Fire | Earth | ||
Death | Holy | ||
Ice | Energy | ||
Physical | Drown | ||
Healing | Paralyze |
Melee (0-200) | Exori Wave () | ||
Earth Hit (10 hp/turn) | Poison Wave (0-270) |
Life Drain | |||
Mana Drain | |||
Self-Healing: | 0-200 | ||
Negative effects: |
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Speed | 180 | Armor | 52 | |||||||||
Use haste | Retargets | |||||||||||
Become invisible | Pushable | |||||||||||
Detects invisibility | Push objects | |||||||||||
Spawn can be blocked | Run on low HP | |||||||||||
Walks on fields:
|
Summonable | |
Convinceable | |
Illusionable | |
Skinnable | |
Created in patch | 9.6 |
Bestiary | |
Charms' Reward | 25 |
Kills to unlock | 50/500/1000 |
Difficulty | Medium |
Occurrence | Common |
Tibia Category | Vermin |
The Wiggler is a centipede-like pest that ironically has grown in numbers due to the numerous mushroom farms that the gnomes own. In their natural habitat there is rarely enough food to support more than a handful of Wiggler in any given area. So in the distant past the Wiggler must have been a rare sight. With gnomes cultivating mushroom gardens and sometimes even abandoning them for safety reasons, the Wiggler found enough nourishment to grow significantly in numbers. By the time the gnomes learned about the significance of the rising threat, it was too late to turn the tide. The Wiggler has become a common threat for gnomish holdings and is probably even more threatening to other underground dwellers who are ill prepared. Wigglers are usually found on gnomish mushroom fields. As they are killed, more seem to appear. All the gnomes can do is practise damage reduction by eliminating this threat in the vicinity of their holdings. Still success, if any, is usually short lived. Worse still, with all attempts to exterminate the Wigglers every new generation seems to become a little bit more resilient and more aggressive. Where in tales of old the Wigglers shunned away from light sources, in our days they seem to be drawn to them instead. If the old Wigglers fled when discovered, the new generations fight back fiercely. Though not an enormous threat if on their own, their numbers and sheer limitless reinforcements make them quite dangerous, especially as the newer breeds have shifted their strict mushroom diet to a more omnivorous one that does not shun the flesh of living beings.
Name | City | Mage Level recommended | Knight Level recommended | Paladin Level recommended | Loot |
---|---|---|---|---|---|
Crystal Gardens | Liberty Bay | 100 | 80 | 100 | 50 k/h |
Mushroom Fields | Gnomebase | 80 | 80 | 80 | 50 k/h |
Name | Drop chance | |
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Gold Coin | Common |
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Crystalline Arrow | Uncommon |
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Platinum Coin | Uncommon |
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White Mushroom | Uncommon |
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Drill Bolt | Uncommon |
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Black Shield | Semi-Rare |
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Strong Mana Potion | Semi-Rare |
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Serpent Sword | Semi-Rare |
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Green Crystal Fragment | Semi-Rare |
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Green Crystal Splinter | Semi-Rare |
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Blue Piece of Cloth | Semi-Rare |
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Strong Health Potion | Semi-Rare |
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Yellow Piece of Cloth | Semi-Rare |
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Terra Rod | Rare |
Name |
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Myriapods |
Level | Knight | Paladin | Sorcerer | Druid | |||
---|---|---|---|---|---|---|---|
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Earthborn Titan Armor | 100 | You see an earthborn titan armor (Arm: 15, axe fighting +2, protection earth +5%, fire -5%). | ||||
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Gill Coat | 150 | You see a gill coat (Arm: 12, magic level +1, protection earth +10%, fire -10%). | ||||
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Greenwood Coat | 75 | You see a greenwood coat (Arm: 12, protection earth +12%, fire -12%). | ||||
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Swamplair Armor | 60 | You see a swamplair armor (Arm: 13, protection earth +3%, fire -3%). | ||||
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Terra Mantle | 50 | You see a terra mantle (Arm: 11, protection earth +8%, fire -8%). | ||||
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Gill Legs | 150 | You see a gill legs (Atk: 7, magic level +1, protection earth +8%, fire -8%). | ||||
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Terra Legs | 40 | You see a terra legs (Arm: 8, protection earth +6%, fire -6%). | ||||
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Terra Boots | 35 | You see a terra boots (Arm: 2, protection earth +5%, fire -5%). | ||||
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Cobra Crown | 0 | You see a cobra crown (Arm: 3, magic level +2, protection earth +5%, fire -5%). | ||||
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Gill Gugel | 150 | You see a gill gugel (Arm: 5, magic level +2, protection earth +6%, fire -6%). | ||||
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Terra Hood | 0 | You see a terra hood (Arm: 5, protection earth +4%, fire -5%). | ||||
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Rubber Cap | 70 | You see a rubber cap (Arm: 5, magic level +1, protection earth +3%, fire -3%). | ||||
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Glooth Blade | 75 | You see a glooth blade (Atk: 39, Def: 1, protection earth +26%). | ||||
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Glooth Amulet | 75 | You see a glooth amulet ( protection fire +10%, ice +10%, earth +10%, death +10%, holy +10%, energy +10%, physical +10%). | ||||
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Glooth Cape | 40 | You see a glooth cape (Arm: 9, protection earth +5%, fire -5%). | ||||
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Crude Umbral Spellbook | 75 | You see a crude umbral spellbook (Def: 14, magic level +1, protection fire +2%, ice +2%, earth +2%, energy +2%). | ||||
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Umbral Spellbook | 150 | You see an umbral spellbook (Def: 16, magic level +2, protection fire +3%, ice +3%, earth +3%, energy +3%). | ||||
