Edowir: Although lovely, the city of the elves lacks the grace and the vibrance of the elven cities of old. The elves are still working on improvement of their settlement.
Edowir: The archdemons are few, and extremely rare. And a good thing, too, for they are the rulers of the demon race. They are vain and powerhungry creatures who tend to form only small cabals and fight each other instead of allying against creation.
Edowir: Blog is the god of rage and fierce battle. He's also the patron of power, although a power to oppress and bully others around. He is the son of Zathroth and one of the Tibian suns.
Edowir: Who laughs last, thinks slowest.
Player: Brotherhood of Bones
Edowir: This brotherhood was an secret society of necromancers and followers of purest evil. They were vanquished long ago by their arch enemies, the Nightmare Knights.
Edowir: Come back whenever you're in need of wisdom.
Edowir: There are at least five demonic cabals of archdemons. The ruthless seven are the most prominent and powerful.
Edowir: A city in the far north. It separated itself from the Thaian kingdom about 100 years ago. Now it is ruled by a dynasty of queens.
Edowir: A strong wall may protect from an assault, but what will protect you from the enemy within?
Edowir: The legends tell us that the Nightmare Knights trapped it beneath one of their fortresses, or rather that they built a fortress on top of his eternal prison.
Edowir: The Cenath favour magic above all other. They are the keepers of elven lore and wisdom. They are responsible for the astounding feats of druidic magic the elves are capable of.
Player: Certain human
Edowir: This human showed no fear and did not yield under torture. They could bend him, but they never managed to break him. Impressed by this mortal, Gabel talked to him and learned about his philosophy.
Player: Chalice of life
Edowir: This chalice was a tool of the gods which they created to make their task to create life easier. Zathroth who lacked the knowledge of creation stole that chalice and used it to spawn his evil minions.
Player: Civil War
Edowir: In the war of the Djinn citys were levelled, lands were cursed and islands sunk. Finally, Malor was caught and imprisoned in an enchanted bottle. His followers fled this plane, while the good djinn laid to rest to recover their strength.
Edowir: Cyclopses are seen as the smiths of Blog, whom they call 'the ragehammer' or 'ragehammerer'. Indeed their skills create mostly crude and nasty-looking weapons and armor, but which are incredibly effective nonetheless.
Edowir: The desert lands of Darama are harsh and unforgiving. Therefore Daraman led his people there to found a new community based upon his teachings.
Edowir: Daraman was a sage with ambition, that's for sure. His philosophy centred around the idea that by controlling yourself you could improve yourself. The closer you are coming to perfection, the closer you are to ascending to divinity.
Edowir: The town of Darashia is built around one of the few sweet water supplies of Darama. It is famous for its sand wasp honey and its sandworm stew.
Edowir: Whatever the original meaning of that underground complex was, it is now like an open wound in the nearby lands, spreading madness and attracting all kinds of ghosts and apparitions.
Edowir: Demons are the servants of evil. More or less devoted servers of Zathroth they cause strife and havoc wherever they appear. Their masters are known as Demonlords, Demon Overlords and Archdemons.
Player: Demon Overlords
Edowir: The overlords of the demonkind are more powerful than even demonlords are. They are nearly indestructible. Armoured with layers of impenetrable hide and endowed with awesome magical power, demon overlords are true incarnation of death.
Edowir: One could call the Deraisim the scouts and rangers of elvenkind. Although all elves are formidable in that area, the Deraisim excel them all.
Edowir: Legend has it that the Djinn were created by Zathroth by using the stolen chalice of life. They roamed the world for Aeons causing strife and despair until Gabel, one of their lords, met a very special human.
Edowir: The dreaded town of Drefia was once a haven for heretics, necromancers and demon worshippers. Its was destroyed in the war of the Djinn.
Edowir: Dungeons are a place of danger, not of joy. Keep that in mind on your travels.
Edowir: Edron is the latest colony of the Thaian kingdom. However, structures of an earlier colonisation have been found. We cannot tell if those inhabitants were human or of any other known race.
Edowir: A paladin is more than just a knight armed with a bow and some spells, though most seem to be unaware of that fact.
Edowir: Endulos was not a great warrior, but a man of wit and genius. After many of his brethren of the Nightmare Knights had fallen prey to the beast, he came up with a cunning plan to end this threat.
Player: Evil Minions
Edowir: The Djinn were the result of his first attempts. They were powerful and quite evil, but not as evil as Zathroth wished and quite independent in their thinking. Finally he discarded them and decided his second try would become his masterpiece.
Edowir: Gabel was the most powerful among the Djinn lords. He was cruel and merciless, until one day his minions brought a certain human to him whom they had captured and tortured.
Edowir: Learn about the gods to learn from the gods.
Edowir: The Necromant King. He is dead forever, and that is the nicest thing I can say about him. May he rot in his tomb.
