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Corpse

Metal Gargoyle

2100 hp 1278 exp Experience boosts
  • Premium exp. 1917 Exp.
    • + Shared exp. 30% (2 vocs) - 1246.05 Exp.
    • + Shared exp. 60% (3 vocs) - 1022.4 Exp.
    • + Shared exp. 100% (4 vocs) - 958.5 Exp.
  • + Shared exp. 30% (2 vocs) - 830.7 Exp.
  • + Shared exp. 60% (3 vocs) - 681.6 Exp.
  • + Shared exp. 100% (4 vocs) - 639 Exp.
Vulnerability
Fire
-10%
Earth
Immune
Death
-80%
Holy
0%
Ice
+5%
Energy
+10%
Physical
-15%
Drown
0%
Healing
0%
Paralyze
Impossible
Attacks
Attack type: Close Attack list:
Melee (0-250) Cursed (6-250)
Death Missile (0-110) Energy Beam (0-200)
Life Drain
Mana Drain
Negative effects:
  • Cursed
Behaviour and Abilities
Speed 95 Armor 61
Use haste Retargets
Become invisible Pushable
Detects invisibility Push objects
Spawn can be blocked Run on low HP
Walks on fields:
Energy:
Earth:
Fire:
Additional information
Summonable
Convinceable
Illusionable
Skinnable
Created in patch 10.5
Bestiary
Charms' Reward 25
Kills to unlock 50/500/1000
Difficulty Medium
Occurrence Common
Tibia Category Construct
Sounds:
  • *clonk*
  • *stomp*
  • *click*
Creature description

The metal gargoyles are a common sight in the city of Rathleton. Visitors are rarely aware though that they serve another purpose then pure decoration. In fact, the gargoyles are wards and vessels for the various spirits that plague the whole isle. The first gargoyles were build as mere wards, covered with barely visible engravings of protective runes. They were placed all over the city and did at least ease the pressure of disturbing spirits a bit. Still exorcists were needed to drive out spirits from homes, places and people. Those brave people faced the problem that even exorcised spirits tended to reappear quite soon and they had to look for a more permanent solution. They needed a vessel to keep the spirits captured and bound. The gargoyles, already prepared to repel spiritual power became their first choice. Newly constructed gargoyles were no longer placed in the city immediately but stored until needed by exorcists. Then the exorcist would bind the spirit into the gargoyle, where it would be trapped by the wards. When an exorcist decided a gargoyle had reached it keeping potential, the gargoyle was finally placed at its final resting place. This procedure though was not without risks and the capacity of a gargoyle was as hard to determine as the strength of a particular spirit. This led to strange occurrences in which the gargoyles came to an entirely unnatural form of life. Whenever a gargoyle came to life it happened suddenly. It seemed that some outer influence triggered a fusing of the spirits to a new entity that would take over the gargoyles overcharged body. Those creatures are driven purely by instinct. Although not entirely evil and not actively hunting for some sort of prey they instinctively attack certain types of creatures, with humans especially enticing this aggression. Metal gargoyles are quiet strong and due to their spiritual heritage possess certain powers that resemble magic. They usually fight without finesse or greater tactic but their strength and mindless determination make more than up for that. In recent time unscrupulous entrepreneurs have sold huge shiploads of metal gargoyles that were considered already unsafely unstable as decoration objects all over the world. It is yet to see if their spiritual energy can fuse them into semi living beings outside the Rathleton area.

Related Quests
Name City Mage Level recommended Knight Level recommended Paladin Level recommended Loot
Lower Rathleton Rathleton 150 130 130 100 k/h
Name Drop chance
Gold Coin Gold Coin Common
Platinum Coin Platinum Coin Common
Metal Jaw Metal Jaw Uncommon
Strong Health Potion Strong Health Potion Uncommon
Strong Mana Potion Strong Mana Potion Uncommon
Shiny Stone Shiny Stone Semi-Rare
Bronze Gear Wheel Bronze Gear Wheel Semi-Rare
Metal Spats Metal Spats Semi-Rare
Rusted Armor Rusted Armor Semi-Rare
Metal Bat Metal Bat Rare
Underworld Rod Underworld Rod Rare
Iron Ore Iron Ore Rare
Alloy Legs Alloy Legs Rare
Life Ring Life Ring Rare
Energy Ring Energy Ring Rare
Level Knight Paladin Sorcerer Druid
Ornate Shield 130 You see an ornate shield (Def: 36, protection physical +5%).
