Winter Update 2018
Find out the newest information about the Winter Update in Tibia!

Blood Brothers Quest


Premium:City:YalaharLevel required:40Level recommended:110+
Rewards:
  • Yalahari Premium Yalahari addon
  • Vampiric Crest This crest seems important. You shouldn't lose it. Weight: 5.00 oz. Created in patch: 8.4 (Yalahar) Vampiric Crest
  • Blood Goblet Weight: 4.90 oz. Created in patch: 8.4 (Yalahar) Blood Goblet
  • 13200 experience points
  • Yalahari of Power You defend Yalahar with brute force and are ready to lead it into a glorious battle, if necessary. Thanks to you, Yalahar will be powerful enough to stand up against any enemy. Points: 3 Premium Yalahari of Power
  • Yalahari of Wisdom Your deeds for Yalahar are usually characterised by deep insight and thoughtful actions. Thanks to you, Yalahar might have a chance to grow peacefully and with happy people living in it. Points: 3 Premium Yalahari of Wisdom
Requirements:
  • Special Flask (Holy Water) Weight: 1.80 oz. Special Flask (Holy Water)
  • Bulb of Garlic Weight: 1.00 oz. Item produces sound when used: Crunch. Stackable: till 100 Created in patch: 8.4 (Yalahar) Bulb of Garlic
  • Flour Weight: 1.00 oz. Stackable: till 100 Flour
  • Baking Tray Weight: 12.00 oz. Created in patch: 7.6 Baking Tray
  • Blessed Wooden Stake Many mighty priests of Tibia have blessed this stake. Weight: 5.00 oz. Created in patch: 7.8 (Liberty Bay) Blessed Wooden Stake
  • Fire Bug This strange creature has the tendency to set certain things on fire. Weight: 30.50 oz. Created in patch: 7.8 (Liberty Bay) Fire Bug
  • Vial of Blood Weight: 1.80 oz. Item produces sound when used: Gulp. Source of Fluid Vial of Blood
Creatures to kill:
Giant Spider 1300 hp 900 exp Not possible to summon Not possible to convince Fire +10% Earth Immune Death 0% Holy 0% Ice -20% Energy -20% Physical 0% Drown 0% Healing 0% Paralyze Possible Life Drain Detects invisibility Created in patch: < 6.0 Attack type: Close Use haste Push objects Walks on fields: energy,poison Negative effects: poisoned Giant Spider Poison Spider 26 hp 22 exp Possible to transform into You need 270 mana to summon You need 270 mana to convince Fire +10% Earth Immune Death 0% Holy 0% Ice 0% Energy 0% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: < 6.0 Attack type: Close Pushable Walks on fields: poison Negative effects: poisoned Poison Spider Scorpion 45 hp 45 exp Possible to transform into You need 310 mana to summon You need 310 mana to convince Fire +10% Earth Immune Death 0% Holy 0% Ice +10% Energy -20% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: < 6.0 Attack type: Close Pushable Walks on fields: poison Negative effects: poisoned Scorpion Tarantula 225 hp 120 exp Possible to transform into You need 485 mana to summon Not possible to convince Fire +15% Earth Immune Death 0% Holy 0% Ice +10% Energy -10% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.5 (Port Hope) Attack type: Close Use haste Push objects Spawn can be blocked Walks on fields: poison Negative effects: poisoned Tarantula Hellspawn 3500 hp 2550 exp Not possible to summon Not possible to convince Fire -40% Earth -80% Death +5% Holy -30% Ice +10% Energy -10% Physical -10% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 8.4 (Yalahar) Attack type: Close Use haste Run on low HP Push objects Walks on fields: fire,poison Negative effects: burn Hellspawn Nightmare 2700 hp 2150 exp Not possible to summon Not possible to convince Fire -20% Earth Immune Death Immune Holy +25% Ice -10% Energy -20% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.9 Attack type: Close Use haste Run on low HP Push objects Spawn can be blocked Walks on fields: poison Negative effects: poisoned Nightmare Nightmare Scion 1400 hp 1350 exp Not possible to summon Not possible to convince Fire -20% Earth Immune Death Immune Holy +25% Ice -10% Energy -20% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 8.4 (Yalahar) Attack type: Close Run on low HP Push objects Spawn can be blocked Walks on fields: poison Nightmare Scion Nightstalker 700 hp 500 exp Not possible to summon Not possible to convince Fire 0% Earth 0% Death +5% Holy -20% Ice -20% Energy +5% Physical +5% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 8.4 (Yalahar) Attack type: Close Use haste Become invisible Push objects Spawn can be blocked Negative effects: paralise,poisoned Nightstalker Haunted Treeling 450 hp 310 exp Not possible to summon Not possible to convince Fire +5% Earth Immune Death -10% Holy -20% Ice -10% Energy 0% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Mana Drain Detects invisibility Created in patch: 8.4 (Yalahar) Attack type: Close Push objects Walks on fields: poison Negative effects: paralise Haunted Treeling Slime 150 hp 160 exp Not possible to summon Not possible to convince Fire +10% Earth Immune Death 0% Holy 0% Ice -20% Energy +10% Physical 0% Drown 0% Healing 0% Paralyze Possible Life Drain Detects invisibility Created