Winter Update 2018
Find out the newest information about the Winter Update in Tibia!

The Shattered Isles Quest


Premium:City:Liberty BayLevel required:35Level recommended:100+
Rewards:
  • access to Laguna Islands, Forbidden Islands (Ramoa, Talahu, Malada, Kharos), Meriana, Nargor
Requirements:
  • Eleonore Quest Premium Level required: 0 Level recommended: 15 City: Liberty Bay Spoiler Eleonore Quest completed
  • Voodoo Master Quest Premium Level required: 35 Level recommended: 35 City: Liberty Bay Spoiler Voodoo Master Quest completed
  • Brown Mushroom Weight: 0.20 oz. Item produces sound when used: Munch. Regeneration time: 4 minutes 24 seconds Stackable: till 100 1 Brown Mushroom
  • White Mushroom Weight: 0.40 oz. Stackable: till 100 1 White Mushroom
  • Dark Mushroom Weight: 0.10 oz. 1 Dark Mushroom
  • Green Mushroom Weight: 0.10 oz. Stackable: till 100 1 Green Mushroom
  • Levitate Formula: exani hur 50 Mana Level: 10 Price: 500 gp. Cooldown: 2s. Group cooldown: 2s. Premium Promotion Usable by classes: Knight Paladin Sorcerer Druid Created in patch: 7.01 Levitate
Creatures to kill:
Quara Constrictor Scout 450 hp 200 exp Not possible to summon Not possible to convince Fire Immune Earth +10% Death 0% Holy 0% Ice Immune Energy +10% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.8 (Liberty Bay) Attack type: Close Run on low HP Push objects Spawn can be blocked Walks on fields: fire Quara Constrictor Scout Quara Hydromancer Scout 1100 hp 800 exp Not possible to summon Not possible to convince Fire Immune Earth +10% Death 0% Holy 0% Ice Immune Energy +10% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.8 (Liberty Bay) Attack type: Close Push objects Spawn can be blocked Walks on fields: fire Negative effects: paralise,poisoned Quara Hydromancer Scout Quara Mantassin Scout 220 hp 100 exp Not possible to summon Not possible to convince Fire Immune Earth +10% Death 0% Holy 0% Ice Immune Energy +10% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.8 (Liberty Bay) Attack type: Close Run on low HP Push objects Spawn can be blocked Walks on fields: fire Quara Mantassin Scout Quara Pincher Scout 775 hp 600 exp Not possible to summon Not possible to convince Fire Immune Earth +10% Death 0% Holy 0% Ice Immune Energy +10% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.8 (Liberty Bay) Attack type: Close Push objects Spawn can be blocked Walks on fields: fire Negative effects: paralise Quara Pincher Scout Quara Predator Scout 890 hp 400 exp Possible to transform into Not possible to summon Not possible to convince Fire Immune Earth +10% Death 0% Holy 0% Ice Immune Energy +10% Physical 0% Drown Immune Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.8 (Liberty Bay) Attack type: Close Push objects Spawn can be blocked Walks on fields: fire Quara Predator Scout Giant Spider 1300 hp 900 exp Not possible to summon Not possible to convince Fire +10% Earth Immune Death 0% Holy 0% Ice -20% Energy -20% Physical 0% Drown 0% Healing 0% Paralyze Possible Life Drain Detects invisibility Created in patch: < 6.0 Attack type: Close Use haste Push objects Walks on fields: energy,poison Negative effects: poisoned Giant Spider Scorpion 45 hp 45 exp Possible to transform into You need 310 mana to summon You need 310 mana to convince Fire +10% Earth Immune Death 0% Holy 0% Ice +10% Energy -20% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: < 6.0 Attack type: Close Pushable Walks on fields: poison Negative effects: poisoned Scorpion Tarantula 225 hp 120 exp Possible to transform into You need 485 mana to summon Not possible to convince Fire +15% Earth Immune Death 0% Holy 0% Ice +10% Energy -10% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.5 (Port Hope) Attack type: Close Use haste Push objects Spawn can be blocked Walks on fields: poison Negative effects: poisoned Tarantula Crab 55 hp 30 exp Possible to transform into You need 305 mana to summon You need 305 mana to convince Fire +10% Earth Immune Death 0% Holy 0% Ice -20% Energy +10% Physical 0% Drown 0% Healing 0% Paralyze Possible Life Drain Detects invisibility Created in patch: 7.5 (Port Hope) Attack type: Close Pushable Spawn can be blocked Crab Fire Devil 200 hp 145 exp Possible to transform into You need 530 mana to summon You need 530 mana to convince Fire Immune Earth -20% Death -20% Holy +10% Ice +20% Energy -30% Physical -10% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: < 6.0 Attack type: Distance Push objects Spawn can be blocked Walks on fields: fire Fire Devil Bog Raider 1300 hp 800 exp Not possible to summon Not possible to convince Fire -20% Earth -20% Death -20% Holy +20% Ice +20% Energy +20% Physical +20% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 8.2 Attack type: Close Push objects Spawn can be blocked Negative effects: paralise,poisoned Bog Raider Slime 150 hp 160 exp Not possible to summon Not possible to convince Fire +10% Earth Immune Death 0% Holy 0% Ice -20% Energy +10% Physical 0% Drown 0% Healing 0% Paralyze Possible Life Drain Detects invisibility Created in patch: < 6.0 Attack type: Close Push objects Spawn can be blocked Walks on