Prismatic Shield 150 You see a prismatic shield (Def: 37, shield fighting +2, protection physical +4%).
Dark Lord's Cape 65 You see a dark lord's cape (Arm: 11, protection death +8%, holy -8%).
Depth Lorica 150 You see a depth lorica (Arm: 16, distance fighting +3, protection death +5%).
Divine Plate 75 You see a divine plate (Arm: 13, protection death +10%, holy -10%).
Dwarven Armor 0 You see a dwarven armor (Arm: 10, protection physical +5%).
Lightning Robe 50 You see a lightning robe (Arm: 11, protection energy +8%, earth -8%).
Ornate Chestplate 200 You see an ornate chestplate (Arm: 16, shield fighting +3, protection physical +8%).
Prismatic Armor 120 You see a prismatic armor (Arm: 15, speed +15, protection physical +5%).
Robe of the Underworld 100 You see a robe of the underworld (Arm: 12, protection death +12%, holy -12%).
Royal Draken Mail 100 You see a royal draken mail (Arm: 16, shield fighting +3, protection physical +5%).
Skullcracker Armor 85 You see a skullcracker armor (Arm: 14, protection death +5%, holy -5%).
Spellweaver's Robe 60 You see a spellweaver's robe (Arm: 11, protection energy +10%, earth -10%).
Summer Dress 0 You see a summer dress ( protection death +5%).
Velvet Mantle 75 You see a velvet mantle (Arm: 12, protection energy +12%, earth -12%).
Voltage Armor 60 You see a voltage armor (Arm: 13, protection energy +3%, earth -3%).
Windborn Colossus Armor 100 You see a windborn colossus armor (Arm: 15, club fighting +2, protection energy +5%, earth -5%).
Witchhunter's Coat 50 You see a witchhunter's coat (Arm: 11, protection death +2%, holy -2%).
Yalahari Armor 80 You see a yalahari armor (Arm: 16, protection death +3%).
Dwarven Legs 0 You see a dwarven legs (Arm: 7, protection physical +3%).
Lightning Legs 40 You see a lightning legs (Arm: 8, protection energy +6%, earth -6%).
Ornate Legs 185 You see an ornate legs (Arm: 8, protection physical +5%).
Prismatic Boots 150 You see a prismatic boots (Arm: 3, speed +15, protection death +3%).
Prismatic Legs 150 You see a prismatic legs (Arm: 8, distance fighting +2, protection physical +3%).
Yalahari Leg Piece 80 You see a yalahari leg piece (Arm: 8, protection death +5%).
Zaoan Legs 0 You see a zaoan legs (Arm: 8, protection physical +2%).
Depth Calcei 150 You see a depth calcei (Arm: 3, speed -5, protection physical +5%).
Guardian Boots 70 You see a guardian boots (Arm: 3, protection physical +2%, holy -2%).
Lightning Boots 35 You see a lightning boots (Arm: 2, protection energy +5%, earth -5%).
Dwarven Helmet 0 You see a dwarven helmet (Arm: 6, protection physical +2%).
Elite Draken Helmet 100 You see an elite draken helmet (Arm: 9, protection death +3%).
Lightning Headband 0 You see a lightning headband (Arm: 5, protection energy +4%, earth -5%).
Prismatic Helmet 150 You see a prismatic helmet (Arm: 9, shield fighting +1, protection physical +5%).
Zaoan Helmet 0 You see a zaoan helmet (Arm: 9, protection physical +5%).
Glooth Amulet 75 You see a glooth amulet ( protection fire +10%, ice +10%, earth +10%, death +10%, holy +10%, energy +10%, physical +10%).
