to die.

Mages are using mana potions to restore lost mana. There are different mana potions in the game, some more advanced than others. The amount of mana a potion will give you depends on how advanced the potion is. The kind of mana potion should be chosen out from your level since they have level requirements but also from your economic situation, since the most advanced mana potions might be expensive to hunt with in the long run.

A druid is the master of the elements earth and ice. The druids are using rods as weapon, and the wands have different stats and using different elementals. Wands have level requirements, so you should try to change wand that match your level. A rod has a damage range, so your level and magic level will not have any impact on the damage range once you reached the maximum damage of that rod.

The role of a druid is mainly to be a healer, but since druids are mages you are of course also able to be used as a damage dealer as well. The druid can use Heal Friend Formula: Exura sio "name" 140 Mana Level: 18 Price: 800 gp. Cooldown: 1s. Group cooldown: 1s. Premium Promotion Usable by classes: Knight Paladin Sorcerer Druid Created in patch: Heal Friend to heal a single player, or Mass Healing Formula: exura gran mas res 150 Mana Level: 36 Price: 2200 gp. Cooldown: 2s. Group cooldown: 1s. Premium Promotion Usable by classes: Knight Paladin Sorcerer Druid Created in patch: Mass Healing to do a mass heal where you heal all players that's standing close to you. The principle "higher level & higher magic level" also applies on your healing ability: you will heal more the higher stats you have. Worth to mention is that the single player healing Heal Friend Formula: Exura sio "name" 140 Mana Level: 18 Price: 800 gp. Cooldown: 1s. Group cooldown: 1s. Premium Promotion Usable by classes: Knight Paladin Sorcerer Druid Created in patch: Heal Friend will heal more than the mass heal Mass Healing Formula: exura gran mas res 150 Mana Level: 36 Price: 2200 gp. Cooldown: 2s. Group cooldown: 1s. Premium Promotion Usable by classes: Knight Paladin Sorcerer Druid Created in patch: Mass Healing .

Down below will you find a detailed list of what kind of rods you are able to use at a specific level, the damage range but also which element the rod is using.

List of rods you are able to use

Name Attack Level Imbuements Weight
Dream Blossom Staff 80 2 32 oz.
Glacial Rod
76-95
65 0 37 oz.
Hailstorm Rod
56-74
33 0 27 oz.
Moonlight Rod
13-26
13 0 21 oz.
Muck Rod
75-95
65 0 37 oz.
Necrotic Rod
23-37
19 0 23 oz.
Northwind Rod
23-37
22 2 29 oz.
Ogre Scepta
56-74
37 2 29 oz.
Ornate Carving Rod all 0 35 oz.
Ornate Mayhem Rod all 0 35 oz.
Ornate Remedy Rod all 0 35 oz.
Plain Carving Rod all 0 35 oz.
Plain Mayhem Rod all 0 35 oz.
Plain Remedy Rod all 0 35 oz.
Rod of Carving
70-105
100 2 35 oz.
Rod of Carving (Charged)
70-105
100 0 35 oz.
Rod of Carving (Heavily Charged)
70-105
100 0 35 oz.
Rod of Carving (Overcharged)
70-105
100 0 35 oz.
Rod of Mayhem
70-105
100 2 35 oz.
Rod of Mayhem (Charged)
70-105
150 0 35 oz.
Rod of Mayhem (Heavily Charged)
70-105
200 0 35 oz.
Rod of Mayhem (Overcharged)
70-105
250 0 35 oz.
Rod of Remedy
70-105
100 2 35 oz.
Rod of Remedy (Charged)
70-105
150 0 35 oz.
Rod of Remedy (Heavily Charged)
70-105
100 0 35 oz.
Rod of Remedy (Overcharged)
70-105
250 0 35 oz.
Shimmer Rod
65-95
40 0 31 oz.
Snakebite Rod
8-18
6 0 19 oz.
Sorc and Druid Staff
10-23
all 0 19 oz.
Springsprout Rod
56-74
37 0 27 oz.
Terra Rod
37-53
26 0 25 oz.
The Chiller
1
all 0 15 oz.
Underworld Rod
56-74
42 2 29 oz.
Valuable Carving Rod all 0 35 oz.
Valuable Mayhem Rod all 0 35 oz.
Valuable Remedy Rod all 0 35 oz.

