Winter Update 2019
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Corpse

Sandstone Scorpion

900 hp 680 exp Experience boosts
  • Premium exp. 1020 Exp.
    • + Shared exp. 30% (2 vocs) - 663 Exp.
    • + Shared exp. 60% (3 vocs) - 544 Exp.
    • + Shared exp. 100% (4 vocs) - 510 Exp.
  • + Shared exp. 30% (2 vocs) - 442 Exp.
  • + Shared exp. 60% (3 vocs) - 362.66666666667 Exp.
  • + Shared exp. 100% (4 vocs) - 340 Exp.
Vulnerability
Fire
-40%
Earth
-90%
Death
0%
Holy
+10%
Ice
+10%
Energy
+10%
Physical
0%
Drown
0%
Healing
0%
Paralyze
Impossible
Attacks
Attack type: Close Attack list:
Melee (0-200) Poison (starts from 50)
Life Drain
Mana Drain
Negative effects:
  • Poisoned
Behaviour and Abilities
Speed 110 Armor 42
Use haste Retargets
Become invisible Pushable
Detects invisibility Push objects
Spawn can be blocked Run on low HP
Walks on fields:
Energy:
Earth:
Fire:
Additional information
Summonable
Convinceable
Illusionable
Skinnable
Item used to tame creature Scorpion Sceptre
Created in patch 9.1
Bestiary
Charms' Reward 25
Kills to unlock 50/500/1000
Difficulty Medium
Occurrence Common
Tibia Category Construct
Sounds:
  • *rattle*
  • *tak tak*
  • *tak tak tak*
Creature description

The scorpion was the symbol of the ancient dynasties of the southern desert. For the early civilisation it was the embodiment of war and deadliness. The symbol of the scorpion is found at many different sites. Statues of scorpions used to be quite common in temples. Ancient mystics filled some of these statues with actual spirits of scorpions, or at least with something of what they thought to be such spirits. The repeated binding of spirits into the statues granted them some resemblance to living scorpions. Even when the mystics disappeared, the Sandstone Scorpions persisted. Forgotten in ancient tombs, they endured the ravages of time. Since every grain of sand in the statues is imbued with spirit energy, the sandstone bodies can be destroyed but not killed. Given some time, the seemingly dead body will crumble into sand that moves with a wind that no other can feel to some place where it will reform its former body to continue its existence.

The poison they use is rather spiritual than physical. The study of this poison led to the refinement of antidote magic as we know it today. Instead of countering poison with the help of regenerative powers as it was custom practice in the past, modern antidote magic rather exorcises the poison itself. While some temples tie this process to the god Crunor who allowed the humans to learn the secret of poison curing, most scientifically inclined magic users see only a mindless but dangerous machine in the Sandstone Scorpion. They argue that it is only following orders of summoners long dead. On the other hand, priests argue that the Sandstone Scorpion is the embodiment of an animal spirit and therefore sacred to Crunor. They claim that it is working on Crunor's behalf, testing the battle prowess of heroes. Both interpretations admit though that the Sandstone Scorpion is a formidable foe that is guarding the holy places of the past.