fields: poison Slime Stone Golem 270 hp 160 exp Possible to transform into You need 590 mana to summon You need 590 mana to convince Fire -20% Earth Immune Death -20% Holy 0% Ice +10% Energy -15% Physical -10% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 6.2 (Ab'Dendriel) Attack type: Close Push objects Spawn can be blocked Walks on fields: poison Stone Golem Water Elemental 550 hp 650 exp Possible to transform into Not possible to summon Not possible to convince Fire Immune Earth Immune Death -50% Holy -50% Ice Immune Energy +25% Physical -30% Drown Immune Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.8 (Liberty Bay) Attack type: Close Use haste Push objects Walks on fields: fire,poison Negative effects: freezing,poisoned Water Elemental Fire Elemental 280 hp 220 exp Possible to transform into You need 690 mana to summon Not possible to convince Fire Immune Earth 0% Death Immune Holy 0% Ice +25% Energy 0% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: < 6.0 Attack type: Close Push objects Spawn can be blocked Walks on fields: fire Negative effects: burn Fire Elemental Island Troll 50 hp 20 exp Possible to transform into You need 290 mana to summon You need 290 mana to convince Fire 0% Earth 0% Death 0% Holy 0% Ice 0% Energy 0% Physical 0% Drown 0% Healing 0% Paralyze Possible Life Drain Detects invisibility Created in patch: 7.8 (Liberty Bay) Attack type: Close Run on low HP Pushable Spawn can be blocked Island Troll Necromancer 580 hp 580 exp Not possible to summon Not possible to convince Fire +5% Earth Immune Death -50% Holy +5% Ice -10% Energy -20% Physical +5% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Attack type: Distance Push objects Spawn can be blocked Walks on fields: poison Negative effects: poisoned Necromancer Pirate Ghost 275 hp 250 exp Possible to transform into Not possible to summon Not possible to convince Fire 0% Earth Immune Death Immune Holy +25% Ice 0% Energy 0% Physical Immune Drown 0% Healing 0% Paralyze Possible Life Drain Detects invisibility Created in patch: 7.8 (Liberty Bay) Attack type: Close Push objects Walks on fields: poison Negative effects: poisoned Pirate Ghost Pirate Skeleton 190 hp 85 exp Possible to transform into Not possible to summon Not possible to convince Fire 0% Earth 0% Death Immune Holy +25% Ice 0% Energy 0% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.8 (Liberty Bay) Attack type: Close Push objects Pirate Skeleton Vampire 475 hp 305 exp Possible to transform into Not possible to summon Not possible to convince Fire +10% Earth Immune Death Immune Holy +25% Ice 0% Energy 0% Physical -25% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Skinnable: Vampire Attack type: Close Use haste Run on low HP Spawn can be blocked Walks on fields: poison Negative effects: paralise Vampire Bonebeast 515 hp 580 exp Not possible to summon Not possible to convince Fire +10% Earth Immune Death Immune Holy +25% Ice 0% Energy 0% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Skinnable: Bonebeast Created in patch: 7.4 Attack type: Close Push objects Walks on fields: poison Negative effects: paralise,poisoned Bonebeast Dragon 1000 hp 700 exp Possible to transform into Not possible to summon Not possible to convince Fire Immune Earth -80% Death 0% Holy 0% Ice +10% Energy -20% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Skinnable: Dragon Created in patch: < 6.0 Attack type: Close Run on low HP Push objects Walks on fields: fire,poison Dragon Hydra 2350 hp 2100 exp Possible to transform into Not possible to summon Not possible to convince Fire 0% Earth Immune Death 0% Holy -30% Ice -50% Energy +10% Physical +5% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.5 (Port Hope) Attack type: Close Run on low HP Push objects Spawn can be blocked Walks on fields: energy,fire,poison Negative effects: paralise Hydra Cobra 65 hp 30 exp Possible to transform into You need 275 mana to summon Not possible to convince Fire +10% Earth Immune Death 0% Holy 0% Ice 0% Energy 0% Physical 0% Drown 0% Healing 0% Paralyze Possible Life Drain Detects invisibility Created in patch: 7.3 (Ankrahmun) Attack type: Close Pushable Walks on fields: poison Negative effects: poisoned Cobra Demon Skeleton 400 hp 240 exp Possible to transform into You need 620 mana to summon You need 620 mana to convince Fire Immune Earth Immune Death Immune Holy +25% Ice 0% Energy 0% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: < 6.0 Attack type: Close Push objects Walks on fields: fire,poison Demon Skeleton Crypt Shambler 330 hp 195 exp Possible to transform into Not possible to summon You need 580 mana to convince Fire 0% Earth Immune Death Immune Holy +25% Ice 0% Energy 0% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.4 Attack type: Close Push objects Walks on fields: poison Crypt Shambler Lich 880 hp 900 exp Not possible to summon Not possible to convince Fire 0% Earth Immune Death Immune Holy +20% Ice 0% Energy -80% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.4 Attack type: Close Push objects Spawn can be blocked Walks on fields: energy,poison Negative effects: paralise Lich
Spoiler

