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Secret Service Quest - TBI


Spoiler

Joining TBI

In order to join TBI, head over to Thais and speak with Chester Kahs who is located above the Royal Army Headquarters.

Player: Hi

Chester Kahs: Salutations, agent Player. Why do you disturb me?

Player: TBI

Chester Kahs: Our bureau is an old and traditional branch of the Thaian government. It takes more than lip service to join our ranks. Absolute loyalty to the crown and the Thaian cause as well as courage face-to-face with the enemy is the least we expect from our members. You will swear allegiance to Thais alone and abandon the service of any other city. So is it really your wish to become one of our field agents?

Player: Yes

Chester Kahs: Then I welcome you to the TBI. This is a great moment for you, remember it well. Talk to me about your missions whenever you feel ready.


Mission 1 - From Thais with Love

Once you have joined TBI, ask Chester Kahs for your first mission.

Player: Hi

Chester Kahs: Salutations, agent Player. Why do you disturb me?

Player: Mission

Chester Kahs: Your first task is to deliver a warning. Illegally, the Venoreans are crafting more ships than the Thaian authorities have allowed them. Our sources have told us that those ships often end up in the hands of pirates or smugglers. An official note would strain the relationship between Thais and Venore too much as this would mean that we had to admit officially that we know about those activities. Still, we can't allow them to continue like this. It will be your task to let them know that we do not tolerate such behaviour. Get a fire bug from Liberty Bay and set their shipyard on fire. Use the fire bug on some flammable material there to start the fire. It might take a while to find some wood that's dry enough for the fire to spread. Just keep trying. If you get captured or killed during your mission, we will deny any contact with you.


He will instruct you to set fire to a ship in Venore.

Travel to Venore and head north-west to find a Shipyard.



Head directly north and use a Fire Bug next to the wooden planks.

The ship will now start to burn.



Head back to Chester Kahs to complete your mission.

Player: Hi

Chester Kahs: Salutations, agent Player. Why do you disturb me?

Player: Mission

Chester Kahs: Have you fulfilled your current mission?

Player: Yes

Chester Kahs: I think they understood the warning the way it was meant. If not, you will have to visit Venore soon again. But for now it's settled.

Mission 2 - Operation Green Claw

Ask Chester Kahs for your second mission.

Player: Hi

Chester Kahs: Salutations, agent Player. Why do you disturb me?

Player: Mission

Chester Kahs: Your next mission concerns an internal matter for our agency. Some decades ago, one of our most talented field agents vanished in the Green Claw Swamp. Nowadays, that more and more adventurers are swarming this area, there is an increasing number of reports on some sinister goings-on and mysterious ruins in the middle of the swamp. We got some credible clues that there might be a connection between the ruins and the disappearance of our agent. As he is already missing since decades it is unlikely that he is still alive. Nevertheless, we want you to find out something about the whereabouts of our agent in the ruins in the Green Claw Swamp, north west of Venore ... He used to write diaries, maybe you can find one of those, or some other hints, or even his remains. You have to understand that he was a member of a prestigious Thaian family. Very influential people are interested in his whereabouts. The Green Claw Swamp is treacherous and dangerous. You will have a hard time to find any clues. As a small incentive I think its worthy to mention that he was wearing a quite impressive armor. You may keep it for yourself if you stumble across it.


He will instruct you to investigate some ruins in Green Claw Swamp.

Head to Venore and go to the Black Knight Villa where you will need Key 5010.


Go down the stairs and through the locked door.

Head down again and walk east and then south and down a hole.

Now walk east and then directly south and use the rope spot.

Now go down the hole furthest south and follow the below path until you reach some stairs.



Go down the stairs and through the gate of expertise.

Head directly north and go through the teleport.

Kill the Black Knight and enter the sealed door that has a box in.

Open the box to find a Parchment.



Now head back to Chester Kahs to report about your mission.

Player: Hi

Chester Kahs: Salutations, agent Player. Why do you disturb me?

Player: Mission

Chester Kahs: Have you fulfilled your current mission?

Player: Yes

Chester Kahs: You bring interesting albeit startling news. Who would have thought? However, we have to concentrate on other things right now.

Mission 3 - Treachery in Port Hope

Ask Chester Kahs for your third mission.

Player: Hi

Chester Kahs: Salutations, agent Player. Why do you disturb me?

Player: Mission

Chester Kahs: One of our agents is missing. He was investigating the cause for the slow growth of our colony Port Hope. You will continue these investigations at the point where the information that the lost agent has sent us ends. Some of the traders in Port Hope must have connections to persons who are interested in sabotaging our efforts in Tiquanda. Search their personal belongings to find some sort of evidence that we could need!


He will instruct you to go Port Hope to investigate the disappearance of one of their agents.

Head to a small house with a sealed door, located just north-east from the depot.



As you enter, 2 Pirate Buccaneers will spawn.

Kill them and then use the chest to find a Scroll.

Now head back to Chester Kahs to report about your mission.

Player: Hi

Chester Kahs: Salutations, agent Player. Why do you disturb me?

Player: Mission

Chester Kahs: Have you fulfilled your current mission?

Player: Yes

Chester Kahs: I can only hope that this information are as valuable as we expected it. A good man died for them.

Mission 4 - Objective Hellgate

Ask Chester Kahs for your fourth mission.

