Fire | Earth | ||
Death | Holy | ||
Ice | Energy | ||
Physical | Drown | ||
Healing | Paralyze |
129 (150-430) | 83 (350-550) |
Life Drain | |||
Mana Drain | |||
Self-Healing: | 275-350+ | ||
Negative effects: |
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Speed | 170 | Armor | 60 | |||||||||
Use haste | Retargets | |||||||||||
Become invisible | Pushable | |||||||||||
Detects invisibility | Push objects | |||||||||||
Spawn can be blocked | Run on low HP | |||||||||||
Walks on fields:
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Summons:
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Summonable | |
Convinceable | |
Illusionable | |
Skinnable | |
Created in patch | 9.6 |
Bestiary | |
Charms' Reward | 50 |
Kills to unlock | 100/1000/2500 |
Difficulty | Hard |
Occurrence | Common |
Tibia Category | Plant |
With the Humongous Fungus being an example for a mushroom drawn to turn evil, the Hideous Fungus is the epitome of mushroom evil. In fact they originate as Humongous Fungi that are so evil that they begin to change and ultimately end in destroying themselves.Their evilness materialises as deformation and an inner rot that drives the fungus to the brink of insanity. Hideous Fungi seems to not care about planning and safety. They are by far more often encountered alone than their yet untainted kin. Sometimes they are found wandering aimlessly in remote tunnels, often chasing something that they forgot about a long time ago. While the Hideous Fungi use their physical and natural abilities as aptly as any of their kin, their attacks lack finesse and often seem utterly random and chaotic. Their only interest seems to be to do as much harm as possible. Where the Humongous Fungus simply evil, the Hideous Fungus is pure destruction. It is not known if the Hideous Fungus is aware of its demise getting closer or if it is pain that drives it to these merciless frenzies. What is certain is the fact that the fungus seems to be searching for death, almost provoking it. Only recently some daring explorers might have shed some light on this matter. Not only have they noticed that from the dead body of a Hideous Fungus a group of Humongous Fungi will grow after a while, but also that their victims often fall mysteriously ill and die, seemingly never recovering from the wound they got in a battle with a Hideous Fungus. So it might be entirely possible that the rampages of the Hideous Fungus, whether an act of planning or not, might be connected to the reproduction of the fungi of evil.
Name | Drop chance | |
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Gold Coin | Common |
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Platinum Coin | Common |
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Great Mana Potion | Uncommon |
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Great Health Potion | Uncommon |
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Mushroom Pie | Uncommon |
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White Piece of Cloth | Uncommon |
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Mana Potion | Uncommon |
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Hideous Chunk | Uncommon |
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Envenomed Arrow | Uncommon |
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Terra Amulet | Semi-Rare |
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Green Piece of Cloth | Semi-Rare |
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War Hammer | Semi-Rare |
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Blue Piece of Cloth | Semi-Rare |
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Terra Boots | Semi-Rare |
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Red Piece of Cloth | Semi-Rare |
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Terra Mantle | Rare |
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Muck Rod | Rare |
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Terra Legs | Rare |
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Mushroom Backpack | Very Rare |
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Mycological Bow | Very Rare |
Name |
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Fungi |
Level | Knight | Paladin | Sorcerer | Druid | |||
---|---|---|---|---|---|---|---|
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Dragon Robe | 75 | You see a dragon robe (Arm: 12, protection fire +12%, ice -12%). | ||||
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Fireborn Giant Armor | 100 | You see a fireborn giant armor (Arm: 15, sword fighting +2, protection fire +5%, ice -5%). | ||||
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Lavos Armor | 60 | You see a lavos armor (Arm: 13, protection fire +3%, ice -3%). | ||||
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Magma Coat | 50 | You see a magma coat (Arm: 11, protection fire +8%, ice -8%). | ||||
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Molten Plate | 75 | You see a molten plate (Arm: 13, protection fire +7%, ice -7%). | ||||
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Royal Scale Robe | 100 | You see a royal scale robe (Arm: 12, magic level +2, protection fire +5%). | ||||
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Zaoan Robe | 60 | You see a zaoan robe (Arm: 11, protection fire +10%, ice -10%). | ||||
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Magma Legs | 40 | You see a magma legs (Arm: 8, protection fire +6%, ice -6%). | ||||
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Dragon Scale Boots | 70 | You see a dragon scale boots (Arm: 3, protection fire +3%, ice -3%). | ||||
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Firewalker Boots | 130 | You see a firewalker boots (Arm: 2, protection fire +90%). | ||||
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Magma Boots | 35 | You see a magma boots (Arm: 2, protection fire +5%, ice -5%). | ||||
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Magma Monocle | 0 | You see a magma monocle (Arm: 5, protection fire +4%, ice -5%). | ||||
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Mage's Cap | 0 | You see a mage's cap (Arm: 3, protection fire +4%). | ||||
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Fire Bomb Rune | 27 | You see a fire bomb rune ( protection fire +1%). | ||||
