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Vicious Squire

1000 hp 900 exp Experience boosts
  • Premium exp. 1350 Exp.
    • + Shared exp. 30% (2 vocs) - 877.5 Exp.
    • + Shared exp. 60% (3 vocs) - 720 Exp.
    • + Shared exp. 100% (4 vocs) - 675 Exp.
  • + Shared exp. 30% (2 vocs) - 585 Exp.
  • + Shared exp. 60% (3 vocs) - 480 Exp.
  • + Shared exp. 100% (4 vocs) - 450 Exp.
Vulnerability
Fire
-30%
Earth
-50%
Death
+20%
Holy
-50%
Ice
-10%
Energy
-40%
Physical
-10%
Drown
0%
Healing
0%
Paralyze
Possible
Attacks
Attack type: Close Attack list:
Melee (0-230) Bolts (0-110)
Life Drain
Mana Drain
Self-Healing: 150-200
Behaviour and Abilities
Speed 130 Armor 30
Use haste Retargets
Become invisible Pushable
Detects invisibility Push objects
Spawn can be blocked Run on low HP
Walks on fields:
Energy:
Earth:
Fire:
Additional information
Summonable
Convinceable
Illusionable
Skinnable
Created in patch 10.8
Bestiary
Charms' Reward 25
Kills to unlock 50/500/1000
Difficulty Medium
Occurrence Common
Tibia Category Human
Sounds:
  • Your stuff will be mine soon!
  • I'll cut you a bloody grin!
  • For hurting me, my sire will kill you!
  • You shouldn't have come here!
  • You as good as dead!
Creature description

Lowlifes, bandits and cutthroats make up the bulk of the followers of the fallen knights and robber barons. With little regard for law and honour, these scrupulous beings follow profit, power and promises. Usually already on the run from some local law, they seek out the protection that the villainous knights offer them. They are the disposable muscle and arrow fodder their masters rely on for their crimes. They are equipped with the left-over scraps that their superiors don't mind about, and are easy prey for the whimsical justice of their dark lords. Still, they look down on the ordinary bandit and tend to justify their miserable existence by boasting of the accomplishments of their leaders, taking a perverted sort of pride in their services, and especially in the exploits of their leaders. This pride means nothing as soon as it is seriously tested, though. The so-called 'vicious squires' tend to flee from battle if there's not an immediate victory at hand; and should one of their superiors shows any sign of weakness, it is surely exploited in one way or another. Regardless of their similar behaviour to bandits, it has to be acknowledged that they are indeed better equipped, fed and prepared for battle than their ordinary brethren in spirit. To be accepted as a squire and survive more than a few weeks requires some battle prowess and cunning which only veteran bandits posses. Usually, a wandering robber knight assimilates the local bandit gangs in his troops. On rare occasions, a knight and his followers take over some remote settlement for a while and empty the prison to acquire new recruits. After a short time, only the suitable candidates are left over. These are more or less formally accepted as new squires and are under nominal protection and legislation of the knights. All in all, though, they are left to fend on their own as long as they follow orders. Usually, where the squires are encountered, their masters are not far away; but sometimes they are sent on long-range reconnaissance or have been abandoned by their leaders for some reason. After losing their leaders, they usually disperse quickly, mostly looking for another knight to follow, some founding their own bandit gangs, reverting to old customs. Sadly, it is not unheard of that roaming squires are allowed into official armies or city guards for their experience and training. For most of them, though, there are only a few options left open at the end of their dubious career. Most end their lives as squires in one of their masters' raids. A significant number falls prey to internal struggles for power and loot. A few gather some renown and are finally 'knighted' by their leader. It is not known that any of them have ever accumulated enough money to retire peacefully - then again, probably no one would boast of such a criminal past.