Access to Goroma

In order to gain access to Goroma, you will need to start off by getting "shipwrecked".

To do this, simply travel between Liberty Bay and Thais.



This may take several attempts but eventually, you will end up in the Island of Goroma.

Speak to Jack Fate Can be found in Goroma, Liberty Bay Spontaneous Speech: Oh, my poor ship. Jack Fate about sailing and he will explain that the ship is ruined and will need to be repaired first.

You will need to find some Wood Weight: 5.00 oz. Stackable: till 100 Created in patch: 7.8 (Liberty Bay) Wood which can be looted from Island Troll 50 hp 20 exp Possible to transform into You need 290 mana to summon You need 290 mana to convince Fire 0% Earth 0% Death 0% Holy 0% Ice 0% Energy 0% Physical 0% Drown 0% Healing 0% Paralyze Possible Life Drain Detects invisibility Created in patch: 7.8 (Liberty Bay) Attack type: Close Run on low HP Pushable Spawn can be blocked Island Trolls.

Island Troll 50 hp 20 exp Possible to transform into You need 290 mana to summon You need 290 mana to convince Fire 0% Earth 0% Death 0% Holy 0% Ice 0% Energy 0% Physical 0% Drown 0% Healing 0% Paralyze Possible Life Drain Detects invisibility Created in patch: 7.8 (Liberty Bay) Attack type: Close Run on low HP Pushable Spawn can be blocked Island Trolls can be found on the surface of the Island and also down two caves.

