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Glooth Blob

750 hp 700 exp Experience boosts
  • Premium exp. 1050 Exp.
    • + Shared exp. 30% (2 vocs) - 682.5 Exp.
    • + Shared exp. 60% (3 vocs) - 560 Exp.
    • + Shared exp. 100% (4 vocs) - 525 Exp.
  • + Shared exp. 30% (2 vocs) - 455 Exp.
  • + Shared exp. 60% (3 vocs) - 373.33333333333 Exp.
  • + Shared exp. 100% (4 vocs) - 350 Exp.
Vulnerability
Fire
+10%
Earth
Immune
Death
Immune
Holy
0%
Ice
-20%
Energy
+10%
Physical
0%
Drown
0%
Healing
0%
Paralyze
Possible
Attacks
Attack type: Close Attack list:
Melee (0-110) Poison Hit (0-100)
Poison Explosion (0-130)
Life Drain
Mana Drain
Negative effects:
  • Poisoned
Behaviour and Abilities
Speed 80 Armor 30
Use haste Retargets
Become invisible Pushable
Detects invisibility Push objects
Spawn can be blocked Run on low HP
Walks on fields:
Energy:
Earth:
Fire:
Summons:
Additional information
Summonable
Convinceable
Illusionable
Skinnable
Created in patch 10.5
Bestiary
Charms' Reward 25
Kills to unlock 50/500/1000
Difficulty Medium
Occurrence Common
Tibia Category Slime
Sounds:
  • *fssh*
Creature description

The glooth blob is the result of careless experiments with glooth and lesser critters like rats, insects and birds. Whatever the original purpose of the experiments may have been, the outcome was a slimy mass of semi sentient glooth. To make matters worse the products of the experiments were deemed a failure and discarded. That way several test subjects escaped and multiplied by splitting themselves after they gained a certain amount of size. The experiments were stopped and the magistrate ordered the files about them to be securely hidden and classified highly confidential. It seems in the beginning there were several strains that could be considered glooth blobs but eventually only one discernible strain seems to have survived. The blobs are often drawn to glooth sources though they seemingly not actively absorb it. Only in times before they split they actively consume glooth and glooth residue in great masses so it is assumed glooth is necessary for their reproduction. It is speculated though, that the glooth could possibly substituted by something else but the magistrate put an end to further investigations in that matter. Though the glooth blob is not actively aggressive it its highly territorial and instinctively attacks any intruders. What is an intruder and what not seems quite random though, as glooth blobs are known to sometimes coexist relatively peaceful with other creatures.

Glooth blobs are often drawn to sources of carrion and organic waste and therefore the Rathleton magistrate ordered a strict policy towards waste disposal to minimize the intrusions of blobs into the city. Of course ignorance and recklessness undermine this efforts and so a number of blobs is attracted by especially the poorer quarters of the city. Occasionally for completely unknown reasons great numbers of glooth blobs are spawned. There is no known common factor in this occurrences and usually they vanish as sudden as they appear, some are reportedly dissolving into pools and rapidly dehydrate into dust. In this times the blobs are unusually aggressive and dangerous as they actively hunt for prey. Blobs that have consumed a certain mass of matter and swollen far beyond their usual size have been observed, slithering towards a common point. No one has yet made out this point and there is not even a valid theory for what reason the glooth blobs behave that way. The magistrate has forbidden all further investigation because to the danger associated with it.