Spells

The majority of the spells that a druid is using are related to the element earth and ice.

These elements will as mentioned before be an advantage for your vocation since you will be stronger in these elementals, except for when a monster is strong or immune towards the chosen element. Down below you will find a detailed list of the spells you are able to learn, how much mana it will use and how much it will cost you to learn it (it's a one-time fee of gold).

Name Words Cat. Mana Price Cdn.
Spell Apprentice's Strike Apprentice's Strike exori min flam attack 6 0 2/2
Spell Chill Out Chill Out exevo infir frigo hur attack 8 0 4/2
Spell Creature Illusion Creature Illusion utevo res ina "creature" support 100 1000 2/2
Spell Cure Bleeding Cure Bleeding exana kor healing 30 2500 6/1
Spell Cure Burning Cure Burning exana flam healing 30 2000 6/1
Spell Cure Electrification Cure Electrification exana vis healing 30 1000 6/1
Spell Cure Poison Cure Poison exana pox healing 30 150 6/1
Spell Energy Strike Energy Strike exori vis attack 20 800 2/2
Spell Envenom Envenom utori pox attack 30 6000 40/2
Spell Eternal Winter Eternal Winter exevo gran mas frigo attack 1050 8000 40/4
Spell Find Person Find Person Exiva "name" support 20 80 2/2
Spell Flame Strike Flame Strike exori flam attack 20 800 2/2
Spell Food Food exevo pan support 120 300 2/2
Spell Great Light Great Light utevo gran lux support 60 500 2/2
Spell Haste Haste utani hur support 60 600 2/2
Spell Heal Friend Heal Friend Exura sio "name" healing 140 800 1/1
Spell Heal Party Heal Party utura mas sio support 0 4000 2/2
Spell Ice Strike Ice Strike exori frigo attack 20 800 2/2
Spell Ice Wave Ice Wave exevo frigo hur attack 25 850 4/2
Spell Intense Healing Intense Healing exura gran healing 70 350 1/1
Spell Invisible Invisible utana vid support 440 2000 2/2
Spell Levitate Levitate exani hur support 50 500 2/2
Spell Light Light utevo lux support 20 0 2/2
Spell Light Healing Light Healing exura healing 20 0 1/1
Spell Magic Patch Magic Patch exura infir healing 6 0 1/1
Spell Magic Rope Magic Rope exani tera support 20 200 2/2
Spell Magic Shield Magic Shield utamo vita support 50 450 2/2
Spell Mass Healing Mass Healing exura gran mas res healing 150 2200 2/1
Spell Mud Attack Mud Attack exori infir tera attack 6 0 2/2
Spell Physical Strike Physical Strike exori moe ico attack 20 800 2/2
Spell Strong Haste Strong Haste utani gran hur support 100 1300 2/2
Spell Strong Ice Strike Strong Ice Strike exori gran frigo support 60 6000 8/2
Spell Strong Ice Wave Strong Ice Wave exevo gran frigo hur attack 170 7500 8/2
Spell Strong Terra Strike Strong Terra Strike exori gran tera support 60 6000 8/2
Spell Summon Creature Summon Creature utevo res "creature" support 0 2000 2/2
Spell Summon Grovebeast Summon Grovebeast utevo gran res dru support 3000 50000 1800/2
Spell Terra Strike Terra Strike exori tera attack 20 800 2/2
Spell Terra Wave Terra Wave exevo tera hur attack 210 2500 4/2
Spell Ultimate Healing Ultimate Healing exura vita healing 160 1000 1/1
Spell Ultimate Ice Strike Ultimate Ice Strike exori max frigo attack 100 15000 30/4
Spell Ultimate Light Ultimate Light utevo vis lux support 140 1600 2/2
Spell Ultimate Terra Strike Ultimate Terra Strike exori max tera attack 100 15000 30/4
Spell Wrath of Nature Wrath of Nature exevo gran mas tera attack 700 6000 40/4

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