in patch: < 6.0 Attack type: Close Push objects Spawn can be blocked Walks on fields: poison Slime Werewolf 1955 hp 1900 exp Not possible to summon Not possible to convince Fire +5% Earth -75% Death -55% Holy +5% Ice +5% Energy -15% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 8.4 (Yalahar) Attack type: Close Use haste Run on low HP Push objects Spawn can be blocked Walks on fields: energy,poison Werewolf Bonelord 260 hp 170 exp Possible to transform into Not possible to summon Not possible to convince Fire +10% Earth Immune Death 0% Holy 0% Ice -20% Energy 0% Physical 0% Drown 0% Healing 0% Paralyze Possible Life Drain Detects invisibility Created in patch: < 6.0 Attack type: Distance Push objects Spawn can be blocked Bonelord Elder Bonelord 500 hp 280 exp Possible to transform into Not possible to summon Not possible to convince Fire +20% Earth Immune Death -20% Holy 0% Ice -20% Energy -20% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.4 Attack type: Close Push objects Spawn can be blocked Walks on fields: poison Negative effects: paralise Elder Bonelord Vampire 475 hp 305 exp Possible to transform into Not possible to summon Not possible to convince Fire +10% Earth Immune Death Immune Holy +25% Ice 0% Energy 0% Physical -25% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Skinnable: Vampire Attack type: Close Use haste Run on low HP Spawn can be blocked Walks on fields: poison Negative effects: paralise Vampire Mutated Bat 900 hp 615 exp Not possible to summon Not possible to convince Fire 0% Earth Immune Death Immune Holy 0% Ice 0% Energy 0% Physical 0% Drown 0% Healing 0% Paralyze Possible Life Drain Detects invisibility Created in patch: 8.4 (Yalahar) Attack type: Close Run on low HP Push objects Spawn can be blocked Walks on fields: poison Negative effects: drown,poisoned Mutated Bat Spectre 1350 hp 2100 exp Not possible to summon Not possible to convince Fire +8% Earth Immune Death Immune Holy 0% Ice -1% Energy +8% Physical -90% Drown 0% Healing 0% Paralyze Life Drain Mana Drain Detects invisibility Created in patch: 7.9 Attack type: Close Use haste Push objects Spawn can be blocked Walks on fields: poison Negative effects: drunk,drown Spectre Demon Skeleton 400 hp 240 exp Possible to transform into You need 620 mana to summon You need 620 mana to convince Fire Immune Earth Immune Death Immune Holy +25% Ice 0% Energy 0% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: < 6.0 Attack type: Close Push objects Walks on fields: fire,poison Demon Skeleton Banshee 1000 hp 900 exp Not possible to summon Not possible to convince Fire Immune Earth Immune Death Immune Holy +25% Ice 0% Energy 0% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.2 (Carlin) Attack type: Close Run on low HP Push objects Spawn can be blocked Walks on fields: fire,poison Negative effects: paralise,poisoned Banshee Vampire Bride 1200 hp 1050 exp Not possible to summon Not possible to convince Fire +10% Earth -20% Death Immune Holy +10% Ice -20% Energy -10% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Skinnable: Vampire Bride Created in patch: 8.4 (Yalahar) Attack type: Close Use haste Push objects Spawn can be blocked Walks on fields: poison Negative effects: paralise Vampire Bride Zombie 500 hp 280 exp Not possible to summon Not possible to convince Fire -50% Earth Immune Death Immune Holy 0% Ice Immune Energy Immune Physical 0% Drown 0% Healing 0% Paralyze Life Drain Mana Drain Detects invisibility Created in patch: 8.4 (Yalahar) Attack type: Close Push objects Spawn can be blocked Walks on fields: energy,poison Zombie Arthei 4200 hp 4000 exp Not possible to summon Not possible to convince Fire +20% Earth Immune Death Immune Holy +20% Ice 0% Energy 0% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Skinnable: Arthei Created in patch: 8.4 (Yalahar) Attack type: Close Become invisible Push objects Negative effects: paralise Arthei Boreth 1400 hp 1800 exp Not possible to summon Not possible to convince Fire +20% Earth Immune Death Immune Holy 0% Ice 0% Energy 0% Physical 0% Drown 0% Healing 0% Paralyze Possible Life Drain Detects invisibility Skinnable: Boreth Created in patch: 8.4 (Yalahar) Attack type: Close Become invisible Push objects Walks on fields: poison Boreth Lersatio 1600 hp 2500 exp Not possible to summon Not possible to convince Fire +20% Earth 0% Death 0% Holy +20% Ice 0% Energy 0% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Skinnable: Lersatio Created in patch: 8.4 (Yalahar) Attack type: Close Become invisible Push objects Lersatio Marziel 1900 hp 3000 exp Not possible to summon Not possible to convince Fire -20% Earth Immune Death Immune Holy +20% Ice +20% Energy -20% Physical -20% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Skinnable: Marziel Created in patch: 8.4 (Yalahar) Attack type: Close Become invisible Push objects Walks on fields: poison Negative effects: bleed Marziel
Spoiler
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