Fire | Earth | ||
Death | Holy | ||
Ice | Energy | ||
Physical | Drown | ||
Healing | Paralyze |
Poison Shot (0-200) |
Life Drain | |||
Mana Drain | |||
Negative effects: |
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Speed | 105 | Armor | 30 | |||||||||
Use haste | Retargets | |||||||||||
Become invisible | Pushable | |||||||||||
Detects invisibility | Push objects | |||||||||||
Spawn can be blocked | Run on low HP | |||||||||||
Walks on fields:
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Summons:
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Summonable | |
Convinceable | |
Illusionable | |
Skinnable | |
Created in patch | 10.90 |
Bestiary | |
Charms' Reward | 25 |
Kills to unlock | 50/500/1000 |
Difficulty | Medium |
Occurrence | Common |
Tibia Category | Giant |
Ogres are large, downright monstrous in appearance, considerably dwarfing even tall orcs. They have a plump, corpulent body, chunky hands and feet and a small, seemingly neckless head. An average adult ogre stands over twelve feet tall, and his waist circumference is almost the half of his height. Most ogres are bald and only rarely have facial hair. They use wooden clubs as weapons, banded, studded or spiked with iron; but stone hatchets or fork-like weapons are also common. While missile combat with bows or crossbows is too difficult for them, they are good at throwing heavy things, particularly boulders. They mature more quickly than humans, reaching adulthood at the age of twelve.
Ogres live in tribes that inhabit the steppe and grassland of Krailos, for the most part dwelling in big leather tents or stone huts, though some ogre tribes still have nomadic tendencies. Leader of a tribe is usually the strongest male ogre. The chieftain is supported by an ogre-shaman. If the shaman is female, the two are often, but not necessarily, a couple. The chieftain is responsible for all decisions concerning the hunt and martial matters while the shaman is responsible for all affairs spiritual and social.
Although the ogres are a warlike, often brutal people, they are mostly interested in good food rather than in anything else. Ogres worship the Great Hunger, a kind of spirit being they believe will eat up the entire world if not fed regularly. Therefore they often perform rites of sacrifice (of food and of living creatures) to feed this entity.
Wandering ogre shamans summon the power of the Great Hunger in self-defense or to catch prey for their rituals. Though still enormous in size, ogre shamans are no fighters as such and prefer to keep at a distance, sending out their minions to fend off unwanted acquaintances while they slink away.
Name | City | Mage Level recommended | Knight Level recommended | Paladin Level recommended | Loot |
---|---|---|---|---|---|
Ogres' Camp | Krailos | 70 | 75 | 50 | 100 k/h |
Name | Drop chance | |
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Gold Coin | Common |
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Ogre Nose Ring | Uncommon |
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Ogre Ear Stud | Uncommon |
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Broken Shamanic Staff | Uncommon |
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Skull Fetish | Uncommon |
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Shamanic Talisman | Uncommon |
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Prickly Pear | Uncommon |
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Skull | Uncommon |
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Strong Mana Potion | Uncommon |
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Wand of Decay | Semi-Rare |
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Necrotic Rod | Semi-Rare |
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Small Ruby | Semi-Rare |
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Onyx Chip | Semi-Rare |
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Waterskin | Semi-Rare |
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Black Pearl | Semi-Rare |
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Bone Fetish | Semi-Rare |
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Opal | Semi-Rare |
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Ogre Scepta | Rare |
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Didgeridoo | Rare |
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Shamanic Mask | Rare |
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Voodoo Doll | Very Rare |
Level | Knight | Paladin | Sorcerer | Druid | |||
---|---|---|---|---|---|---|---|
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Earthborn Titan Armor | 100 | You see an earthborn titan armor (Arm: 15, axe fighting +2, protection earth +5%, fire -5%). | ||||
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Gill Coat | 150 | You see a gill coat (Arm: 12, magic level +1, protection earth +10%, fire -10%). | ||||
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Greenwood Coat | 75 | You see a greenwood coat (Arm: 12, protection earth +12%, fire -12%). | ||||
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Swamplair Armor | 60 | You see a swamplair armor (Arm: 13, protection earth +3%, fire -3%). | ||||
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Terra Mantle | 50 | You see a terra mantle (Arm: 11, protection earth +8%, fire -8%). | ||||
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Gill Legs | 150 | You see a gill legs (Atk: 7, magic level +1, protection earth +8%, fire -8%). | ||||
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Terra Legs | 40 | You see a terra legs (Arm: 8, protection earth +6%, fire -6%). | ||||
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Terra Boots | 35 | You see a terra boots (Arm: 2, protection earth +5%, fire -5%). | ||||
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Cobra Crown | 0 | You see a cobra crown (Arm: 3, magic level +2, protection earth +5%, fire -5%). | ||||
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Gill Gugel | 150 | You see a gill gugel (Arm: 5, magic level +2, protection earth +6%, fire -6%). | ||||
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Terra Hood | 0 | You see a terra hood (Arm: 5, protection earth +4%, fire -5%). | ||||
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Rubber Cap | 70 | You see a rubber cap (Arm: 5, magic level +1, protection earth +3%, fire -3%). | ||||
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Glooth Blade | 75 | You see a glooth blade (Atk: 39, Def: 1, protection earth +26%). | ||||
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Glooth Amulet | 75 | You see a glooth amulet ( protection fire +10%, ice +10%, earth +10%, death +10%, holy +10%, energy +10%, physical +10%). | ||||