Once you have 30 pieces of Wood Weight: 5.00 oz. Stackable: till 100 Created in patch: 7.8 (Liberty Bay) Wood, head back to Jack Fate Can be found in Goroma, Liberty Bay Spontaneous Speech: Oh, my poor ship. Jack Fate who will now allow you to sail back to Liberty Bay.


Before leaving the Island, head down the below pitfall and you will see a wall of electric sparks (which you will not be able to pass) and a Dead Human Weight: 800.00 oz. Vol.: 10 Pushable Not pickable Dead Human.



Open the Dead Human Weight: 800.00 oz. Vol.: 10 Pushable Not pickable Dead Human to find Dragha's Spellbook It apparently belonged to someone called Dragha, the apprentice of a voodoomaster. Weight: 58.00 oz. Created in patch: 7.8 (Liberty Bay) Dragha's Spellbook (you will need this for the Voodoo Master Quest Premium Level required: 35 Level recommended: 35 City: Liberty Bay Spoiler Voodoo Master Quest ).



Upon completion, you will now be able to travel to Goroma via Liberty Bay.

Access to Ramoa

Head to Goroma via Liberty Bay.

Go down the pillfall below and pass the electric sparks.



Rope yourself up and then head to the below spot.

You will now need to make your way up to the top of the volcano and can start this by by levitating here and then following the below route up.











You will now be at the top of the volcano and will need to make your way down using the below path (route A to route B).

Throughout your decent into the volcano and to the surface of Ramoa you will face Stone Golem 270 hp 160 exp Possible to transform into You need 590 mana to summon You need 590 mana to convince Fire -20% Earth Immune Death -20% Holy 0% Ice +10% Energy -15% Physical -10% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 6.2 (Ab'Dendriel) Attack type: Close Push objects Spawn can be blocked Walks on fields: poison Stone Golems, Fire Elemental 280 hp 220 exp Possible to transform into You need 690 mana to summon Not possible to convince Fire Immune Earth 0% Death Immune Holy 0% Ice +25% Energy 0% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: < 6.0 Attack type: Close Push objects Spawn can be blocked Walks on fields: fire Negative effects: burn Fire Elementals, Dragon 1000 hp 700 exp Possible to transform into Not possible to summon Not possible to convince Fire Immune Earth -80% Death 0% Holy 0% Ice +10% Energy -20% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Skinnable: Dragon Created in patch: < 6.0 Attack type: Close Run on low HP Push objects Walks on fields: fire,poison Dragons as well as undead creatures such as Bonebeast 515 hp 580 exp Not possible to summon Not possible to convince Fire +10% Earth Immune Death Immune Holy +25% Ice 0% Energy 0% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Skinnable: Bonebeast Created in patch: 7.4 Attack type: Close Push objects Walks on fields: poison Negative effects: paralise,poisoned Bonebeasts, Necromancer 580 hp 580 exp Not possible to summon Not possible to convince Fire +5% Earth Immune Death -50% Holy +5% Ice -10% Energy -20% Physical +5% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Attack type: Distance Push objects Spawn can be blocked Walks on fields: poison Negative effects: poisoned Necromancers and Demon Skeleton 400 hp 240 exp Possible to transform into You need 620 mana to summon You need 620 mana to convince Fire Immune Earth Immune Death Immune Holy +25% Ice 0% Energy 0% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: < 6.0 Attack type: Close Push objects Walks on fields: fire,poison Demon Skeletons.



















You will now arrive at Ramoa.

Take the below path and head down the stairs.



Use the Magic Forcefield Not pickable Created in patch: < 6.0 Magic Forcefield to the left to gain access to the Ramoa teleport.

Access to Talahu

Make your way back down the cave you came from to gain access to Ramoa.

When you reach the below floor, head east and down the hole.



On this floor, there will be 2 Bog Raider 1300 hp 800 exp Not possible to summon Not possible to convince Fire -20% Earth -20% Death -20% Holy +20% Ice +20% Energy +20% Physical +20% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 8.2 Attack type: Close Push objects Spawn can be blocked Negative effects: paralise,poisoned Bog Raiders.