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Glooth Amulet | 75 | You see a glooth amulet ( protection fire +10%, ice +10%, earth +10%, death +10%, holy +10%, energy +10%, physical +10%). | ||||
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Crude Umbral Spellbook | 75 | You see a crude umbral spellbook (Def: 14, magic level +1, protection fire +2%, ice +2%, earth +2%, energy +2%). | ||||
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Umbral Spellbook | 150 | You see an umbral spellbook (Def: 16, magic level +2, protection fire +3%, ice +3%, earth +3%, energy +3%). | ||||
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Umbral Master Spellbook | 250 | You see an umbral master spellbook (Def: 20, magic level +4, protection fire +5%, ice +5%, earth +5%, energy +5%). | ||||
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Might Ring | 0 | You see a might ring ( protection fire +20%, ice +20%, earth +20%, death +20%, holy +20%, energy +20%, physical +20%). | ||||
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Bonfire Amulet | 0 | You see a bonfire amulet ( protection fire +40%, physical +60%). | ||||
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Dragon Necklace | 0 | You see a dragon necklace ( protection fire +8%). | ||||
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Elven Amulet | 0 | You see an elven amulet ( protection fire +5%, ice +5%, earth +5%, death +5%, holy +5%, energy +5%, physical +5%). | ||||
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Magma Amulet | 60 | You see a magma amulet ( protection fire +20%, ice -10%). | ||||
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Furious Frock | 130 | You see a furious frock (Arm: 12, magic level +2, protection fire +5%). | ||||
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Test Item | 7 | You see a test item (Range: 5, Atk: 78, Def: 2 +8, Hit: %6, magic level +1, sword fighting +2, club fighting +3, axe fighting +4, distance fighting +6, shield fighting +7, fist fighting +5, speed +8, critical hit chance +1%, critical extra damage +1%, hit points leech chance +1%, hit points leech amount +1%, mana leech chance +1%, mana leech amount +1%, protection fire +1%, ice +2%, earth +3%, death +4%, holy +5%, energy +7%, physical +9%, drowing +6%). | ||||
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Fireheart Cuirass | 200 | You see a fireheart cuirass (Arm: 18, sword fighting +4, protection fire +8%, ice -8%). | ||||
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Fireheart Hauberk | 200 | You see a fireheart hauberk (Arm: 18, axe fighting +4, protection fire +8%, ice -8%). | ||||
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Fireheart Platemail | 200 | You see a fireheart platemail (Arm: 18, club fighting +4, protection fire +8%, ice -8%). | ||||
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Firemind Raiment | 200 | You see a firemind raiment (Arm: 15, magic level +4, protection fire +8%, ice -8%). | ||||
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Firesoul Tabard | 200 | You see a firesoul tabard (Arm: 18, distance fighting +4, protection fire +8%, ice -8%). | ||||
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Sun Catcher | 0 | You see a sun catcher ( protection fire +5%). | ||||
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Falcon Bow | 300 | You see a falcon bow (Range: 6, Atk: 7, Hit: %5, distance fighting +2, protection fire +5%). | ||||
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Falcon Circlet | 300 | You see a falcon circlet (Arm: 8, magic level +2, protection fire +9%). | ||||
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Falcon Coif | 300 | You see a falcon coif (Arm: 10, distance fighting +2, shield fighting +2, protection fire +10%, physical +3%). | ||||
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Falcon Escutcheon | 300 | You see a falcon escutcheon (Def: 40, protection fire +15%, physical +7%). | ||||
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Falcon Shield | 300 | You see a falcon shield (Def: 39, protection fire +10%, physical +6%). | ||||
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Falcon Wand | 300 | You see a falcon wand (magic level +3, protection fire +8%). | ||||
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Sulphurous Demonbone | 80 | You see a sulphurous demonbone (Atk: 46, Def: 40, protection fire +3%). | ||||
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Rainbow Necklace | 220 | You see a rainbow necklace (Arm: 2, protection fire +6%, physical +3%, ice -5%). | ||||
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Blister Ring | 220 | You see a blister ring ( protection fire +6%). | ||||
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Fabulous Legs | 225 | You see a fabulous legs (Arm: 9, sword fighting +2, club fighting +2, axe fighting +2, distance fighting +2, protection fire +2%, physical +4%). | ||||
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Rainbow Amulet | 220 | You see a rainbow amulet (Arm: 3, protection fire +6%, physical +5%, ice -10%). | ||||
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Soulstrider | 400 | You see a soulstrider (Arm: 10, magic level +3, protection fire +10%). | ||||
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Soulshell | 400 | You see a soulshell (Arm: 18, distance fighting +4, protection fire +15%, physical +3%). | ||||
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Pair of Soulwalkers | 400 | You see a pair of soulwalkers (Arm: 4, sword fighting +1, club fighting +1, axe fighting +1, speed +15, protection fire +5%, physical +7%). | ||||
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Makeshift Boots | 150 | You see a makeshift boots (Arm: 2, magic level +1, protection fire +6%). |
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Please keep the following in mind when feeling a feedback:
also they found in the sewers of the city of oramond it is advisable to use a Dwarven Ring so do not get drunk and you can walk more
easy.
This monster is encountered in Warzone 1 and other places as well. It is best to clear your way through the Warzone with GFB, as it hits more than ice. These monsters will walk through all elements, so your best bet is to let the knight run far ahead and hope they don't retarget to you!