Contribution
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Corpse

Walker

3000 hp 2200 exp Experience boosts
  • Premium exp. 3300 Exp.
    • + Shared exp. 30% (2 vocs) - 2145 Exp.
    • + Shared exp. 60% (3 vocs) - 1760 Exp.
    • + Shared exp. 100% (4 vocs) - 1650 Exp.
  • + Shared exp. 30% (2 vocs) - 1430 Exp.
  • + Shared exp. 60% (3 vocs) - 1173.3333333333 Exp.
  • + Shared exp. 100% (4 vocs) - 1100 Exp.
Vulnerability
Fire
-35%
Earth
-50%
Death
-15%
Holy
-40%
Ice
-5%
Energy
0%
Physical
-5%
Drown
0%
Healing
0%
Paralyze
Impossible
Attacks
Attack type: Close Attack list:
Melee (0-180) Fire Beam (125-200)
Life Drain
Mana Drain
Negative effects:
Behaviour and Abilities
Speed 150 Armor 47
Use haste Retargets
Become invisible Pushable
Detects invisibility Push objects
Spawn can be blocked Run on low HP
Walks on fields:
Energy:
Earth:
Fire:
Additional information
Summonable
Convinceable
Illusionable
Skinnable
Item used to tame creature Control Unit
Created in patch 10.5
Bestiary
Charms' Reward 25
Kills to unlock 50/500/1000
Difficulty Medium
Occurrence Common
Tibia Category Construct
Sounds:
  • *pling*
  • *clop clop*
  • *click clack*
  • *zzzt, zzzt*
Creature description

The walkers were once simple glooth driven machines that required an skilful operator to be used as transports. They were anther application of techniques learned in the creation of the glooth golems and similarly ill understood in their design principles. Yet they were by far more simple and reliable. This all changed when famous inventor Jaccus Maxxen returned from a years long travel through the world. The man that formerly was seen as shy and reclusive if not a bit strange returned as a changed man. People say a strange fire burnt in his eyes, a feverish shimmer that probably foreshadowed the things to come. He never spoke about the things he had seen or learned in his travels. All that he gave away were strange mocking comments about the futility of life and the things that foolish humanity had yet failed to grasp. In his first and last appearance before the conclave of scientists after his return he delivered a feverish speech so full of insults and hatred that he had to be removed after less then five minutes. He retreated into his laboratory never to be seen again. For month there was no contact with the outside world and by day and by night there was a constant noise of work and machinery. After a while the officials became more and more suspicious and sent a task force to bring Maxxen to the conclave. They went to his laboratory and demanded that he came out. After they git now answer they begun to pry the doors open, only to see them trust wide open from inside. What emerged though was not Maxxen himself but a veritable army of riderless walkers that were augmented with additional weaponry. The machines broke through the city guards and left a trail of blood and destruction through the city before they parted and vanished out of the city. Maxxen himself was never found, only a bunch of burned notes remained from him. Some assume that he vanished in the chaos, using one of the walkers as a mount. Others claim the guards found certain gruesome evidence that suggested otherwise but they were forbidden to talk about. The Maxxen walkers are still encountered at different places, seemingly following some discernible agenda. Although they are ordered to be destroyed on sight even after years there is a considerable number of them around so that it is impossible that all remaining walkers are part of the first batch that escaped the laboratory. How and where new autonomous walkers are built is yet another riddle in the strange story of Jaccus Maxxen.