Name Drop chance
Gold Coin Gold Coin Common
Small Emerald Small Emerald Uncommon
Platinum Coin Platinum Coin Uncommon
Steel Helmet Steel Helmet Semi-Rare
Black Shield Black Shield Semi-Rare
Daramian Mace Daramian Mace Semi-Rare
Fist on a Stick Fist on a Stick Very Rare
Level Knight Paladin Sorcerer Druid
Ornate Shield 130 You see an ornate shield (Def: 36, protection physical +5%).
Prismatic Shield 150 You see a prismatic shield (Def: 37, shield fighting +2, protection physical +4%).
Dwarven Armor 0 You see a dwarven armor (Arm: 10, protection physical +5%).
Earthborn Titan Armor 100 You see an earthborn titan armor (Arm: 15, axe fighting +2, protection earth +5%, fire -5%).
Gill Coat 150 You see a gill coat (Arm: 12, magic level +1, protection earth +10%, fire -10%).
Greenwood Coat 75 You see a greenwood coat (Arm: 12, protection earth +12%, fire -12%).
Ornate Chestplate 200 You see an ornate chestplate (Arm: 16, shield fighting +3, protection physical +8%).
Prismatic Armor 120 You see a prismatic armor (Arm: 15, speed +15, protection physical +5%).
Royal Draken Mail 100 You see a royal draken mail (Arm: 16, shield fighting +3, protection physical +5%).
Swamplair Armor 60 You see a swamplair armor (Arm: 13, protection earth +3%, fire -3%).
Terra Mantle 50 You see a terra mantle (Arm: 11, protection earth +8%, fire -8%).
Dwarven Legs 0 You see a dwarven legs (Arm: 7, protection physical +3%).
Gill Legs 150 You see a gill legs (Atk: 7, magic level +1, protection earth +8%, fire -8%).
Ornate Legs 185 You see an ornate legs (Arm: 8, protection physical +5%).
Prismatic Legs 150 You see a prismatic legs (Arm: 8, distance fighting +2, protection physical +3%).
Terra Legs 40 You see a terra legs (Arm: 8, protection earth +6%, fire -6%).
Zaoan Legs 0 You see a zaoan legs (Arm: 8, protection physical +2%).
Depth Calcei 150 You see a depth calcei (Arm: 3, speed -5, protection physical +5%).
Guardian Boots 70 You see a guardian boots (Arm: 3, protection physical +2%, holy -2%).
Terra Boots 35 You see a terra boots (Arm: 2, protection earth +5%, fire -5%).
Cobra Crown 0 You see a cobra crown (Arm: 3, magic level +2, protection earth +5%, fire -5%).
Dwarven Helmet 0 You see a dwarven helmet (Arm: 6, protection physical +2%).
Gill Gugel 150 You see a gill gugel (Arm: 5, magic level +2, protection earth +6%, fire -6%).
Prismatic Helmet 150 You see a prismatic helmet (Arm: 9, shield fighting +1, protection physical +5%).
Terra Hood 0 You see a terra hood (Arm: 5, protection earth +4%, fire -5%).
Zaoan Helmet 0 You see a zaoan helmet (Arm: 9, protection physical +5%).
Rubber Cap 70 You see a rubber cap (Arm: 5, magic level +1, protection earth +3%, fire -3%).
Glooth Blade 75 You see a glooth blade (Atk: 39, Def: 1, protection earth +26%).
Glooth Amulet 75 You see a glooth amulet ( protection fire +10%, ice +10%, earth +10%, death +10%, holy +10%, energy +10%, physical +10%).
Glooth Cape 40 You see a glooth cape (Arm: 9, protection earth +5%, fire -5%).
Metal Spats 50 You see a metal spats (Arm: 1, protection physical +1%).
Crude Umbral Spellbook 75 You see a crude umbral spellbook (Def: 14, magic level +1, protection fire +2%, ice +2%, earth +2%, energy +2%).
Umbral Spellbook 150 You see an umbral spellbook (Def: 16, magic level +2, protection fire +3%, ice +3%, earth +3%, energy +3%).
Umbral Master Spellbook 250 You see an umbral master spellbook (Def: 20, magic level +4, protection fire +5%, ice +5%, earth +5%, energy +5%).
Might Ring 0 You see a might ring ( protection fire +20%, ice +20%, earth +20%, death +20%, holy +20%, energy +20%, physical +20%).
Prismatic Ring 120 You see a prismatic ring ( protection energy +8%, physical +10%).
Bonfire Amulet 0 You see a bonfire amulet ( protection fire +40%, physical +60%).
Elven Amulet 0 You see an elven amulet ( protection fire +5%, ice +5%, earth +5%, death +5%, holy +5%, energy +5%, physical +5%).
Gill Necklace 150 You see a gill necklace ( protection earth +10%, physical +15%).
Leviathan's Amulet 80 You see a leviathan's amulet ( protection ice +40%, physical +60%).
Prismatic Necklace 150 You see a prismatic necklace ( protection energy +15%, physical +10%).
Protection Amulet 0 You see a protection amulet ( protection physical +6%).
Sacred Tree Amulet 80 You see a sacred tree amulet ( protection earth +40%, physical +60%).
Shockwave Amulet 80 You see a shockwave amulet ( protection energy +40%, physical +60%).
Silver Amulet 0 You see a silver amulet ( protection earth +10%).
