Fire | Earth | ||
Death | Holy | ||
Ice | Energy | ||
Physical | Drown | ||
Healing | Paralyze |
Life Drain | |||
Mana Drain | |||
Negative effects: |
|
Use haste | Retargets | |||||||||||
Become invisible | Pushable | |||||||||||
Detects invisibility | Push objects | |||||||||||
Spawn can be blocked | Run on low HP | |||||||||||
Walks on fields:
|
Summonable | |
Convinceable | |
Illusionable | |
Skinnable | |
Created in patch | 9.6 |
Name | Drop chance | |
---|---|---|
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Deathstrike's Snippet | Always |
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Mycological Bow | Common |
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Crystalline Axe | Common |
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Mycological Mace | Common |
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Crystalline Sword | Common |
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Shiny Blade | Common |
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Crystal Crossbow | Common |
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Decorative Ribbon | Rare |
Name |
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Earth-Elementals |
Bosses |
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The boss of Warzone 1. This boss heals for a lot and goes invisible often, requiring you to retarget him often. This boss may be very strong to Death, but the best strategy is still to SD him because it hits so much harder than other runes. Sorcerers can also use energy wave and great energy beam if they are on an Open PvP or Optional PvP world and don't have to worry about hurting their teammates.
This boss requires a decently sized team, about 20 average leveled players. When I have killed this boss, our strategy was to have four knights surround him in a cross (he won't move diagonal) and then all mages summon Fire Devil (because they stand still to shoot, unlike Fire Elementals because of their melee attack priority) and their attacks hit physical, which is 10% more damage on him than fire. Paladins just shoot as normal.
This boss requires a decently sized team because of how much he heals. In the past he has reached red health and then healed all the way back to green, so we usually bring 200+ SDs per character.