Related Quests
Name Drop chance
Gold Coin Gold Coin Common
Platinum Coin Platinum Coin Common
Great Health Potion Great Health Potion Uncommon
Metal Toe Metal Toe Uncommon
Great Spirit Potion Great Spirit Potion Uncommon
Small Emerald Small Emerald Semi-Rare
Gearwheel Chain Gearwheel Chain Semi-Rare
Small Topaz Small Topaz Semi-Rare
Small Amethyst Small Amethyst Semi-Rare
Metal Spats Metal Spats Semi-Rare
Crystal Mace Crystal Mace Rare
Steel Boots Steel Boots Very Rare
Level Knight Paladin Sorcerer Druid
Ornate Shield 130 You see an ornate shield (Def: 36, protection physical +5%).
Prismatic Shield 150 You see a prismatic shield (Def: 37, shield fighting +2, protection physical +4%).
Dragon Robe 75 You see a dragon robe (Arm: 12, protection fire +12%, ice -12%).
Dwarven Armor 0 You see a dwarven armor (Arm: 10, protection physical +5%).
Fireborn Giant Armor 100 You see a fireborn giant armor (Arm: 15, sword fighting +2, protection fire +5%, ice -5%).
Lavos Armor 60 You see a lavos armor (Arm: 13, protection fire +3%, ice -3%).
Magma Coat 50 You see a magma coat (Arm: 11, protection fire +8%, ice -8%).
Molten Plate 75 You see a molten plate (Arm: 13, protection fire +7%, ice -7%).
Ornate Chestplate 200 You see an ornate chestplate (Arm: 16, shield fighting +3, protection physical +8%).
Prismatic Armor 120 You see a prismatic armor (Arm: 15, speed +15, protection physical +5%).
Royal Draken Mail 100 You see a royal draken mail (Arm: 16, shield fighting +3, protection physical +5%).
Royal Scale Robe 100 You see a royal scale robe (Arm: 12, magic level +2, protection fire +5%).
Zaoan Robe 60 You see a zaoan robe (Arm: 11, protection fire +10%, ice -10%).
Dwarven Legs 0 You see a dwarven legs (Arm: 7, protection physical +3%).
Magma Legs 40 You see a magma legs (Arm: 8, protection fire +6%, ice -6%).
Ornate Legs 185 You see an ornate legs (Arm: 8, protection physical +5%).
Prismatic Legs 150 You see a prismatic legs (Arm: 8, distance fighting +2, protection physical +3%).
Zaoan Legs 0 You see a zaoan legs (Arm: 8, protection physical +2%).
Depth Calcei 150 You see a depth calcei (Arm: 3, speed -5, protection physical +5%).
Dragon Scale Boots 70 You see a dragon scale boots (Arm: 3, protection fire +3%, ice -3%).
Firewalker Boots 130 You see a firewalker boots (Arm: 2, protection fire +90%).
Guardian Boots 70 You see a guardian boots (Arm: 3, protection physical +2%, holy -2%).
Magma Boots 35 You see a magma boots (Arm: 2, protection fire +5%, ice -5%).
Dwarven Helmet 0 You see a dwarven helmet (Arm: 6, protection physical +2%).
Magma Monocle 0 You see a magma monocle (Arm: 5, protection fire +4%, ice -5%).
Prismatic Helmet 150 You see a prismatic helmet (Arm: 9, shield fighting +1, protection physical +5%).
Zaoan Helmet 0 You see a zaoan helmet (Arm: 9, protection physical +5%).
Mage's Cap 0 You see a mage's cap (Arm: 3, protection fire +4%).
Fire Bomb Rune 27 You see a fire bomb rune ( protection fire +1%).
Glooth Amulet 75 You see a glooth amulet ( protection fire +10%, ice +10%, earth +10%, death +10%, holy +10%, energy +10%, physical +10%).
Metal Spats 50 You see a metal spats (Arm: 1, protection physical +1%).
Crude Umbral Spellbook 75 You see a crude umbral spellbook (Def: 14, magic level +1, protection fire +2%, ice +2%, earth +2%, energy +2%).
Umbral Spellbook 150 You see an umbral spellbook (Def: 16, magic level +2, protection fire +3%, ice +3%, earth +3%, energy +3%).
Umbral Master Spellbook 250 You see an umbral master spellbook (Def: 20, magic level +4, protection fire +5%, ice +5%, earth +5%, energy +5%).
Might Ring 0 You see a might ring ( protection fire +20%, ice +20%, earth +20%, death +20%, holy +20%, energy +20%, physical +20%).
Prismatic Ring 120 You see a prismatic ring ( protection energy +8%, physical +10%).
