Deathstrike

200000 hp 40000 exp Experience boosts
  • Premium exp. 60000 Exp.
    • + Shared exp. 30% (2 vocs) - 39000 Exp.
    • + Shared exp. 60% (3 vocs) - 32000 Exp.
    • + Shared exp. 100% (4 vocs) - 30000 Exp.
  • Premium exp + vocher 90000 Exp.
    • + Shared exp. 30% (2 vocs) - 58500 Exp.
    • + Shared exp. 60% (3 vocs) - 48000 Exp.
    • + Shared exp. 100% (4 vocs) - 45000 Exp.
  • Happy Hour (50%) + Voucher (50%) + Exp boost (50%) 135000 Exp.
    • + Shared exp. 30% (2 vocs) - 87750 Exp.
    • + Shared exp. 60% (3 vocs) - 72000 Exp.
    • + Shared exp. 100% (4 vocs) - 67500 Exp.
  • + Shared exp. 30% (2 vocs) - 26000 Exp.
  • + Shared exp. 60% (3 vocs) - 21333.333333333 Exp.
  • + Shared exp. 100% (4 vocs) - 20000 Exp.
Vulnerability
Attacks
Fire
-20%
Earth
Immune
Death
-20%
Holy
-20%
Ice
-20%
Energy
-20%
Physical
-20%
Drown
0%
Healing
0%
Paralyze
Impossible
Attack type: Close Attack list:
Life Drain
Mana Drain
Negative effects:
  • Paralise
Behaviour and Abilities
Additional information
Use haste Retargets
Become invisible Pushable
Detects invisibility Push objects
Spawn can be blocked Run on low HP
Walks on fields:
Energy:
Earth:
Fire:
Summonable
Convinceable
Illusionable
Skinnable
Created in patch 9.6
Sounds:
  • Deeestructiooon!
  • Maaahhhrrr!
  • I am carnage incarnate!
  • I've seen the light! And it was all engulfing fire!
  • Taaake... this!
Related Guides
Related Quests
Eric
0
By Eric on 17 Dec 2015, 19:38

The boss of Warzone 1. This boss heals for a lot and goes invisible often, requiring you to retarget him often. This boss may be very strong to Death, but the best strategy is still to SD him because it hits so much harder than other runes. Sorcerers can also use energy wave and great energy beam if they are on an Open PvP or Optional PvP world and don't have to worry about hurting their teammates.

This boss requires a decently sized team, about 20 average leveled players. When I have killed this boss, our strategy was to have four knights surround him in a cross (he won't move diagonal) and then all mages summon Fire Devil 200 hp 145 exp Possible to transform into You need 530 mana to summon You need 530 mana to convince Fire Immune Earth -20% Death -20% Holy +10% Ice +20% Energy -30% Physical -10% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: < 6.0 Attack type: Distance Push objects Spawn can be blocked Walks on fields: fire Fire Devil (because they stand still to shoot, unlike Fire Elementals because of their melee attack priority) and their attacks hit physical, which is 10% more damage on him than fire. Paladins just shoot as normal.

This boss requires a decently sized team because of how much he heals. In the past he has reached red health and then healed all the way back to green, so we usually bring 200+ SDs per character.

on 28 Dec 2015, 23:57
on 10 Jan 2016, 23:25
on 08 Aug 2016, 05:35
on 26 Nov 2016, 18:19
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