Metal Spats 50 You see a metal spats (Arm: 1, protection physical +1%).
Crude Umbral Spellbook 75 You see a crude umbral spellbook (Def: 14, magic level +1, protection fire +2%, ice +2%, earth +2%, energy +2%).
Umbral Spellbook 150 You see an umbral spellbook (Def: 16, magic level +2, protection fire +3%, ice +3%, earth +3%, energy +3%).
Umbral Master Spellbook 250 You see an umbral master spellbook (Def: 20, magic level +4, protection fire +5%, ice +5%, earth +5%, energy +5%).
Death Ring 0 You see a death ring (Arm: 1, shield fighting -10, protection death +5%).
Might Ring 0 You see a might ring ( protection fire +20%, ice +20%, earth +20%, death +20%, holy +20%, energy +20%, physical +20%).
Prismatic Ring 120 You see a prismatic ring ( protection energy +8%, physical +10%).
Bonfire Amulet 0 You see a bonfire amulet ( protection fire +40%, physical +60%).
Elven Amulet 0 You see an elven amulet ( protection fire +5%, ice +5%, earth +5%, death +5%, holy +5%, energy +5%, physical +5%).
Gill Necklace 150 You see a gill necklace ( protection earth +10%, physical +15%).
Koshei's Ancient Amulet 0 You see a koshei's ancient amulet ( protection death +8%, holy -50%).
Leviathan's Amulet 80 You see a leviathan's amulet ( protection ice +40%, physical +60%).
Lightning Pendant 60 You see a lightning pendant ( protection energy +20%, earth -10%).
Prismatic Necklace 150 You see a prismatic necklace ( protection energy +15%, physical +10%).
Protection Amulet 0 You see a protection amulet ( protection physical +6%).
Sacred Tree Amulet 80 You see a sacred tree amulet ( protection earth +40%, physical +60%).
Shockwave Amulet 80 You see a shockwave amulet ( protection energy +40%, physical +60%).
Stone Skin Amulet 0 You see a stone skin amulet ( protection death +80%, physical +80%).
Strange Talisman 0 You see a strange talisman ( protection energy +10%).
Spellbook of Ancient Arcana 150 You see a spellbook of ancient arcana (Def: 19, magic level +4, protection death +5%).
Test Item 7 You see a test item (Range: 5, Atk: 78, Def: 2 +8, Hit: %6, magic level +1, sword fighting +2, club fighting +3, axe fighting +4, distance fighting +6, shield fighting +7, fist fighting +5, speed +8, critical hit chance +1%, critical extra damage +1%, hit points leech chance +1%, hit points leech amount +1%, mana leech chance +1%, mana leech amount +1%, protection fire +1%, ice +2%, earth +3%, death +4%, holy +5%, energy +7%, physical +9%, drowing +6%).
Shroud of Despair 150 You see a shroud of despair (Arm: 7, protection death +3%).
Onyx Pendant 60 You see an onyx pendant (Arm: 2, protection death +2%).
Thunderheart Cuirass 200 You see a thunderheart cuirass (Arm: 18, sword fighting +4, protection energy +8%, earth -8%).
Thunderheart Hauberk 200 You see a thunderheart hauberk (Arm: 18, axe fighting +4, protection energy +8%, earth -8%).
Thunderheart Platemail 200 You see a thunderheart platemail (Arm: 18, club fighting +4, protection energy +8%, earth -8%).
Thundermind Raiment 200 You see a thundermind raiment (Arm: 15, magic level +4, protection energy +8%, earth -8%).
Thundersoul Tabard 200 You see a thundersoul tabard (Arm: 18, distance fighting +4, protection energy +8%, earth -8%).
Enchanted Werewolf Amulet 0 You see an enchanted werewolf amulet (Arm: 2, protection physical +3%).
Enchanted Werewolf Helmet (Axe) 100 You see an enchanted werewolf helmet (Arm: 9, axe fighting +1, protection physical +4%).