Related Quests
Name City Mage Level recommended Knight Level recommended Paladin Level recommended Loot
Blob Plain Rathleton 200 200 200 -50 k/h
Name Drop chance
Gold Coin Gold Coin Common
Glob of Glooth Glob of Glooth Uncommon
Small Sapphire Small Sapphire Semi-Rare
Small Topaz Small Topaz Semi-Rare
Glooth Amulet Glooth Amulet Rare
Glooth Axe Glooth Axe Rare
Glooth Blade Glooth Blade Rare
Glooth Club Glooth Club Rare
Level Knight Paladin Sorcerer Druid
Ornate Shield 130 You see an ornate shield (Def: 36, protection physical +5%).
Prismatic Shield 150 You see a prismatic shield (Def: 37, shield fighting +2, protection physical +4%).
Dwarven Armor 0 You see a dwarven armor (Arm: 10, protection physical +5%).
Earthborn Titan Armor 100 You see an earthborn titan armor (Arm: 15, axe fighting +2, protection earth +5%, fire -5%).
Gill Coat 150 You see a gill coat (Arm: 12, magic level +1, protection earth +10%, fire -10%).
Greenwood Coat 75 You see a greenwood coat (Arm: 12, protection earth +12%, fire -12%).
Ornate Chestplate 200 You see an ornate chestplate (Arm: 16, shield fighting +3, protection physical +8%).
Prismatic Armor 120 You see a prismatic armor (Arm: 15, speed +15, protection physical +5%).
Royal Draken Mail 100 You see a royal draken mail (Arm: 16, shield fighting +3, protection physical +5%).
Swamplair Armor 60 You see a swamplair armor (Arm: 13, protection earth +3%, fire -3%).
Terra Mantle 50 You see a terra mantle (Arm: 11, protection earth +8%, fire -8%).
Dwarven Legs 0 You see a dwarven legs (Arm: 7, protection physical +3%).
Gill Legs 150 You see a gill legs (Atk: 7, magic level +1, protection earth +8%, fire -8%).
Ornate Legs 185 You see an ornate legs (Arm: 8, protection physical +5%).
Prismatic Legs 150 You see a prismatic legs (Arm: 8, distance fighting +2, protection physical +3%).
Terra Legs 40 You see a terra legs (Arm: 8, protection earth +6%, fire -6%).
Zaoan Legs 0 You see a zaoan legs (Arm: 8, protection physical +2%).
Depth Calcei 150 You see a depth calcei (Arm: 3, speed -5, protection physical +5%).
Guardian Boots 70 You see a guardian boots (Arm: 3, protection physical +2%, holy -2%).
Terra Boots 35 You see a terra boots (Arm: 2, protection earth +5%, fire -5%).
Cobra Crown 0 You see a cobra crown (Arm: 3, magic level +2, protection earth +5%, fire -5%).
Dwarven Helmet 0 You see a dwarven helmet (Arm: 6, protection physical +2%).
Gill Gugel 150 You see a gill gugel (Arm: 5, magic level +2, protection earth +6%, fire -6%).
Prismatic Helmet 150 You see a prismatic helmet (Arm: 9, shield fighting +1, protection physical +5%).
Terra Hood 0 You see a terra hood (Arm: 5, protection earth +4%, fire -5%).
Zaoan Helmet 0 You see a zaoan helmet (Arm: 9, protection physical +5%).
Rubber Cap 70 You see a rubber cap (Arm: 5, magic level +1, protection earth +3%, fire -3%).
Glooth Blade 75 You see a glooth blade (Atk: 39, Def: 1, protection earth +26%).
Glooth Amulet 75 You see a glooth amulet ( protection fire +10%, ice +10%, earth +10%, death +10%, holy +10%, energy +10%, physical +10%).
Glooth Cape 40 You see a glooth cape (Arm: 9, protection earth +5%, fire -5%).
Metal Spats 50 You see a metal spats (Arm: 1, protection physical +1%).
Crude Umbral Spellbook 75 You see a crude umbral spellbook (Def: 14, magic level +1, protection fire +2%, ice +2%, earth +2%, energy +2%).
Umbral Spellbook 150 You see an umbral spellbook (Def: 16, magic level +2, protection fire +3%, ice +3%, earth +3%, energy +3%).
Umbral Master Spellbook 250 You see an umbral master spellbook (Def: 20, magic level +4, protection fire +5%, ice +5%, earth +5%, energy +5%).
Might Ring 0 You see a might ring ( protection fire +20%, ice +20%, earth +20%, death +20%, holy +20%, energy +20%, physical +20%).
Prismatic Ring 120 You see a prismatic ring ( protection energy +8%, physical +10%).
Bonfire Amulet 0 You see a bonfire amulet ( protection fire +40%, physical +60%).
