Sinclair: Greetings Masacre Knight. I have - very - little time, please make it as short as possible. I may be able to help you if you are here to help us with any of our tasks or missions.
Sinclair: Apparitions can be visions - very similar to day-dreams - of spirits or ghostly phenomena. ...
Those visions always feel very real, we tracked several cases where people were actually... 'eaten' by one of those. You should take them very seriously.
Sinclair: Goodbye and good luck Masacre Knight.
Sinclair: Aren't there several islands near Carlin? Hm, I wonder if one can find anything interesting there.
Sinclair: We can work quite untroubled here in the university - at least for now.
Sinclair: Ghasts largely differ from ghosts in a way that they are almost always stationary, silent manifestations of a dead person or creature. They are also a common illusion poorly talented mages think of.
Sinclair: In contrary to ghasts, ghosts are dangerous phenomena that can change their position, they wail and can even manipulate materia in the case of 'poltergeists'. ...
It is also possible to communicate with some of them, but be wary of their true evil nature and keep your distance. You may even encounter harmless ghosts out there. But those are very rare and usually tied to sad events.
Sinclair: I'm one of the few leading scientists in the field of ecto-magical research and development. There is a lot of work to do, time is very precious right now and we have practically no supporters.
Sinclair: I erm - I'm not much of a politician I'm afraid.
Sinclair: Good, you're eager to work, however, you should speak to Spectulus first.
Sinclair: My name is Sinclair. Pleased to meet you. Now where was I - oh yes.
Sinclair: Head out to find some more ghosts, nightstalkers and souleaters. They are out there - waiting for you. Hehehehe uhm, you know, go get them.
Sinclair: My colleague and fellow campaigner in our quest to explore the world of the spirits. He was the first one I encountered actively interested in this field of science.
Sinclair: Spirits can be good and also evil. In common belief, spirits are often seen as guides or guardians of people. But there are many forms and types of them, and they often actively try to cause harm. ...
We also use 'spirit' as a broader term to describe all sorts of ghosts, ghasts and apparitions here at the Spirithunters headquarters.
Sinclair: That's currently Spectulus, me and - well, you of course!
Sinclair: How are you getting along? If you are overwhelmed by ghostly creatures - head back to the headquarters and we will see what you've already managed to catch. Happy hunting!
Sinclair: Thais is a lively city, that's for sure. Well, I'm not much a people person actually, so... maybe you should ask someone else about that.
Sinclair: Its people are what we are doing all this for. All our research, all magical devices we create - it's all for the purpose to do good in our world.
Sinclair: What? Well, let me see - it is 7:16 pm. Satisfied?
Sinclair: Magnificent! Alright, we will at least need 5 caught ghosts. We will pay some more if you can catch 5 nightstalkers. Of course you will earn some more if you bring us 5 souleaters. ...
I heard they dwell somewhere in that new continent - Zao? Well anyway, if you feel you've got enough, just return with what you've got and we will see. Good luck! ...
Keep in mind that the specimens are only of any worth to us if the exact amount of 5 per specimen is reached. ...
Furthermore, to successfully bind Nightstalkers to the cage, you will need to have caught at least 5 Ghosts. To bind Souleaters, you will need at least 5 Ghosts and 5 Nightstalkers. ...
The higher the amount of spirit energy in the cage, the higher its effective capacity. Oh and always come back and tell me if you lose your spirit cage.