To the south, there will be 4 Empty Coal Basin Not pickable Empty Coal Basins and you will need to put the corresponding mushrooms on the correct basin and then walk through the Magic Forcefield Not pickable Created in patch: < 6.0 Magic Forcefield.



  • Brown Mushroom Weight: 0.20 oz. Item produces sound when used: Munch. Regeneration time: 4 minutes 24 seconds Stackable: till 100 Brown Mushroom lower left


Now head up the hole and follow the below path until you at the surface of Talahu (route A to route B).

Throughout the entire route, you will face Quara Pincher Scout 775 hp 600 exp Not possible to summon Not possible to convince Fire Immune Earth +10% Death 0% Holy 0% Ice Immune Energy +10% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.8 (Liberty Bay) Attack type: Close Push objects Spawn can be blocked Walks on fields: fire Negative effects: paralise Quara Pincher Scouts, Quara Predator Scout 890 hp 400 exp Possible to transform into Not possible to summon Not possible to convince Fire Immune Earth +10% Death 0% Holy 0% Ice Immune Energy +10% Physical 0% Drown Immune Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.8 (Liberty Bay) Attack type: Close Push objects Spawn can be blocked Walks on fields: fire Quara Predator Scouts, Quara Mantassin Scout 220 hp 100 exp Not possible to summon Not possible to convince Fire Immune Earth +10% Death 0% Holy 0% Ice Immune Energy +10% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.8 (Liberty Bay) Attack type: Close Run on low HP Push objects Spawn can be blocked Walks on fields: fire Quara Mantassin Scouts, Hydra 2350 hp 2100 exp Possible to transform into Not possible to summon Not possible to convince Fire 0% Earth Immune Death 0% Holy -30% Ice -50% Energy +10% Physical +5% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.5 (Port Hope) Attack type: Close Run on low HP Push objects Spawn can be blocked Walks on fields: energy,fire,poison Negative effects: paralise Hydras and Water Elemental 550 hp 650 exp Possible to transform into Not possible to summon Not possible to convince Fire Immune Earth Immune Death -50% Holy -50% Ice Immune Energy +25% Physical -30% Drown Immune Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.8 (Liberty Bay) Attack type: Close Use haste Push objects Walks on fields: fire,poison Negative effects: freezing,poisoned Water Elementals.





Head west until you reach some stairs to go down.



Use the Magic Forcefield Not pickable Created in patch: < 6.0 Magic Forcefield to the left to gain access to the Talahu teleport.

Access to Malada

Head back up to the surface of Talahu and head down the pitfall located below (route A to route B).



Continue the below path until you reach the surface of Malada.

Throughout the entire route, you will face Quara Pincher Scout 775 hp 600 exp Not possible to summon Not possible to convince Fire Immune Earth +10% Death 0% Holy 0% Ice Immune Energy +10% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.8 (Liberty Bay) Attack type: Close Push objects Spawn can be blocked Walks on fields: fire Negative effects: paralise Quara Pincher Scouts, Quara Predator Scout 890 hp 400 exp Possible to transform into Not possible to summon Not possible to convince Fire Immune Earth +10% Death 0% Holy 0% Ice Immune Energy +10% Physical 0% Drown Immune Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.8 (Liberty Bay) Attack type: Close Push objects Spawn can be blocked Walks on fields: fire Quara Predator Scouts, Quara Mantassin Scout 220 hp 100 exp Not possible to summon Not possible to convince Fire Immune Earth +10% Death 0% Holy 0% Ice Immune Energy +10% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.8 (Liberty Bay) Attack type: Close Run on low HP Push objects Spawn can be blocked Walks on fields: fire Quara Mantassin Scouts, Hydra 2350 hp 2100 exp Possible to transform into Not possible to summon Not possible to convince Fire 0% Earth Immune Death 0% Holy -30% Ice -50% Energy +10% Physical +5% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.5 (Port Hope) Attack type: Close Run on low HP Push objects Spawn can be blocked Walks on fields: energy,fire,poison Negative effects: paralise Hydras, Giant Spider 1300 hp 900 exp Not possible to summon Not possible to convince Fire +10% Earth Immune Death 0% Holy 0% Ice -20% Energy -20% Physical 0% Drown 0% Healing 0% Paralyze Possible Life Drain Detects invisibility Created in patch: < 6.0 Attack type: Close Use haste Push objects Walks on fields: energy,poison Negative effects: poisoned Giant Spiders, Tarantula 225 hp 120 exp Possible to transform into You need 485 mana to summon Not possible to convince Fire +15% Earth Immune Death 0% Holy 0% Ice +10% Energy -10% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.5 (Port Hope) Attack type: Close Use haste Push objects Spawn can be blocked Walks on fields: poison Negative effects: poisoned Tarantulas and Water Elemental 550 hp 650 exp Possible to transform into Not possible to summon Not possible to convince Fire Immune Earth Immune Death -50% Holy -50% Ice Immune Energy +25% Physical -30% Drown Immune Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.8 (Liberty Bay) Attack type: Close Use haste Push objects Walks on fields: fire,poison Negative effects: freezing,poisoned Water Elementals.











