Winter Update 2019
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Corpse

Crawler

1450 hp 1000 exp Experience boosts
  • Premium exp. 1500 Exp.
    • + Shared exp. 30% (2 vocs) - 975 Exp.
    • + Shared exp. 60% (3 vocs) - 800 Exp.
    • + Shared exp. 100% (4 vocs) - 750 Exp.
  • + Shared exp. 30% (2 vocs) - 650 Exp.
  • + Shared exp. 60% (3 vocs) - 533.33333333333 Exp.
  • + Shared exp. 100% (4 vocs) - 500 Exp.
Vulnerability
Fire
+8%
Earth
Immune
Death
-5%
Holy
+5%
Ice
+7%
Energy
0%
Physical
0%
Drown
0%
Healing
0%
Paralyze
Possible
Attacks
Attack type: Close Attack list:
Melee (0-220) Stalagmite (80-180)
Life Drain
Mana Drain
Negative effects:
  • Poisoned
Behaviour and Abilities
Speed 125 Armor 38
Use haste Retargets
Become invisible Pushable
Detects invisibility Push objects
Spawn can be blocked Run on low HP
Walks on fields:
Energy:
Earth:
Fire:
Additional information
Summonable
Convinceable
Illusionable
Skinnable
Created in patch 9.4
Bestiary
Charms' Reward 25
Kills to unlock 50/500/1000
Difficulty Medium
Occurrence Common
Tibia Category Vermin
Sounds:
  • Chrssschrsss!
  • Sssschrchrsss!
Creature description

The Crawler seems to be less specialised than its hive brethren. It has been observed that they fill in any role that is needed. They even change their given role so quickly sometimes that an observer might come to the conclusion that Crawlers could make decisions consciously. Still, this is disputed and it seems more likely that they are only extremely sensitive to the commands or needs of the hive. Be it as it may, the Crawler can be encountered in each part of the hive and on the battlefield. They fight less aggressive and more coordinated than their brethren, though, they lack somewhat the strength of the others. They are even known for their retreats in a battle, just to regroup and attack again. Crawlers are swift and seem never to get tired. Even in futile tasks, they will not give up. Their tireless persistence is one of their most notable traits. They seem to be able to exist for an incredible long time without any form of nourishment and are one of the few Hive Born that can operate a significant amount of time underwater. As allrounder, they often aid their brethren in battles and seem to be capable fighters on their own.

Speed and effectiveness are the hallmarks of the Crawlers. Their true status in the hive, however, is somewhat enigmatic. Their use for the war against the Deeplings is somewhat limited. Although some of them accompany the marching armies of the hive, most of them stay back as rear guards and to expand hive structures in gained territory. However, groups of them also accompany greater armies to harass their opponents and particularly to single out weakened targets.