Enchanted Werewolf Helmet (Club) 100 You see an enchanted werewolf helmet (Arm: 9, club fighting +1, protection physical +4%).
Enchanted Werewolf Helmet (Distance) 100 You see an enchanted werewolf helmet (Arm: 9, distance fighting +1, protection physical +4%).
Enchanted Werewolf Helmet (Magic) 100 You see an enchanted werewolf helmet (Arm: 9, magic level +1, protection physical +4%).
Enchanted Werewolf Helmet (Sword) 100 You see an enchanted werewolf helmet (Arm: 9, sword fighting +1, protection physical +4%).
Collar of Red Plasma 150 You see a collar of red plasma (sword fighting +4, club fighting +4, axe fighting +4, protection physical +5%).
Tiara of Power 100 You see a tiara of power (Arm: 7, speed +20, protection energy +8%).
Ring of Red Plasma 100 You see a ring of red plasma (sword fighting +3, club fighting +3, axe fighting +3, protection physical +3%).
Void Boots 150 You see a void boots (Arm: 2, protection energy +10%).
Swan Feather Cloak 60 You see a swan feather cloak (Arm: 12, speed +10, protection earth +12%, energy +12%).
Moon Mirror 0 You see a moon mirror ( protection death +5%).
Butterfly Ring 50 You see a butterfly ring (Arm: 2, protection death +3%).
Foxtail Amulet 100 You see a foxtail amulet (Arm: 2, protection physical +5%).
Gnome Helmet 200 You see a gnome helmet (Arm: 10, magic level +1, protection energy +5%, ice -5%).
Gnome Armor 200 You see a gnome armor (Arm: 15, distance fighting +3, protection ice +9%, energy +9%).
Gnome Legs 200 You see a gnome legs (Arm: 8, speed +5, protection energy +4%).
Gnome Shield 200 You see a gnome shield (Def: 38, shield fighting +2, protection energy +8%, physical +6%, ice -2%).
Falcon Battleaxe 300 You see a falcon battleaxe (Atk: 10, Def: 33, axe fighting +4, protection energy +12%).
Falcon Coif 300 You see a falcon coif (Arm: 10, distance fighting +2, shield fighting +2, protection fire +10%, physical +3%).
Falcon Escutcheon 300 You see a falcon escutcheon (Def: 40, protection fire +15%, physical +7%).
Falcon Greaves 300 You see a falcon greaves (Arm: 10, sword fighting +3, club fighting +3, axe fighting +3, distance fighting +3, protection ice +7%, physical +7%).
Falcon Mace 300 You see a falcon mace (Atk: 11, Def: 33 +3, club fighting +3, protection energy +7%).
Falcon Plate 300 You see a falcon plate (Arm: 18, shield fighting +4, protection physical +12%).
Falcon Shield 300 You see a falcon shield (Def: 39, protection fire +10%, physical +6%).
Falcon Rod 300 You see a falcon rod (Range: 5, magic level +3, protection energy +8%).
Energized Demonbone 80 You see an energized demonbone (Atk: 46, Def: 40, protection energy +3%).
Unliving Demonbone 80 You see an unliving demonbone (Atk: 46, Def: 40, protection death +3%).
Spirit Guide 180 You see a spirit guide (Def: 17, magic level +4, protection energy +6%).
Enchanted Pendulet 180 You see an enchanted pendulet (Arm: 2, distance fighting +3, protection energy +18%, physical +5%).
Energized Limb 180 You see an energized limb (Range: 4, magic level +2, protection energy +10%).
Dream Shroud 180 You see a dream shroud (Arm: 12, magic level +3, protection energy +10%).
Enchanted Sleep Shawl 180 You see an enchanted sleep shawl (Arm: 3, distance fighting +3, protection earth +24%, physical +7%).
Shoulder Plate 180 You see a shoulder plate (Arm: 26, magic level +3, protection earth +6%, physical +2%).
Rainbow Necklace 220 You see a rainbow necklace (Arm: 2, protection fire +6%, physical +3%, ice -5%).