Elven Amulet 0 You see an elven amulet ( protection fire +5%, ice +5%, earth +5%, death +5%, holy +5%, energy +5%, physical +5%).
Gill Necklace 150 You see a gill necklace ( protection earth +10%, physical +15%).
Leviathan's Amulet 80 You see a leviathan's amulet ( protection ice +40%, physical +60%).
Prismatic Necklace 150 You see a prismatic necklace ( protection energy +15%, physical +10%).
Protection Amulet 0 You see a protection amulet ( protection physical +6%).
Sacred Tree Amulet 80 You see a sacred tree amulet ( protection earth +40%, physical +60%).
Shockwave Amulet 80 You see a shockwave amulet ( protection energy +40%, physical +60%).
Silver Amulet 0 You see a silver amulet ( protection earth +10%).
Stone Skin Amulet 0 You see a stone skin amulet ( protection death +80%, physical +80%).
Terra Amulet 60 You see a terra amulet ( protection earth +20%, fire -10%).
Goo Shell 0 You see a goo shell (Arm: 12, protection earth +2%, fire -2%).
Spellbook of Vigilance 130 You see a spellbook of vigilance (Def: 20, magic level +3, protection earth +3%, fire -3%).
Fur Armor 50 You see a fur armor (Arm: 11, protection ice +5%, earth +5%).
Test Item 7 You see a test item (Range: 5, Atk: 78, Def: 2 +8, Hit: %6, magic level +1, sword fighting +2, club fighting +3, axe fighting +4, distance fighting +6, shield fighting +7, fist fighting +5, speed +8, critical hit chance +1%, critical extra damage +1%, hit points leech chance +1%, hit points leech amount +1%, mana leech chance +1%, mana leech amount +1%, protection fire +1%, ice +2%, earth +3%, death +4%, holy +5%, energy +7%, physical +9%, drowing +6%).
Earthheart Cuirass 200 You see an earthheart cuirass (Arm: 18, sword fighting +4, protection earth +8%, fire -8%).
Earthheart Hauberk 200 You see an earthheart hauberk (Arm: 18, axe fighting +4, protection earth +8%, fire -8%).
Earthheart Platemail 200 You see an earthheart platemail (Arm: 18, club fighting +4, protection earth +8%, fire -8%).
Earthmind Raiment 200 You see an earthmind raiment (Arm: 15, magic level +4, protection earth +8%, fire -8%).
Earthsoul Tabard 200 You see an earthsoul tabard (Arm: 18, distance fighting +4, protection earth +8%, fire -8%).
Enchanted Werewolf Amulet 0 You see an enchanted werewolf amulet (Arm: 2, protection physical +3%).
Enchanted Werewolf Helmet (Axe) 100 You see an enchanted werewolf helmet (Arm: 9, axe fighting +1, protection physical +4%).
Enchanted Werewolf Helmet (Club) 100 You see an enchanted werewolf helmet (Arm: 9, club fighting +1, protection physical +4%).
Enchanted Werewolf Helmet (Distance) 100 You see an enchanted werewolf helmet (Arm: 9, distance fighting +1, protection physical +4%).
Enchanted Werewolf Helmet (Magic) 100 You see an enchanted werewolf helmet (Arm: 9, magic level +1, protection physical +4%).
Enchanted Werewolf Helmet (Sword) 100 You see an enchanted werewolf helmet (Arm: 9, sword fighting +1, protection physical +4%).
Collar of Red Plasma 150 You see a collar of red plasma (sword fighting +4, club fighting +4, axe fighting +4, protection physical +5%).
Ring of Red Plasma 100 You see a ring of red plasma (sword fighting +3, club fighting +3, axe fighting +3, protection physical +3%).
Swan Feather Cloak 60 You see a swan feather cloak (Arm: 12, speed +10, protection earth +12%, energy +12%).
Wooden Spellbook 80 You see a wooden spellbook (Def: 16, magic level +2, protection earth +5%).
Foxtail Amulet 100 You see a foxtail amulet (Arm: 2, protection physical +5%).
Gnome Shield 200 You see a gnome shield (Def: 38, shield fighting +2, protection energy +8%, physical +6%, ice -2%).
Falcon Coif 300 You see a falcon coif (Arm: 10, distance fighting +2, shield fighting +2, protection fire +10%, physical +3%).
Falcon Escutcheon 300 You see a falcon escutcheon (Def: 40, protection fire +15%, physical +7%).
Falcon Greaves 300 You see a falcon greaves (Arm: 10, sword fighting +3, club fighting +3, axe fighting +3, distance fighting +3, protection ice +7%, physical +7%).
