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Nightstalker

700 hp 500 exp Experience boosts
  • Premium exp. 750 Exp.
    • + Shared exp. 30% (2 vocs) - 487.5 Exp.
    • + Shared exp. 60% (3 vocs) - 400 Exp.
    • + Shared exp. 100% (4 vocs) - 375 Exp.
  • Premium exp + vocher 1125 Exp.
    • + Shared exp. 30% (2 vocs) - 731.25 Exp.
    • + Shared exp. 60% (3 vocs) - 600 Exp.
    • + Shared exp. 100% (4 vocs) - 562.5 Exp.
  • Happy Hour (50%) + Voucher (50%) + Exp boost (50%) 1687.5 Exp.
    • + Shared exp. 30% (2 vocs) - 1096.875 Exp.
    • + Shared exp. 60% (3 vocs) - 900 Exp.
    • + Shared exp. 100% (4 vocs) - 843.75 Exp.
  • + Shared exp. 30% (2 vocs) - 325 Exp.
  • + Shared exp. 60% (3 vocs) - 266.66666666667 Exp.
  • + Shared exp. 100% (4 vocs) - 250 Exp.
Vulnerability
Attacks
Fire
0%
Earth
0%
Death
+20%
Holy
-20%
Ice
-20%
Energy
+20%
Physical
+20%
Drown
0%
Healing
0%
Paralyze
Impossible
Attack type: Close Attack list:
Melee (0-90) Holy Life Drain (60-170)
Life Drain
Mana Drain
Self-Healing: 70-130
Negative effects:
  • Paralise
  • Poisoned
Behaviour and Abilities
Additional information
Use haste Retargets
Become invisible Pushable
Detects invisibility Push objects
Spawn can be blocked Run on low HP
Walks on fields:
Energy:
Earth:
Fire:
Summonable
Convinceable
Illusionable
Skinnable
Created in patch 8.4 (Yalahar)
Sounds:
  • The sunlight is so depressing.
  • Come with me, my child.
  • I've been in the shadow under your bed last night.
  • You never know what hides in the night.
  • I remember your face - and I know where you sleep.
  • Only the sweetest and cruelest dreams for you, my lov
Creature description

Nightstalkers have haunted the dreams and stories of children since the dawn of mankind and probably even before that. Like some other demonic creatures, they seem to feed, at least partially, on the fear of their victims. Divination magic revealed that they are no native denizens of our realm, however, the question where Nightstalkers actually come from is still unanswered. They are cunning and intelligent creatures that are even able to talk our language. They prefer lairs in dark and abandoned places like ruins and caves. Sometimes, Nightstalkers form small colonies, but most of them are notorious loners.

Sages speculate that the Nightstalkers' wish for loneliness results from their life cycle. At certain stages in their life, they leave the company of their kin to become lonely prowlers that secretly stalk the settlements of civilised creatures to haunt particularly their children. During these stages, Nightstalkers seem to dematerialise, almost like ghosts. They feed on the fears of those around them and adopt features derived from these subconscious fears. Luckily, Nightstalkers also gain a certain vulnerability in this state. After some while, Nightstalkers gradually retransform to their original state. Once they have reached it, they seem to hibernate for a while, which surely explains why they tend to leave civilised places in advance of the transformation. Thereafter, they live for a longer period in their natural state in which they might be encountered at remote places. During this phase, they do not actively prey on creatures but are more than ready to rip anyone in pieces who gets close to their lairs.

Related Quests
Name Drop chance
Gold Coin Gold Coin Normal
Crystal Ring Crystal Ring Normal
Spirit Cloak Spirit Cloak Low
Strong Mana Potion Strong Mana Potion Low
Shadow Herb Shadow Herb Low
Boots of Haste Boots of Haste Extremely Low
Haunted Blade Haunted Blade Extremely Low
Platinum Amulet Platinum Amulet Extremely Low
Ruby Necklace Ruby Necklace Extremely Low
Chaos Mace Chaos Mace Extremely Low
Protection Amulet Protection Amulet Extremely Low
Crystal of Balance Crystal of Balance Extremely Low
Sequela
0
By Sequela on 01 Dec 2016, 19:07 - 10.97

As well as can be found in Cemetery Quarter, Vengoth Castle (Access by the City of Yalahar) and in Robson's Isle (Kazordoon).

titahh
0
By titahh on 08 Feb 2016, 00:25

This creature can be scary! Don't blink... Or you can come face to face with a Ferumbras 35000 hp 12000 exp Not possible to summon Not possible to convince Fire 0% Earth Immune Death 0% Holy -20% Ice 0% Energy Immune Physical 0% Drown 0% Healing 0% Paralyze Life Drain Mana Drain Detects invisibility Created in patch: < 6.0 Attack type: Close Become invisible Push objects Walks on fields: energy,fire,poison Negative effects: poisoned Ferumbras or Werewolf 1955 hp 1900 exp Not possible to summon Not possible to convince Fire +20% Earth -20% Death -20% Holy +20% Ice +20% Energy -20% Physical -20% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 8.4 (Yalahar) Attack type: Close Use haste Run on low HP Push objects Spawn can be blocked Walks on fields: energy,poison Werewolf .. or Vampire Viscount 1200 hp 800 exp Not possible to summon Not possible to convince Fire +20% Earth Immune Death Immune Holy +20% Ice -20% Energy 0% Physical -20% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Skinnable: Vampire Viscount Created in patch: 10.1 Attack type: Close Use haste Push objects Spawn can be blocked Walks on fields: poison Negative effects: bleed Vampire Viscount .. or Grim Reaper 3900 hp 5500 exp Not possible to summon Not possible to convince Fire +20% Earth -20% Death -20% Holy +20% Ice -20% Energy +20% Physical -20% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 8.2 Attack type: Close Use haste Push objects Walks on fields: poison Grim Reaper .. or a Tarantula 225 hp 120 exp Possible to transform into You need 485 mana to summon You need 485 mana to convince Fire +20% Earth 0% Death 0% Holy 0% Ice +20% Energy -20% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.5 (Port Hope) Attack type: Close Use haste Push objects Spawn can be blocked Walks on fields: poison Negative effects: poisoned Tarantula !

You can find a nice respawn at Vandura, Liberty Bay.

on 25 Mar 2016, 08:53
on 12 Oct 2016, 19:08
on 01 Sep 2017, 22:45
on 01 Sep 2017, 22:45
on 01 Sep 2017, 22:45
on 01 Sep 2017, 22:45
on 01 Sep 2017, 22:47
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