Bonfire Amulet 0 You see a bonfire amulet ( protection fire +40%, physical +60%).
Dragon Necklace 0 You see a dragon necklace ( protection fire +8%).
Elven Amulet 0 You see an elven amulet ( protection fire +5%, ice +5%, earth +5%, death +5%, holy +5%, energy +5%, physical +5%).
Gill Necklace 150 You see a gill necklace ( protection earth +10%, physical +15%).
Leviathan's Amulet 80 You see a leviathan's amulet ( protection ice +40%, physical +60%).
Magma Amulet 60 You see a magma amulet ( protection fire +20%, ice -10%).
Prismatic Necklace 150 You see a prismatic necklace ( protection energy +15%, physical +10%).
Protection Amulet 0 You see a protection amulet ( protection physical +6%).
Sacred Tree Amulet 80 You see a sacred tree amulet ( protection earth +40%, physical +60%).
Shockwave Amulet 80 You see a shockwave amulet ( protection energy +40%, physical +60%).
Stone Skin Amulet 0 You see a stone skin amulet ( protection death +80%, physical +80%).
Furious Frock 130 You see a furious frock (Arm: 12, magic level +2, protection fire +5%).
Test Item 7 You see a test item (Range: 5, Atk: 78, Def: 2 +8, Hit: %6, magic level +1, sword fighting +2, club fighting +3, axe fighting +4, distance fighting +6, shield fighting +7, fist fighting +5, speed +8, critical hit chance +1%, critical extra damage +1%, hit points leech chance +1%, hit points leech amount +1%, mana leech chance +1%, mana leech amount +1%, protection fire +1%, ice +2%, earth +3%, death +4%, holy +5%, energy +7%, physical +9%, drowing +6%).
Fireheart Cuirass 200 You see a fireheart cuirass (Arm: 18, sword fighting +4, protection fire +8%, ice -8%).
Fireheart Hauberk 200 You see a fireheart hauberk (Arm: 18, axe fighting +4, protection fire +8%, ice -8%).
Fireheart Platemail 200 You see a fireheart platemail (Arm: 18, club fighting +4, protection fire +8%, ice -8%).
Firemind Raiment 200 You see a firemind raiment (Arm: 15, magic level +4, protection fire +8%, ice -8%).
Firesoul Tabard 200 You see a firesoul tabard (Arm: 18, distance fighting +4, protection fire +8%, ice -8%).
Enchanted Werewolf Amulet 0 You see an enchanted werewolf amulet (Arm: 2, protection physical +3%).
Enchanted Werewolf Helmet (Axe) 100 You see an enchanted werewolf helmet (Arm: 9, axe fighting +1, protection physical +4%).
Enchanted Werewolf Helmet (Club) 100 You see an enchanted werewolf helmet (Arm: 9, club fighting +1, protection physical +4%).
Enchanted Werewolf Helmet (Distance) 100 You see an enchanted werewolf helmet (Arm: 9, distance fighting +1, protection physical +4%).
Enchanted Werewolf Helmet (Magic) 100 You see an enchanted werewolf helmet (Arm: 9, magic level +1, protection physical +4%).
Enchanted Werewolf Helmet (Sword) 100 You see an enchanted werewolf helmet (Arm: 9, sword fighting +1, protection physical +4%).
Collar of Red Plasma 150 You see a collar of red plasma (sword fighting +4, club fighting +4, axe fighting +4, protection physical +5%).
Ring of Red Plasma 100 You see a ring of red plasma (sword fighting +3, club fighting +3, axe fighting +3, protection physical +3%).
Sun Catcher 0 You see a sun catcher ( protection fire +5%).
Foxtail Amulet 100 You see a foxtail amulet (Arm: 2, protection physical +5%).
Gnome Shield 200 You see a gnome shield (Def: 38, shield fighting +2, protection energy +8%, physical +6%, ice -2%).
Falcon Bow 300 You see a falcon bow (Range: 6, Atk: 7, Hit: %5, distance fighting +2, protection fire +5%).
Falcon Circlet 300 You see a falcon circlet (Arm: 8, magic level +2, protection fire +9%).
Falcon Coif 300 You see a falcon coif (Arm: 10, distance fighting +2, shield fighting +2, protection fire +10%, physical +3%).
Falcon Escutcheon 300 You see a falcon escutcheon (Def: 40, protection fire +15%, physical +7%).