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Glooth Cape | 40 | You see a glooth cape (Arm: 9, protection earth +5%, fire -5%). | ||||
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Crude Umbral Spellbook | 75 | You see a crude umbral spellbook (Def: 14, magic level +1, protection fire +2%, ice +2%, earth +2%, energy +2%). | ||||
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Umbral Spellbook | 150 | You see an umbral spellbook (Def: 16, magic level +2, protection fire +3%, ice +3%, earth +3%, energy +3%). | ||||
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Umbral Master Spellbook | 250 | You see an umbral master spellbook (Def: 20, magic level +4, protection fire +5%, ice +5%, earth +5%, energy +5%). | ||||
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Might Ring | 0 | You see a might ring ( protection fire +20%, ice +20%, earth +20%, death +20%, holy +20%, energy +20%, physical +20%). | ||||
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Elven Amulet | 0 | You see an elven amulet ( protection fire +5%, ice +5%, earth +5%, death +5%, holy +5%, energy +5%, physical +5%). | ||||
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Gill Necklace | 150 | You see a gill necklace ( protection earth +10%, physical +15%). | ||||
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Sacred Tree Amulet | 80 | You see a sacred tree amulet ( protection earth +40%, physical +60%). | ||||
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Silver Amulet | 0 | You see a silver amulet ( protection earth +10%). | ||||
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Terra Amulet | 60 | You see a terra amulet ( protection earth +20%, fire -10%). | ||||
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Goo Shell | 0 | You see a goo shell (Arm: 12, protection earth +2%, fire -2%). | ||||
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Spellbook of Vigilance | 130 | You see a spellbook of vigilance (Def: 20, magic level +3, protection earth +3%, fire -3%). | ||||
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Fur Armor | 50 | You see a fur armor (Arm: 11, protection ice +5%, earth +5%). | ||||
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Test Item | 7 | You see a test item (Range: 5, Atk: 78, Def: 2 +8, Hit: %6, magic level +1, sword fighting +2, club fighting +3, axe fighting +4, distance fighting +6, shield fighting +7, fist fighting +5, speed +8, critical hit chance +1%, critical extra damage +1%, hit points leech chance +1%, hit points leech amount +1%, mana leech chance +1%, mana leech amount +1%, protection fire +1%, ice +2%, earth +3%, death +4%, holy +5%, energy +7%, physical +9%, drowing +6%). | ||||
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Earthheart Cuirass | 200 | You see an earthheart cuirass (Arm: 18, sword fighting +4, protection earth +8%, fire -8%). | ||||
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Earthheart Hauberk | 200 | You see an earthheart hauberk (Arm: 18, axe fighting +4, protection earth +8%, fire -8%). | ||||
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Earthheart Platemail | 200 | You see an earthheart platemail (Arm: 18, club fighting +4, protection earth +8%, fire -8%). | ||||
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Earthmind Raiment | 200 | You see an earthmind raiment (Arm: 15, magic level +4, protection earth +8%, fire -8%). | ||||
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Earthsoul Tabard | 200 | You see an earthsoul tabard (Arm: 18, distance fighting +4, protection earth +8%, fire -8%). | ||||
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Swan Feather Cloak | 60 | You see a swan feather cloak (Arm: 12, speed +10, protection earth +12%, energy +12%). | ||||
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Wooden Spellbook | 80 | You see a wooden spellbook (Def: 16, magic level +2, protection earth +5%). | ||||
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Deepling Ceremonial Dagger | 180 | You see a deepling ceremonial dagger (magic level +2, protection earth +5%). | ||||
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Falcon Longsword | 300 | You see a falcon longsword (Atk: 56, Def: 34, sword fighting +4, protection earth +10%). | ||||
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Rotten Demonbone | 80 | You see a rotten demonbone (Atk: 46, Def: 40, protection earth +3%). | ||||
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Living Vine Bow | 220 | You see a living vine bow (Range: 6, Atk: 5, Hit: %5, distance fighting +1, protection earth +4%). | ||||
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Living Armor | 180 | You see a living armor (Arm: 13, magic level +2, protection earth +12%, fire -5%). | ||||
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Pair of Dreamwalkers | 180 | You see a pair of dreamwalkers (Arm: 2, magic level +1, protection earth +8%). | ||||
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Brain in a Jar | 180 | You see a brain in a jar (Def: 19, magic level +3, protection earth +7%). | ||||
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Enchanted Sleep Shawl | 180 | You see an enchanted sleep shawl (Arm: 3, distance fighting +3, protection earth +24%, physical +7%). | ||||
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Shoulder Plate | 180 | You see a shoulder plate (Arm: 26, magic level +3, protection earth +6%, physical +2%). | ||||
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Bear Skin | 230 | You see a bear skin (Arm: 16, magic level +4, protection earth +11%, fire -2%). | ||||
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Winged Boots | 220 | You see a winged boots (Arm: 2, distance fighting +1, speed +15, protection earth +7%). | ||||
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Terra Helmet | 230 | You see a terra helmet (Arm: 9, sword fighting +2, club fighting +2, axe fighting +2, protection earth +5%, physical +5%). | ||||
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Enchanted Theurgic Amulet | 220 | You see an enchanted theurgic amulet (Arm: 2, magic level +3, protection earth +14%, physical +3%). | ||||
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Lion Shield | 250 | You see a lion shield (Def: 39, protection earth +10%, physical +7%). | ||||
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Lion Spangenhelm | 230 | You see a lion spangenhelm (Arm: 7, distance fighting +2, protection earth +5%, physical +3%). | ||||
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Exotic Amulet | 180 | You see an exotic amulet ( protection earth +5%, physical +4%). | ||||
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Jungle Rod | 150 | You see a jungle rod (magic level +1, protection earth +3%). |
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Ogre Shaman summons Dworc Voodoomaster or Terror Bird .