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Corpse

Nightstalker

700 hp 500 exp Experience boosts
  • Premium exp. 750 Exp.
    • + Shared exp. 30% (2 vocs) - 487.5 Exp.
    • + Shared exp. 60% (3 vocs) - 400 Exp.
    • + Shared exp. 100% (4 vocs) - 375 Exp.
  • + Shared exp. 30% (2 vocs) - 325 Exp.
  • + Shared exp. 60% (3 vocs) - 266.66666666667 Exp.
  • + Shared exp. 100% (4 vocs) - 250 Exp.
Vulnerability
Fire
0%
Earth
0%
Death
+5%
Holy
-20%
Ice
-20%
Energy
+5%
Physical
+5%
Drown
0%
Healing
0%
Paralyze
Impossible
Attacks
Attack type: Close Attack list:
Melee (0-90) Holy Life Drain (60-170)
Life Drain
Mana Drain
Self-Healing: 70-130
Negative effects:
  • Paralise
  • Poisoned
Behaviour and Abilities
Speed 130 Armor 40
Use haste Retargets
Become invisible Pushable
Detects invisibility Push objects
Spawn can be blocked Run on low HP
Walks on fields:
Energy:
Earth:
Fire:
Additional information
Summonable
Convinceable
Illusionable
Skinnable
Created in patch 8.4 (Yalahar)
Bestiary
Charms' Reward 25
Kills to unlock 50/500/1000
Difficulty Medium
Occurrence Common
Tibia Category Magical
Sounds:
  • The sunlight is so depressing.
  • Come with me, my child.
  • I've been in the shadow under your bed last night.
  • You never know what hides in the night.
  • I remember your face - and I know where you sleep.
  • Only the sweetest and cruelest dreams for you, my lov
Creature description

Nightstalkers have haunted the dreams and stories of children since the dawn of mankind and probably even before that. Like some other demonic creatures, they seem to feed, at least partially, on the fear of their victims. Divination magic revealed that they are no native denizens of our realm, however, the question where Nightstalkers actually come from is still unanswered. They are cunning and intelligent creatures that are even able to talk our language. They prefer lairs in dark and abandoned places like ruins and caves. Sometimes, Nightstalkers form small colonies, but most of them are notorious loners.

Sages speculate that the Nightstalkers' wish for loneliness results from their life cycle. At certain stages in their life, they leave the company of their kin to become lonely prowlers that secretly stalk the settlements of civilised creatures to haunt particularly their children. During these stages, Nightstalkers seem to dematerialise, almost like ghosts. They feed on the fears of those around them and adopt features derived from these subconscious fears. Luckily, Nightstalkers also gain a certain vulnerability in this state. After some while, Nightstalkers gradually retransform to their original state. Once they have reached it, they seem to hibernate for a while, which surely explains why they tend to leave civilised places in advance of the transformation. Thereafter, they live for a longer period in their natural state in which they might be encountered at remote places. During this phase, they do not actively prey on creatures but are more than ready to rip anyone in pieces who gets close to their lairs.