Now head north and down the stairs.



Use the Magic Forcefield Not pickable Created in patch: < 6.0 Magic Forcefield to the left to gain access to the Malada teleport.

Access to Kharos

There is no direct teleport to Kharos.

In order to access Kharos, you will first need to travel to Malada and then go down a pitfall located south of the Island and then follow the cave north-east until you find a rope spot.





Go up and the north where you will arrive at the entrance of Ferumbras's Citadel.

If this is your first time here, try to enter through the barrier of Electric Sparks Light range: 2 Not pickable Electric Sparks.

You will be teleported back.



Head north-east and go down the hole.

Go through the Magic Forcefield Not pickable Created in patch: < 6.0 Magic Forcefield to the right and you will end up at the surface of Goroma.

Head to Edron and speak to Zoltan Can be found in Edron Spontaneous Speech: Use your knowledge wisely. Zoltan who will grant you access to Ferumbras Citadel for 500 Gold Coin Weight: 0.10 oz. Stackable: till 100 Created in patch: < 6.0 Gold Coins each time you wish to travel there.

Player: Hi

Zoltan: Welcome Player, student of the arcane arts. I teach the fiercest spells available.

Player: Ferumbras Citadel

Zoltan: I see, you managed to reach Kharos, the harbinger isle, and discovered the gates to Ferumbras' citadel, and now you are here full of questions. Are you ready to listen?

Player: Yes

Zoltan: So know that destroying the mortal shell of the being called Ferumbras was the best we were able to achieve with our combined efforts in the past. He was destroyed not only once but several times. Eventually we were able to figure out the secret of his seeming immortality. On one of the most remote islands of the Shattered Isles, he built a citadel with demonic aid right around a powerful magical nexus. The only reason for the whole complex was to establish a point of return into our world. Whenever he is slain, his soul retreats to some demonic dimension to regain enough strength to re-enter the world. We were not able to destroy his citadel, this unholy construct. To make matters worse, the nexus makes it easy for demons of all kind to pass into our world. The best thing we could do was to seal the citadel and to install a device that will alarm us whenever Ferumbras tries to re-enter our world. We grant heroes like you the permission to pass our seals and enter Ferumbras' citadel. Just ask for the permission if you are ready to go there. Be warned that the citadel is no holiday place though. You will encounter large amounts of demons and traps that scare off most adventurers. On the other hand, WHEN Ferumbras re-enters the world we need heroes like you to face him on his very own ground before he can escape. His return is not very likely but it can happen each and every day. If you should manage to defeat him, bring a proof of his death here and you will be rewarded.

Player: Permission

Zoltan: The attuning to our seals is a costly process and it will grant you access to the citadel ONLY ONCE. Each time you want to enter, you will need a new attuning. Are you willing to pay 500 gold pieces to become attuned to the seal of the citadel?

Player: Yes

Zoltan: This is really not advisable. Behind this barrier, strong forces are raging violently. Are you sure that you want to go there?

Player: Yes

Zoltan: SO BE IT!




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