Related Quests
Name City Mage Level recommended Knight Level recommended Paladin Level recommended Loot
Hero Fortress Floor -2 Edron 200 150 0 100 k/h
Hero Fortress Floor -3 Edron 100 75 80 100 k/h
Old Masonry Port Hope 120 130 130 100 k/h
Zathroth Remnants Carlin 150 150 130 250 k/h
Name Drop chance
Gold Coin Gold Coin Common
Great Health Potion Great Health Potion Uncommon
Meat Meat Uncommon
Bolt Bolt Uncommon
Crossbow Crossbow Uncommon
Small Amethyst Small Amethyst Semi-Rare
Small Emerald Small Emerald Semi-Rare
Halberd Halberd Semi-Rare
Small Diamond Small Diamond Semi-Rare
Scarf Scarf Rare
War Hammer War Hammer Rare
Piggy Bank Piggy Bank Very Rare
Warrior Helmet Warrior Helmet Very Rare
Guardian Shield Guardian Shield Very Rare
Knight Legs Knight Legs Very Rare
Might Ring Might Ring Very Rare
Name
Outlaws
Level Knight Paladin Sorcerer Druid
Ornate Shield 130 You see an ornate shield (Def: 36, protection physical +5%).
Prismatic Shield 150 You see a prismatic shield (Def: 37, shield fighting +2, protection physical +4%).
Dwarven Armor 0 You see a dwarven armor (Arm: 10, protection physical +5%).
Ornate Chestplate 200 You see an ornate chestplate (Arm: 16, shield fighting +3, protection physical +8%).
Prismatic Armor 120 You see a prismatic armor (Arm: 15, speed +15, protection physical +5%).
Royal Draken Mail 100 You see a royal draken mail (Arm: 16, shield fighting +3, protection physical +5%).
Dwarven Legs 0 You see a dwarven legs (Arm: 7, protection physical +3%).
Ornate Legs 185 You see an ornate legs (Arm: 8, protection physical +5%).
Prismatic Legs 150 You see a prismatic legs (Arm: 8, distance fighting +2, protection physical +3%).
Zaoan Legs 0 You see a zaoan legs (Arm: 8, protection physical +2%).
Depth Calcei 150 You see a depth calcei (Arm: 3, speed -5, protection physical +5%).
Guardian Boots 70 You see a guardian boots (Arm: 3, protection physical +2%, holy -2%).
Dwarven Helmet 0 You see a dwarven helmet (Arm: 6, protection physical +2%).
Prismatic Helmet 150 You see a prismatic helmet (Arm: 9, shield fighting +1, protection physical +5%).
Zaoan Helmet 0 You see a zaoan helmet (Arm: 9, protection physical +5%).
Glooth Amulet 75 You see a glooth amulet ( protection fire +10%, ice +10%, earth +10%, death +10%, holy +10%, energy +10%, physical +10%).
Metal Spats 50 You see a metal spats (Arm: 1, protection physical +1%).
Might Ring 0 You see a might ring ( protection fire +20%, ice +20%, earth +20%, death +20%, holy +20%, energy +20%, physical +20%).
Prismatic Ring 120 You see a prismatic ring ( protection energy +8%, physical +10%).
Bonfire Amulet 0 You see a bonfire amulet ( protection fire +40%, physical +60%).
Elven Amulet 0 You see an elven amulet ( protection fire +5%, ice +5%, earth +5%, death +5%, holy +5%, energy +5%, physical +5%).
Gill Necklace 150 You see a gill necklace ( protection earth +10%, physical +15%).
Leviathan's Amulet 80 You see a leviathan's amulet ( protection ice +40%, physical +60%).
Prismatic Necklace 150 You see a prismatic necklace ( protection energy +15%, physical +10%).
Protection Amulet 0 You see a protection amulet ( protection physical +6%).
Sacred Tree Amulet 80 You see a sacred tree amulet ( protection earth +40%, physical +60%).
Shockwave Amulet 80 You see a shockwave amulet ( protection energy +40%, physical +60%).
Stone Skin Amulet 0 You see a stone skin amulet ( protection death +80%, physical +80%).
Test Item 7 You see a test item (Range: 5, Atk: 78, Def: 2 +8, Hit: %6, magic level +1, sword fighting +2, club fighting +3, axe fighting +4, distance fighting +6, shield fighting +7, fist fighting +5, speed +8, critical hit chance +1%, critical extra damage +1%, hit points leech chance +1%, hit points leech amount +1%, mana leech chance +1%, mana leech amount +1%, protection fire +1%, ice +2%, earth +3%, death +4%, holy +5%, energy +7%, physical +9%, drowing +6%).
Enchanted Werewolf Amulet 0 You see an enchanted werewolf amulet (Arm: 2, protection physical +3%).
Enchanted Werewolf Helmet (Axe) 100 You see an enchanted werewolf helmet (Arm: 9, axe fighting +1, protection physical +4%).
Enchanted Werewolf Helmet (Club) 100 You see an enchanted werewolf helmet (Arm: 9, club fighting +1, protection physical +4%).