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Umbral Master Spellbook | 250 | You see an umbral master spellbook (Def: 20, magic level +4, protection fire +5%, ice +5%, earth +5%, energy +5%). | ||||
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Might Ring | 0 | You see a might ring ( protection fire +20%, ice +20%, earth +20%, death +20%, holy +20%, energy +20%, physical +20%). | ||||
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Elven Amulet | 0 | You see an elven amulet ( protection fire +5%, ice +5%, earth +5%, death +5%, holy +5%, energy +5%, physical +5%). | ||||
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Gill Necklace | 150 | You see a gill necklace ( protection earth +10%, physical +15%). | ||||
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Sacred Tree Amulet | 80 | You see a sacred tree amulet ( protection earth +40%, physical +60%). | ||||
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Silver Amulet | 0 | You see a silver amulet ( protection earth +10%). | ||||
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Terra Amulet | 60 | You see a terra amulet ( protection earth +20%, fire -10%). | ||||
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Goo Shell | 0 | You see a goo shell (Arm: 12, protection earth +2%, fire -2%). | ||||
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Spellbook of Vigilance | 130 | You see a spellbook of vigilance (Def: 20, magic level +3, protection earth +3%, fire -3%). | ||||
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Fur Armor | 50 | You see a fur armor (Arm: 11, protection ice +5%, earth +5%). | ||||
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Test Item | 7 | You see a test item (Range: 5, Atk: 78, Def: 2 +8, Hit: %6, magic level +1, sword fighting +2, club fighting +3, axe fighting +4, distance fighting +6, shield fighting +7, fist fighting +5, speed +8, critical hit chance +1%, critical extra damage +1%, hit points leech chance +1%, hit points leech amount +1%, mana leech chance +1%, mana leech amount +1%, protection fire +1%, ice +2%, earth +3%, death +4%, holy +5%, energy +7%, physical +9%, drowing +6%). | ||||
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Earthheart Cuirass | 200 | You see an earthheart cuirass (Arm: 18, sword fighting +4, protection earth +8%, fire -8%). | ||||
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Earthheart Hauberk | 200 | You see an earthheart hauberk (Arm: 18, axe fighting +4, protection earth +8%, fire -8%). | ||||
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Earthheart Platemail | 200 | You see an earthheart platemail (Arm: 18, club fighting +4, protection earth +8%, fire -8%). | ||||
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Earthmind Raiment | 200 | You see an earthmind raiment (Arm: 15, magic level +4, protection earth +8%, fire -8%). | ||||
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Earthsoul Tabard | 200 | You see an earthsoul tabard (Arm: 18, distance fighting +4, protection earth +8%, fire -8%). | ||||
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Swan Feather Cloak | 60 | You see a swan feather cloak (Arm: 12, speed +10, protection earth +12%, energy +12%). | ||||
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Wooden Spellbook | 80 | You see a wooden spellbook (Def: 16, magic level +2, protection earth +5%). | ||||
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Deepling Ceremonial Dagger | 180 | You see a deepling ceremonial dagger (magic level +2, protection earth +5%). | ||||
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Falcon Longsword | 300 | You see a falcon longsword (Atk: 56, Def: 34, sword fighting +4, protection earth +10%). | ||||
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Rotten Demonbone | 80 | You see a rotten demonbone (Atk: 46, Def: 40, protection earth +3%). | ||||
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Living Vine Bow | 220 | You see a living vine bow (Range: 6, Atk: 5, Hit: %5, distance fighting +1, protection earth +4%). | ||||
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Living Armor | 180 | You see a living armor (Arm: 13, magic level +2, protection earth +12%, fire -5%). | ||||
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Pair of Dreamwalkers | 180 | You see a pair of dreamwalkers (Arm: 2, magic level +1, protection earth +8%). | ||||
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Brain in a Jar | 180 | You see a brain in a jar (Def: 19, magic level +3, protection earth +7%). | ||||
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Enchanted Sleep Shawl | 180 | You see an enchanted sleep shawl (Arm: 3, distance fighting +3, protection earth +24%, physical +7%). | ||||
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Shoulder Plate | 180 | You see a shoulder plate (Arm: 26, magic level +3, protection earth +6%, physical +2%). | ||||
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Bear Skin | 230 | You see a bear skin (Arm: 16, magic level +4, protection earth +11%, fire -2%). | ||||
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Winged Boots | 220 | You see a winged boots (Arm: 2, distance fighting +1, speed +15, protection earth +7%). | ||||
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Terra Helmet | 230 | You see a terra helmet (Arm: 9, sword fighting +2, club fighting +2, axe fighting +2, protection earth +5%, physical +5%). | ||||
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Enchanted Theurgic Amulet | 220 | You see an enchanted theurgic amulet (Arm: 2, magic level +3, protection earth +14%, physical +3%). | ||||
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Lion Shield | 250 | You see a lion shield (Def: 39, protection earth +10%, physical +7%). | ||||
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Lion Spangenhelm | 230 | You see a lion spangenhelm (Arm: 7, distance fighting +2, protection earth +5%, physical +3%). | ||||
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Exotic Amulet | 180 | You see an exotic amulet ( protection earth +5%, physical +4%). | ||||
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Jungle Rod | 150 | You see a jungle rod (magic level +1, protection earth +3%). |
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They can be found at: Crystal Gardens (Liberty Bay), Mushroom Fields (Gnomebase Alpha Center) and Gnomebase.
when you the report task reward you get points , Gnomish Supply Package and Minor Crystalline Token
You must be careful with these creatures , they seem harmless but in groups they can do very high combos
You need to kill 10 to complete the extermination task in the Bigfoot's Burden Quest.