Player: Hi

Chester Kahs: Salutations, agent Player. Why do you disturb me?

Player: Mission

Chester Kahs: Just recently we were able to secretly help our elven friends to exposure an agitator sent by Carlin to poison our connections with them. The elves' reaction wasswift and without compromise They banished the delinquent in a place they call 'Hellgate'. Unfortunately, we learnt later that the convict was sent there with several of his belongings and it is very likely that he took vital papers with him. These papers can tell us much about Carlin's plans in the North. We need you to enter 'Hellgate' and to retrieve the papers for us. We don't care how you get them. Do whatever you think is necessary.


Ensure you have key Key 3012 on you and then head to the Hellgate enterance.



Enter the teleport and follow the below path to a sealed door.



Go through the door and open the dead human to find some Intelligence Reports.

Take the below route to exit Hellgate and then report to Chester Kahs about your mission.



From here, simply enter the teleport and keep heading up until you come out at a spot near Ab'Dendriel.

Player: Hi

Chester Kahs: Salutations, agent Player. Why do you disturb me?

Player: Mission

Chester Kahs: Have you fulfilled your current mission?

Player: Yes

Chester Kahs: Ah yes, very interesting. Almost as I suspected. It's a good thing that we got those documents in our hands.

Mission 5 - Coldfinger

Ask Chester Kahs for your fifth mission.

Player: Hi

Chester Kahs: Salutations, agent Player. Why do you disturb me?

Player: Mission

Chester Kahs: It's bad enough that Carlin got a solid foothold in the far North but now the Venoreans also try to move in. They try to gain influence on the barbarian raiders by bribing their leaders or making them great promises. We want you to cause some bad blood in this relationship. Travel to their most southern camp, enter the ice tower of their leaders and kill some of them. Here is a signet ring that the Venorean emissaries use to wear. 'Lose' the ring in the north-western corner of the highest level of the tower. They will surely find it there.


Chester Kahs will give you Suspicious Signet Ring to use and place some false evidence in the Raiders camp.

Travel to Svargrond and sail to the Raiders camp via Buddel's ship.

You will need to go to the tower that is south in the Barbarian camp.



Make your way to the top, killing the Barbarian Bloodwalker and Ice Witches.

When you get to the top, use the Suspicious Signet Ring in the below corner.



Once complete, report back to Chester Kahs about your mission.

Player: Hi

Chester Kahs: Salutations, agent Player. Why do you disturb me?

Player: Mission

Chester Kahs: Have you fulfilled your current mission?

Player: Yes

Chester Kahs: Now that Venore is of nearly no importance anymore, there is only Carlin left to deal with.

Mission 6 - The Weakest Spot

Ask Chester Kahs for your sixth mission.

Player: Hi

Chester Kahs: Salutations, agent Player. Why do you disturb me?

Player: Mission

Chester Kahs: The women of Carlin have the northern city Svargrond in the firm grip of her manicured hands. At the moment, there is little we can do about it but there is one thing that plays into our hands. The barbarians have surely at least heard about the fact that alcohol is outlawed in Carlin. If some amazonian warrior would smash a beer or ale cask in front of some witnesses, the relationship would surely suffer a bit. So go and disguise yourself as an amazon. Then use a crowbar to destroy a cask.


Chester Kahs will give you a Amazon Disguise Kit and will want you to travel back to Svargrond to destroy a Beer Casket.

Sail to Svargrond and head down the stairs in the Tavern located below.



Use your Amazon Disguise Kit and then use your Crowbar on the Beer Casket.



2 Barbarian Skullhunters will spawn.

Kill them and then report back to Chester Kahs about your mission.

Player: Hi

Chester Kahs: Salutations, agent Player. Why do you disturb me?

Player: Mission

Chester Kahs: Have you fulfilled your current mission?

Player: Yes

Chester Kahs: I already heard that our little trick worked quite well. Several officials of Carlin are already on their way to repair the damage done to their diplomatic efforts. It will not only cost them much money but also quite some time.

Mission 7 - Licence to Kill

Ask Chester Kahs for your seventh and last mission.

Player: Hi

Chester Kahs: Salutations, agent Player. Why do you disturb me?

Player: Mission

Chester Kahs: Great, you are here. We need your service in a mission of utmost urgency. A mad dwarven technomancer that listens to the name of Blowbeard sent us a blackmailing letter. He demands to deliver all of Thais's gold to him. Else he will destroy the city with an artificial earthquake caused by one of his machines! We need you to find his base in Kazordoon and to kill him before he can use his infernal machine. Bring us his beard as proof of your success.


Chester Kahs wants you to kill the Mad Technomancer and bring his beard to him.

The Mad Technomancer is located below in Kazordoon.



Go into the centre of the room and flip the lever which will spawn the Mad Technomancer.

He will be surrounded by many Dwarf Henchman which will keep re-spawning.

Kill him as fast as possible and he will drop a Technomancer Beard.

Bring this back to Chester Kahs.

Player: Hi

Chester Kahs: Salutations, agent Player. Why do you disturb me?

Player: Mission

Chester Kahs: Have you fulfilled your current mission?

Player: Yes

Chester Kahs: You have served king and country well. You are ranked amongst our best agents now. Take this token of gratitude. You will know when to use it!


Chester Kahs will reward you with a Mysterious Package which will contain a Whacking Driller of Fate when opened and the achievement Top TBI Agent.

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