Related Quests
Name City Mage Level recommended Knight Level recommended Paladin Level recommended Loot
Vengoth - Castle Yalahar 95 90 90 0 k/h
Name Drop chance
Gold Coin Gold Coin Common
Shadow Herb Shadow Herb Semi-Rare
Strong Mana Potion Strong Mana Potion Semi-Rare
Protection Amulet Protection Amulet Rare
Spirit Cloak Spirit Cloak Rare
Crystal Ring Crystal Ring Rare
Crystal of Balance Crystal of Balance Very Rare
Chaos Mace Chaos Mace Very Rare
Platinum Amulet Platinum Amulet Very Rare
Haunted Blade Haunted Blade Very Rare
Boots of Haste Boots of Haste Very Rare
Level Knight Paladin Sorcerer Druid
Earthborn Titan Armor 100 You see an earthborn titan armor (Arm: 15, axe fighting +2, protection earth +5%, fire -5%).
Gill Coat 150 You see a gill coat (Arm: 12, magic level +1, protection earth +10%, fire -10%).
Greenwood Coat 75 You see a greenwood coat (Arm: 12, protection earth +12%, fire -12%).
Swamplair Armor 60 You see a swamplair armor (Arm: 13, protection earth +3%, fire -3%).
Terra Mantle 50 You see a terra mantle (Arm: 11, protection earth +8%, fire -8%).
Gill Legs 150 You see a gill legs (Atk: 7, magic level +1, protection earth +8%, fire -8%).
Terra Legs 40 You see a terra legs (Arm: 8, protection earth +6%, fire -6%).
Terra Boots 35 You see a terra boots (Arm: 2, protection earth +5%, fire -5%).
Cobra Crown 0 You see a cobra crown (Arm: 3, magic level +2, protection earth +5%, fire -5%).
Gill Gugel 150 You see a gill gugel (Arm: 5, magic level +2, protection earth +6%, fire -6%).
Terra Hood 0 You see a terra hood (Arm: 5, protection earth +4%, fire -5%).
Rubber Cap 70 You see a rubber cap (Arm: 5, magic level +1, protection earth +3%, fire -3%).
Glooth Blade 75 You see a glooth blade (Atk: 39, Def: 1, protection earth +26%).
Glooth Amulet 75 You see a glooth amulet ( protection fire +10%, ice +10%, earth +10%, death +10%, holy +10%, energy +10%, physical +10%).
Glooth Cape 40 You see a glooth cape (Arm: 9, protection earth +5%, fire -5%).
Crude Umbral Spellbook 75 You see a crude umbral spellbook (Def: 14, magic level +1, protection fire +2%, ice +2%, earth +2%, energy +2%).
Umbral Spellbook 150 You see an umbral spellbook (Def: 16, magic level +2, protection fire +3%, ice +3%, earth +3%, energy +3%).
Umbral Master Spellbook 250 You see an umbral master spellbook (Def: 20, magic level +4, protection fire +5%, ice +5%, earth +5%, energy +5%).
Might Ring 0 You see a might ring ( protection fire +20%, ice +20%, earth +20%, death +20%, holy +20%, energy +20%, physical +20%).
Elven Amulet 0 You see an elven amulet ( protection fire +5%, ice +5%, earth +5%, death +5%, holy +5%, energy +5%, physical +5%).
Garlic Necklace 0 You see a garlic necklace.
Gill Necklace 150 You see a gill necklace ( protection earth +10%, physical +15%).
Necklace of the Deep 120 You see a necklace of the deep.
Sacred Tree Amulet 80 You see a sacred tree amulet ( protection earth +40%, physical +60%).
Silver Amulet 0 You see a silver amulet ( protection earth +10%).
Terra Amulet 60 You see a terra amulet ( protection earth +20%, fire -10%).
Goo Shell 0 You see a goo shell (Arm: 12, protection earth +2%, fire -2%).
Spellbook of Vigilance 130 You see a spellbook of vigilance (Def: 20, magic level +3, protection earth +3%, fire -3%).
Fur Armor 50 You see a fur armor (Arm: 11, protection ice +5%, earth +5%).
Test Item 7 You see a test item (Range: 5, Atk: 78, Def: 2 +8, Hit: %6, magic level +1, sword fighting +2, club fighting +3, axe fighting +4, distance fighting +6, shield fighting +7, fist fighting +5, speed +8, critical hit chance +1%, critical extra damage +1%, hit points leech chance +1%, hit points leech amount +1%, mana leech chance +1%, mana leech amount +1%, protection fire +1%, ice +2%, earth +3%, death +4%, holy +5%, energy +7%, physical +9%, drowing +6%).
Earthheart Cuirass 200 You see an earthheart cuirass (Arm: 18, sword fighting +4, protection earth +8%, fire -8%).
Earthheart Hauberk 200 You see an earthheart hauberk (Arm: 18, axe fighting +4, protection earth +8%, fire -8%).
Earthheart Platemail 200 You see an earthheart platemail (Arm: 18, club fighting +4, protection earth +8%, fire -8%).
Earthmind Raiment 200 You see an earthmind raiment (Arm: 15, magic level +4, protection earth +8%, fire -8%).
Earthsoul Tabard 200 You see an earthsoul tabard (Arm: 18, distance fighting +4, protection earth +8%, fire -8%).
Swan Feather Cloak 60 You see a swan feather cloak (Arm: 12, speed +10, protection earth +12%, energy +12%).
Wooden Spellbook 80 You see a wooden spellbook (Def: 16, magic level +2, protection earth +5%).
Falcon Longsword 300 You see a falcon longsword (Atk: 54, Def: 34, sword fighting +4, protection earth +10%).
Bone Fiddle 0 You see a bone fiddle.
Rotten Demonbone 80 You see a rotten demonbone (Atk: 46, Def: 40, protection earth +3%).
Living Vine Bow 180 You see a living vine bow (Range: 6, Atk: 6, Hit: %4, distance fighting +1, protection earth +4%).
Living Armor 180 You see a living armor (Arm: 13, magic level +2, protection earth +12%, fire -5%).
Pair of Dreamwalkers 180 You see a pair of dreamwalkers (Arm: 2, magic level +1, protection earth +8%).
Brain in a Jar 180 You see a brain in a jar (Def: 19, magic level +3, protection earth +7%).
Enchanted Sleep Shawl 180 You see an enchanted sleep shawl (Arm: 3, distance fighting +3, protection earth +24%, physical +7%).
Shoulder Plate 180 You see a shoulder plate (Arm: 26, magic level +3, protection earth +6%, physical +2%).
Bear Skin 230 You see a bear skin (Arm: 16, magic level +4, protection earth +11%, fire -2%).
Winged Boots 220 You see a winged boots (Arm: 2, distance fighting +1, speed +15, protection earth +7%).
Terra Helmet 230 You see a terra helmet (Arm: 9, sword fighting +2, club fighting +2, axe fighting +2, protection earth +5%, physical +5%).
Enchanted Theurgic Amulet 220 You see an enchanted theurgic amulet (Arm: 2, magic level +3, protection earth +14%, physical +3%).
Ring of Souls 200 You see a ring of souls ( protection death +7%, physical +2%).
Sequela
0
By Sequela on 01 Dec 2016, 19:07 - 10.97

As well as can be found in Cemetery Quarter, Vengoth Castle (Access by the City of Yalahar) and in Robson's Isle (Kazordoon).

titahh
0
By titahh on 08 Feb 2016, 00:25

This creature can be scary! Don't blink... Or you can come face to face with a Ferumbras or Werewolf .. or Vampire Viscount .. or Grim Reaper .. or a Tarantula !

You can find a nice respawn at Vandura, Liberty Bay.

on 25 Mar 2016, 08:53
on 12 Oct 2016, 19:08
on 01 Sep 2017, 22:45
on 01 Sep 2017, 22:45
on 01 Sep 2017, 22:45
on 01 Sep 2017, 22:45
on 01 Sep 2017, 22:47

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