Falcon Greaves 300 You see a falcon greaves (Arm: 10, sword fighting +3, club fighting +3, axe fighting +3, distance fighting +3, protection ice +7%, physical +7%).
Falcon Plate 300 You see a falcon plate (Arm: 18, shield fighting +4, protection physical +12%).
Falcon Shield 300 You see a falcon shield (Def: 39, protection fire +10%, physical +6%).
Falcon Wand 300 You see a falcon wand (magic level +3, protection fire +8%).
Sulphurous Demonbone 80 You see a sulphurous demonbone (Atk: 46, Def: 40, protection fire +3%).
Enchanted Pendulet 180 You see an enchanted pendulet (Arm: 2, distance fighting +3, protection energy +18%, physical +5%).
Enchanted Sleep Shawl 180 You see an enchanted sleep shawl (Arm: 3, distance fighting +3, protection earth +24%, physical +7%).
Shoulder Plate 180 You see a shoulder plate (Arm: 26, magic level +3, protection earth +6%, physical +2%).
Rainbow Necklace 220 You see a rainbow necklace (Arm: 2, protection fire +6%, physical +3%, ice -5%).
Blister Ring 220 You see a blister ring ( protection fire +6%).
Cobra Boots 220 You see a cobra boots (Arm: 3, speed +10, protection physical +6%).
Cobra Hood 270 You see a cobra hood (Arm: 9, sword fighting +1, club fighting +1, axe fighting +1, protection physical +5%).
Terra Helmet 230 You see a terra helmet (Arm: 9, sword fighting +2, club fighting +2, axe fighting +2, protection earth +5%, physical +5%).
Enchanted Theurgic Amulet 220 You see an enchanted theurgic amulet (Arm: 2, magic level +3, protection earth +14%, physical +3%).
Fabulous Legs 225 You see a fabulous legs (Arm: 9, sword fighting +2, club fighting +2, axe fighting +2, distance fighting +2, protection fire +2%, physical +4%).
Ghost Chestplate 230 You see a ghost chestplate (Arm: 17, distance fighting +2, protection physical +3%).
Ring of Souls 200 You see a ring of souls ( protection death +7%, physical +2%).
Rainbow Amulet 220 You see a rainbow amulet (Arm: 3, protection fire +6%, physical +5%, ice -10%).
Soulstrider 400 You see a soulstrider (Arm: 10, magic level +3, protection fire +10%).
Soulshell 400 You see a soulshell (Arm: 18, distance fighting +4, protection fire +15%, physical +3%).
Soulmantel 400 You see a soulmantel (Arm: 17, magic level +4, protection physical +4%).
Pair of Soulwalkers 400 You see a pair of soulwalkers (Arm: 4, sword fighting +1, club fighting +1, axe fighting +1, speed +15, protection fire +5%, physical +7%).
Pair of Soulstalkers 400 You see a pair of soulstalkers (Arm: 3, distance fighting +1, speed +20, protection physical +5%).
Soulbastion 400 You see a soulbastion (Def: 42, protection death +10%, physical +10%).
Lion Spellbook 220 You see a lion spellbook (Def: 20, magic level +4, protection ice +7%, physical +3%).
Lion Shield 250 You see a lion shield (Def: 39, protection earth +10%, physical +7%).
Lion Spangenhelm 230 You see a lion spangenhelm (Arm: 7, distance fighting +2, protection earth +5%, physical +3%).
Lion Plate 270 You see a lion plate (Arm: 17, sword fighting +3, club fighting +3, axe fighting +3, protection physical +6%).
Lion Amulet 230 You see a lion amulet (Arm: 3, protection ice +7%, physical +3%).
Julious
0
By Julious on 02 Aug 2016, 01:42

When you sucessfully tame this creature you will receive the achievement Gear Up

Eric
0
By Eric on 17 Dec 2015, 17:44

This monster can be tamed with a Control Unit . You can find Walkers in the Rathleton sewers, but I found the easiest place to find them is in the Underground Glooth Factory, where you hunt [monster=glooth][/monster] and [monster=glooth][/monster]. You can usually find a Walker to the southeast or southwest of the tube that brings you there. In order to enter the Underground Glooth Factory, you must have cast 300 votes first in the Rathleton Quest.

on 17 Dec 2015, 17:44
on 05 Jun 2016, 07:25
on 17 Jun 2016, 21:36

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