Falcon Longsword 300 You see a falcon longsword (Atk: 54, Def: 34, sword fighting +4, protection earth +10%).
Falcon Plate 300 You see a falcon plate (Arm: 18, shield fighting +4, protection physical +12%).
Falcon Shield 300 You see a falcon shield (Def: 39, protection fire +10%, physical +6%).
Rotten Demonbone 80 You see a rotten demonbone (Atk: 46, Def: 40, protection earth +3%).
Enchanted Pendulet 180 You see an enchanted pendulet (Arm: 2, distance fighting +3, protection energy +18%, physical +5%).
Living Vine Bow 180 You see a living vine bow (Range: 6, Atk: 6, Hit: %4, distance fighting +1, protection earth +4%).
Living Armor 180 You see a living armor (Arm: 13, magic level +2, protection earth +12%, fire -5%).
Pair of Dreamwalkers 180 You see a pair of dreamwalkers (Arm: 2, magic level +1, protection earth +8%).
Brain in a Jar 180 You see a brain in a jar (Def: 19, magic level +3, protection earth +7%).
Enchanted Sleep Shawl 180 You see an enchanted sleep shawl (Arm: 3, distance fighting +3, protection earth +24%, physical +7%).
Shoulder Plate 180 You see a shoulder plate (Arm: 26, magic level +3, protection earth +6%, physical +2%).
Rainbow Necklace 220 You see a rainbow necklace (Arm: 2, protection fire +6%, physical +3%, ice -5%).
Bear Skin 230 You see a bear skin (Arm: 16, magic level +4, protection earth +11%, fire -2%).
Cobra Boots 220 You see a cobra boots (Arm: 3, speed +10, protection physical +6%).
Cobra Hood 270 You see a cobra hood (Arm: 9, sword fighting +1, club fighting +1, axe fighting +1, protection physical +5%).
Winged Boots 220 You see a winged boots (Arm: 2, distance fighting +1, speed +15, protection earth +7%).
Terra Helmet 230 You see a terra helmet (Arm: 9, sword fighting +2, club fighting +2, axe fighting +2, protection earth +5%, physical +5%).
Enchanted Theurgic Amulet 220 You see an enchanted theurgic amulet (Arm: 2, magic level +3, protection earth +14%, physical +3%).
Fabulous Legs 225 You see a fabulous legs (Arm: 9, sword fighting +2, club fighting +2, axe fighting +2, distance fighting +2, protection fire +2%, physical +4%).
Ghost Chestplate 230 You see a ghost chestplate (Arm: 17, distance fighting +2, protection physical +3%).
Ring of Souls 200 You see a ring of souls ( protection death +7%, physical +2%).
Rainbow Amulet 220 You see a rainbow amulet (Arm: 3, protection fire +6%, physical +5%, ice -10%).
Soulshell 400 You see a soulshell (Arm: 18, distance fighting +4, protection fire +15%, physical +3%).
Soulmantel 400 You see a soulmantel (Arm: 17, magic level +4, protection physical +4%).
Pair of Soulwalkers 400 You see a pair of soulwalkers (Arm: 4, sword fighting +1, club fighting +1, axe fighting +1, speed +15, protection fire +5%, physical +7%).
Pair of Soulstalkers 400 You see a pair of soulstalkers (Arm: 3, distance fighting +1, speed +20, protection physical +5%).
Soulbastion 400 You see a soulbastion (Def: 42, protection death +10%, physical +10%).
Lion Spellbook 220 You see a lion spellbook (Def: 20, magic level +4, protection ice +7%, physical +3%).
Lion Shield 250 You see a lion shield (Def: 39, protection earth +10%, physical +7%).
Lion Spangenhelm 230 You see a lion spangenhelm (Arm: 7, distance fighting +2, protection earth +5%, physical +3%).
Lion Plate 270 You see a lion plate (Arm: 17, sword fighting +3, club fighting +3, axe fighting +3, protection physical +6%).
Lion Amulet 230 You see a lion amulet (Arm: 3, protection ice +7%, physical +3%).
Stewalls
0
By Stewalls on 20 May 2019, 22:36 - 12.12

Glooth Blob will summon more Glooth Blob to help in the fight against the enemies.

juuliraa
0
By juuliraa on 01 Nov 2016, 00:05 - 10.97

Glooth Blob can be found in Oramond.

on 28 Mar 2016, 01:32
on 04 Jul 2016, 10:16
on 26 Oct 2016, 00:16
on 10 Apr 2019, 23:50
on 14 Dec 2015, 20:07

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