Enchanted Werewolf Helmet (Distance) 100 You see an enchanted werewolf helmet (Arm: 9, distance fighting +1, protection physical +4%).
Enchanted Werewolf Helmet (Magic) 100 You see an enchanted werewolf helmet (Arm: 9, magic level +1, protection physical +4%).
Enchanted Werewolf Helmet (Sword) 100 You see an enchanted werewolf helmet (Arm: 9, sword fighting +1, protection physical +4%).
Collar of Red Plasma 150 You see a collar of red plasma (sword fighting +4, club fighting +4, axe fighting +4, protection physical +5%).
Ring of Red Plasma 100 You see a ring of red plasma (sword fighting +3, club fighting +3, axe fighting +3, protection physical +3%).
Foxtail Amulet 100 You see a foxtail amulet (Arm: 2, protection physical +5%).
Gnome Shield 200 You see a gnome shield (Def: 38, shield fighting +2, protection energy +8%, physical +6%, ice -2%).
Falcon Coif 300 You see a falcon coif (Arm: 10, distance fighting +2, shield fighting +2, protection fire +10%, physical +3%).
Falcon Escutcheon 300 You see a falcon escutcheon (Def: 40, protection fire +15%, physical +7%).
Falcon Greaves 300 You see a falcon greaves (Arm: 10, sword fighting +3, club fighting +3, axe fighting +3, distance fighting +3, protection ice +7%, physical +7%).
Falcon Plate 300 You see a falcon plate (Arm: 18, shield fighting +4, protection physical +12%).
Falcon Shield 300 You see a falcon shield (Def: 39, protection fire +10%, physical +6%).
Enchanted Pendulet 180 You see an enchanted pendulet (Arm: 2, distance fighting +3, protection energy +18%, physical +5%).
Enchanted Sleep Shawl 180 You see an enchanted sleep shawl (Arm: 3, distance fighting +3, protection earth +24%, physical +7%).
Shoulder Plate 180 You see a shoulder plate (Arm: 26, magic level +3, protection earth +6%, physical +2%).
Rainbow Necklace 220 You see a rainbow necklace (Arm: 2, protection fire +6%, physical +3%, ice -5%).
Cobra Boots 220 You see a cobra boots (Arm: 3, speed +10, protection physical +6%).
Cobra Hood 270 You see a cobra hood (Arm: 9, sword fighting +1, club fighting +1, axe fighting +1, protection physical +5%).
Terra Helmet 230 You see a terra helmet (Arm: 9, sword fighting +2, club fighting +2, axe fighting +2, protection earth +5%, physical +5%).
Enchanted Theurgic Amulet 220 You see an enchanted theurgic amulet (Arm: 2, magic level +3, protection earth +14%, physical +3%).
Fabulous Legs 225 You see a fabulous legs (Arm: 9, sword fighting +2, club fighting +2, axe fighting +2, distance fighting +2, protection fire +2%, physical +4%).
Ghost Chestplate 230 You see a ghost chestplate (Arm: 17, distance fighting +2, protection physical +3%).
Ring of Souls 200 You see a ring of souls ( protection death +7%, physical +2%).
Rainbow Amulet 220 You see a rainbow amulet (Arm: 3, protection fire +6%, physical +5%, ice -10%).
Soulshell 400 You see a soulshell (Arm: 18, distance fighting +4, protection fire +15%, physical +3%).
Soulmantel 400 You see a soulmantel (Arm: 17, magic level +4, protection physical +4%).
Pair of Soulwalkers 400 You see a pair of soulwalkers (Arm: 4, sword fighting +1, club fighting +1, axe fighting +1, speed +15, protection fire +5%, physical +7%).
Pair of Soulstalkers 400 You see a pair of soulstalkers (Arm: 3, distance fighting +1, speed +20, protection physical +5%).
Soulbastion 400 You see a soulbastion (Def: 42, protection death +10%, physical +10%).
Lion Spellbook 220 You see a lion spellbook (Def: 20, magic level +4, protection ice +7%, physical +3%).
Lion Shield 250 You see a lion shield (Def: 39, protection earth +10%, physical +7%).
Lion Spangenhelm 230 You see a lion spangenhelm (Arm: 7, distance fighting +2, protection earth +5%, physical +3%).
Lion Plate 270 You see a lion plate (Arm: 17, sword fighting +3, club fighting +3, axe fighting +3, protection physical +6%).
Lion Amulet 230 You see a lion amulet (Arm: 3, protection ice +7%, physical +3%).
Kuray
0
By Kuray on 02 Aug 2016, 03:40

It can be found only in Hero Fortress north of the city of Edron.

on 01 Apr 2016, 05:51
on 18 Aug 2016, 00:31
on 17 Aug 2017, 00:25
on 17 Aug 2017, 00:26
on 17 Aug 2017, 00:26
on 17 Aug 2017, 00:27
on 17 Aug 2017, 00:27
on 21 May 2018, 01:59
on 20 May 2016, 16:01

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