Related Quests
Name Drop chance
Platinum Coin Platinum Coin Common
Gold Coin Gold Coin Common
Small Topaz Small Topaz Uncommon
Crawler Head Plating Crawler Head Plating Uncommon
Great Health Potion Great Health Potion Uncommon
Compound Eye Compound Eye Uncommon
Great Mana Potion Great Mana Potion Uncommon
War Hammer War Hammer Semi-Rare
Yellow Gem Yellow Gem Rare
Springsprout Rod Springsprout Rod Rare
Grasshopper Legs Grasshopper Legs Very Rare
Level Knight Paladin Sorcerer Druid
Earthborn Titan Armor 100 You see an earthborn titan armor (Arm: 15, axe fighting +2, protection earth +5%, fire -5%).
Gill Coat 150 You see a gill coat (Arm: 12, magic level +1, protection earth +10%, fire -10%).
Greenwood Coat 75 You see a greenwood coat (Arm: 12, protection earth +12%, fire -12%).
Swamplair Armor 60 You see a swamplair armor (Arm: 13, protection earth +3%, fire -3%).
Terra Mantle 50 You see a terra mantle (Arm: 11, protection earth +8%, fire -8%).
Gill Legs 150 You see a gill legs (Atk: 7, magic level +1, protection earth +8%, fire -8%).
Terra Legs 40 You see a terra legs (Arm: 8, protection earth +6%, fire -6%).
Terra Boots 35 You see a terra boots (Arm: 2, protection earth +5%, fire -5%).
Cobra Crown 0 You see a cobra crown (Arm: 3, magic level +2, protection earth +5%, fire -5%).
Gill Gugel 150 You see a gill gugel (Arm: 5, magic level +2, protection earth +6%, fire -6%).
Terra Hood 0 You see a terra hood (Arm: 5, protection earth +4%, fire -5%).
Rubber Cap 70 You see a rubber cap (Arm: 5, magic level +1, protection earth +3%, fire -3%).
Glooth Blade 75 You see a glooth blade (Atk: 39, Def: 1, protection earth +26%).
Glooth Amulet 75 You see a glooth amulet ( protection fire +10%, ice +10%, earth +10%, death +10%, holy +10%, energy +10%, physical +10%).
Glooth Cape 40 You see a glooth cape (Arm: 9, protection earth +5%, fire -5%).
Crude Umbral Spellbook 75 You see a crude umbral spellbook (Def: 14, magic level +1, protection fire +2%, ice +2%, earth +2%, energy +2%).
Umbral Spellbook 150 You see an umbral spellbook (Def: 16, magic level +2, protection fire +3%, ice +3%, earth +3%, energy +3%).
Umbral Master Spellbook 250 You see an umbral master spellbook (Def: 20, magic level +4, protection fire +5%, ice +5%, earth +5%, energy +5%).
Might Ring 0 You see a might ring ( protection fire +20%, ice +20%, earth +20%, death +20%, holy +20%, energy +20%, physical +20%).
Elven Amulet 0 You see an elven amulet ( protection fire +5%, ice +5%, earth +5%, death +5%, holy +5%, energy +5%, physical +5%).
Gill Necklace 150 You see a gill necklace ( protection earth +10%, physical +15%).
Sacred Tree Amulet 80 You see a sacred tree amulet ( protection earth +40%, physical +60%).
Silver Amulet 0 You see a silver amulet ( protection earth +10%).
Terra Amulet 60 You see a terra amulet ( protection earth +20%, fire -10%).
Goo Shell 0 You see a goo shell (Arm: 12, protection earth +2%, fire -2%).
Spellbook of Vigilance 130 You see a spellbook of vigilance (Def: 20, magic level +3, protection earth +3%, fire -3%).
Fur Armor 50 You see a fur armor (Arm: 11, protection ice +5%, earth +5%).
Test Item 7 You see a test item (Range: 5, Atk: 78, Def: 2 +8, Hit: %6, magic level +1, sword fighting +2, club fighting +3, axe fighting +4, distance fighting +6, shield fighting +7, fist fighting +5, speed +8, critical hit chance +1%, critical extra damage +1%, hit points leech chance +1%, hit points leech amount +1%, mana leech chance +1%, mana leech amount +1%, protection fire +1%, ice +2%, earth +3%, death +4%, holy +5%, energy +7%, physical +9%, drowing +6%).
Earthheart Cuirass 200 You see an earthheart cuirass (Arm: 18, sword fighting +4, protection earth +8%, fire -8%).
Earthheart Hauberk 200 You see an earthheart hauberk (Arm: 18, axe fighting +4, protection earth +8%, fire -8%).
Earthheart Platemail 200 You see an earthheart platemail (Arm: 18, club fighting +4, protection earth +8%, fire -8%).
Earthmind Raiment 200 You see an earthmind raiment (Arm: 15, magic level +4, protection earth +8%, fire -8%).
Earthsoul Tabard 200 You see an earthsoul tabard (Arm: 18, distance fighting +4, protection earth +8%, fire -8%).
Swan Feather Cloak 60 You see a swan feather cloak (Arm: 12, speed +10, protection earth +12%, energy +12%).
Wooden Spellbook 80 You see a wooden spellbook (Def: 16, magic level +2, protection earth +5%).
Falcon Longsword 300 You see a falcon longsword (Atk: 54, Def: 34, sword fighting +4, protection earth +10%).
Rotten Demonbone 80 You see a rotten demonbone (Atk: 46, Def: 40, protection earth +3%).
Living Vine Bow 180 You see a living vine bow (Range: 6, Atk: 6, Hit: %4, distance fighting +1, protection earth +4%).
Living Armor 180 You see a living armor (Arm: 13, magic level +2, protection earth +12%, fire -5%).
Pair of Dreamwalkers 180 You see a pair of dreamwalkers (Arm: 2, magic level +1, protection earth +8%).
Brain in a Jar 180 You see a brain in a jar (Def: 19, magic level +3, protection earth +7%).
Enchanted Sleep Shawl 180 You see an enchanted sleep shawl (Arm: 3, distance fighting +3, protection earth +24%, physical +7%).
Shoulder Plate 180 You see a shoulder plate (Arm: 26, magic level +3, protection earth +6%, physical +2%).
Bear Skin 230 You see a bear skin (Arm: 16, magic level +4, protection earth +11%, fire -2%).
Winged Boots 220 You see a winged boots (Arm: 2, distance fighting +1, speed +15, protection earth +7%).
Terra Helmet 230 You see a terra helmet (Arm: 9, sword fighting +2, club fighting +2, axe fighting +2, protection earth +5%, physical +5%).
Enchanted Theurgic Amulet 220 You see an enchanted theurgic amulet (Arm: 2, magic level +3, protection earth +14%, physical +3%).
Glex
0
By Glex on 05 Jul 2016, 04:43

this monster implemented in the winter update of 2011. you can find in Hive

on 26 Mar 2016, 19:17
on 23 Jun 2016, 05:45
on 12 Apr 2018, 02:38
on 25 Apr 2016, 15:28

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