Bow of Cataclysm 270 You see a bow of cataclysm (Range: 6, Atk: 6, Hit: %4, distance fighting +2, protection death +4%).
Cobra Boots 220 You see a cobra boots (Arm: 3, speed +10, protection physical +6%).
Cobra Hood 270 You see a cobra hood (Arm: 9, sword fighting +1, club fighting +1, axe fighting +1, protection physical +5%).
Galea Mortis 220 You see a galea mortis (Arm: 7, magic level +2, protection death +6%, holy -3%).
The Cobra Amulet 250 You see a the cobra amulet (Arm: 4, protection death +9%).
Terra Helmet 230 You see a terra helmet (Arm: 9, sword fighting +2, club fighting +2, axe fighting +2, protection earth +5%, physical +5%).
Toga Mortis 220 You see a toga mortis (Arm: 16, magic level +4, protection death +6%).
Enchanted Theurgic Amulet 220 You see an enchanted theurgic amulet (Arm: 2, magic level +3, protection earth +14%, physical +3%).
Fabulous Legs 225 You see a fabulous legs (Arm: 9, sword fighting +2, club fighting +2, axe fighting +2, distance fighting +2, protection fire +2%, physical +4%).
Ghost Chestplate 230 You see a ghost chestplate (Arm: 17, distance fighting +2, protection physical +3%).
Pair of Nightmare Boots 140 You see a pair of nightmare boots (Arm: 2, magic level +1, protection energy +6%).
Burial Shroud 0 You see a burial shroud ( protection death +5%).
Ring of Souls 200 You see a ring of souls ( protection death +7%, physical +2%).
Rainbow Amulet 220 You see a rainbow amulet (Arm: 3, protection fire +6%, physical +5%, ice -10%).
Soulpiercer 400 You see a soulpiercer (Range: 6, Atk: 9, Hit: %6, distance fighting +4, critical hit chance +10%, critical extra damage +10%, protection death +7%).
Soultainter 400 You see a soultainter (Range: 6, magic level +5, critical hit chance +10%, critical extra damage +10%, protection death +12%).
Soulshanks 400 You see a soulshanks (Arm: 10, magic level +3, protection death +10%).
Soulshell 400 You see a soulshell (Arm: 18, distance fighting +4, protection fire +15%, physical +3%).
Soulmantel 400 You see a soulmantel (Arm: 17, magic level +4, protection physical +4%).
Soulshroud 400 You see a soulshroud (Arm: 17, magic level +4, protection death +10%).
Pair of Soulwalkers 400 You see a pair of soulwalkers (Arm: 4, sword fighting +1, club fighting +1, axe fighting +1, speed +15, protection fire +5%, physical +7%).
Pair of Soulstalkers 400 You see a pair of soulstalkers (Arm: 3, distance fighting +1, speed +20, protection physical +5%).
Soulbastion 400 You see a soulbastion (Def: 42, protection death +10%, physical +10%).
Lion Spellbook 220 You see a lion spellbook (Def: 20, magic level +4, protection ice +7%, physical +3%).
Lion Shield 250 You see a lion shield (Def: 39, protection earth +10%, physical +7%).
Lion Spangenhelm 230 You see a lion spangenhelm (Arm: 7, distance fighting +2, protection earth +5%, physical +3%).
Lion Plate 270 You see a lion plate (Arm: 17, sword fighting +3, club fighting +3, axe fighting +3, protection physical +6%).
Lion Amulet 230 You see a lion amulet (Arm: 3, protection ice +7%, physical +3%).
Kuray
0
By Kuray on 06 Sep 2016, 07:01 - 10.97

They can be found in Oramond and Abandoned Sewers in the basement of Rathleton (this area can be accessed only by having the 4th mission of the Dark Trails Quest).

on 16 Feb 2016, 02:46
on 04 Jul 2016, 10:15
on 16 Jul 2017, 01:03
on 16 Jul 2017, 01:04
on 16 Jul 2017, 01:04
on 03 May 2016, 14:27

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