Edowir: Knights could be artists, but tend to become sellswords.
Edowir: I would like to help you. What is your problem?
Edowir: Oh, hello ! How nice of you to visit an old man like me.
Edowir: I think you are referring to the beast Hugo that is said to still haunt the Plains of Havoc. The legends which tell of this creature are ancient and almost forgotten.
Edowir: I gather wisdom and knowledge. I am also an astrologer.
Edowir: Kings are children adorned with crowns.
Edowir: Well, just ask me about anything that might be of interest. We will see if I can help you.
Edowir: The Kuridai are the craftsmen and warriors of elvenkind. They are always moving, always scheming. They are the most aggressive elves and distrust outsiders. An outsider might be each non-Kuridai to them.
Edowir: As far as we know, once a terrible beast roamed the lands we now call the Plains of Havoc. It was so fierce that no one dared to even dream about killing it. It was finally tricked by the knight Endulos.
Edowir: I believe that true love is stronger than all magic, don't you agree?
Edowir: Malor was second in power only to Gabel and his followers among the Djinn were many. It was not easy for the evil Djinn to change their ways, and many preferred to follow Malor instead of Gabel. In the end a civil war erupted.
Edowir: Druids seek enlightenment in nature, but they often just find what they brought with them.
Edowir: Zathroth channelled all the hatred and foulness he could muster. He added the burning rage of his son Blog and mixed it with fire. The energy that was released destroyed the chalice, but Zathroth had succeeded in creating the first demon.
Edowir: The underground city of the minotaurs can be reached through a dangerous passage from the old temple.
Player: Mount Sternum
Edowir: Behind the mountain lies a land of great danger.
Edowir: Mages claim to be wise, but how wise can it be to sacrifice your life to books and scrolls and not for the people?
Edowir: I am Edowir, but don't worry about remembering my name. I will forget your name as well.
Edowir: How could they try to understand death, if they don't care to understand life?
Player: Nightmare knights
Edowir: The Nightmare Knights were an ancient order dedicated to fight evil. They were guided by prophetic dreams. The order ceased to exist after their war against the Brotherhood of Bones.
Player: Old Temple
Edowir: In the old days the underground temple was built for the glory of Banor after a victory over the orcish hordes. It is now an abandoned and dreary place overrun by rotworms.
Player: Old man
Edowir: I gather wisdom and knowledge. I am also an astrologer.
Edowir: Growing old is mandatory, growing up is optional.
Edowir: The human whom the Djinn had caught was none other but Daraman. The mighty Gabel was intrigued by his philosophy and changed his ways according to Daraman's teachings.
Player: Pits of Inferno
Edowir: An infernal place in which the nightmare knights created a base to fight the minions of evil. It was lost when the Ruthless Seven conquered it.
Player: Plains of Havoc
Edowir: Somewhere in the Plains of Havoc, where the Necromant King was defeated, lies the secret entrance to the Pits of Inferno.
Edowir: He lured Hugo into a trap. Bound by roots and stones charged with powerful magic he could not move anymore. Now, the beast lies trapped in a hidden cave for all eternity.
Edowir: It was on Rookgaard where the soul vortex appeared. The Thaian kingdom holds an outpost there to protect the vortex and to guide the newly-arrived souls.
Player: Ruthless seven
Edowir: They are more than a myth, they are a horrible reality. It is possible that they still reside in the pits of inferno.
Player: Soul Vortex
Edowir: The gods created the vortex to guide powerful souls to our world so they might join the battle for creation.
Edowir: The teachings of asceticism, inner peace and ascension appealed to the Djinn, although in the beginning this was probably only because of his vanity and his greed for divinity. However, Malor and his followers opposed him.
Edowir: Its said that those elves were the masters of the dreams. Which many consider a special brand of magic. They seem to have vanished from the face of Tibia ages ago, however, and their fate is unknown.
Edowir: Thais is the capital of an ancient human kingdom. Once its rule was more or less undisputed. In the years the strength of the Thaian kingdom eroded by different events.
Edowir: If Tibia is a fallen god, does that makes us the maggots crawling on it?
Edowir: Time is a pillar and our lives wind around it like vines.
Player: Trade barons
Edowir: The swamp city is a centre of commerce, and known for it riches and its merchant barons. It is part of the Thaian kingdom.
Edowir: Uman is the light twin of Zathroth. Their unity and separation at once is a concept we cannot hope to grasp. He is the patron of light magic, the knowledge that benefits all and brings progress to the society.
Edowir: Venore is a centre of commerce and trade. Its ambitious trade barons are nominally subjects of the Thaian kingdom.
Edowir: Those who live by the sword get shot by those who don't.
Edowir: Zathroth is the dark twin of Uman. They are one and they are two separate entities. We mortals can't really grasp this concept. He is the patron of dark magic and even darker secrets, the lust for dominance through cunning, and manipulation.