Stone Skin Amulet 0 You see a stone skin amulet ( protection death +80%, physical +80%).
Terra Amulet 60 You see a terra amulet ( protection earth +20%, fire -10%).
Goo Shell 0 You see a goo shell (Arm: 12, protection earth +2%, fire -2%).
Spellbook of Vigilance 130 You see a spellbook of vigilance (Def: 20, magic level +3, protection earth +3%, fire -3%).
Fur Armor 50 You see a fur armor (Arm: 11, protection ice +5%, earth +5%).
Test Item 7 You see a test item (Range: 5, Atk: 78, Def: 2 +8, Hit: %6, magic level +1, sword fighting +2, club fighting +3, axe fighting +4, distance fighting +6, shield fighting +7, fist fighting +5, speed +8, critical hit chance +1%, critical extra damage +1%, hit points leech chance +1%, hit points leech amount +1%, mana leech chance +1%, mana leech amount +1%, protection fire +1%, ice +2%, earth +3%, death +4%, holy +5%, energy +7%, physical +9%, drowing +6%).
Earthheart Cuirass 200 You see an earthheart cuirass (Arm: 18, sword fighting +4, protection earth +8%, fire -8%).
Earthheart Hauberk 200 You see an earthheart hauberk (Arm: 18, axe fighting +4, protection earth +8%, fire -8%).
Earthheart Platemail 200 You see an earthheart platemail (Arm: 18, club fighting +4, protection earth +8%, fire -8%).
Earthmind Raiment 200 You see an earthmind raiment (Arm: 15, magic level +4, protection earth +8%, fire -8%).
Earthsoul Tabard 200 You see an earthsoul tabard (Arm: 18, distance fighting +4, protection earth +8%, fire -8%).
Enchanted Werewolf Amulet 0 You see an enchanted werewolf amulet (Arm: 2, protection physical +3%).
Enchanted Werewolf Helmet (Axe) 100 You see an enchanted werewolf helmet (Arm: 9, axe fighting +1, protection physical +4%).
Enchanted Werewolf Helmet (Club) 100 You see an enchanted werewolf helmet (Arm: 9, club fighting +1, protection physical +4%).
Enchanted Werewolf Helmet (Distance) 100 You see an enchanted werewolf helmet (Arm: 9, distance fighting +1, protection physical +4%).
Enchanted Werewolf Helmet (Magic) 100 You see an enchanted werewolf helmet (Arm: 9, magic level +1, protection physical +4%).
Enchanted Werewolf Helmet (Sword) 100 You see an enchanted werewolf helmet (Arm: 9, sword fighting +1, protection physical +4%).
Collar of Red Plasma 150 You see a collar of red plasma (sword fighting +4, club fighting +4, axe fighting +4, protection physical +5%).
Ring of Red Plasma 100 You see a ring of red plasma (sword fighting +3, club fighting +3, axe fighting +3, protection physical +3%).
Swan Feather Cloak 60 You see a swan feather cloak (Arm: 12, speed +10, protection earth +12%, energy +12%).
Wooden Spellbook 80 You see a wooden spellbook (Def: 16, magic level +2, protection earth +5%).
Foxtail Amulet 100 You see a foxtail amulet (Arm: 2, protection physical +5%).
Gnome Shield 200 You see a gnome shield (Def: 38, shield fighting +2, protection energy +8%, physical +6%, ice -2%).
Falcon Coif 300 You see a falcon coif (Arm: 10, distance fighting +2, shield fighting +2, protection fire +10%, physical +3%).
Falcon Escutcheon 300 You see a falcon escutcheon (Def: 40, protection fire +15%, physical +7%).
Falcon Greaves 300 You see a falcon greaves (Arm: 10, sword fighting +3, club fighting +3, axe fighting +3, distance fighting +3, protection ice +7%, physical +7%).
Falcon Longsword 300 You see a falcon longsword (Atk: 54, Def: 34, sword fighting +4, protection earth +10%).
Falcon Plate 300 You see a falcon plate (Arm: 18, shield fighting +4, protection physical +12%).
Falcon Shield 300 You see a falcon shield (Def: 39, protection fire +10%, physical +6%).
Rotten Demonbone 80 You see a rotten demonbone (Atk: 46, Def: 40, protection earth +3%).
Enchanted Pendulet 180 You see an enchanted pendulet (Arm: 2, distance fighting +3, protection energy +18%, physical +5%).
Living Vine Bow 180 You see a living vine bow (Range: 6, Atk: 6, Hit: %4, distance fighting +1, protection earth +4%).
Living Armor 180 You see a living armor (Arm: 13, magic level +2, protection earth +12%, fire -5%).
Pair of Dreamwalkers 180 You see a pair of dreamwalkers (Arm: 2, magic level +1, protection earth +8%).
Brain in a Jar 180 You see a brain in a jar (Def: 19, magic level +3, protection earth +7%).
Enchanted Sleep Shawl 180 You see an enchanted sleep shawl (Arm: 3, distance fighting +3, protection earth +24%, physical +7%).
Shoulder Plate 180 You see a shoulder plate (Arm: 26, magic level +3, protection earth +6%, physical +2%).
Rainbow Necklace 220 You see a rainbow necklace (Arm: 2, protection fire +6%, physical +3%, ice -5%).
Bear Skin 230 You see a bear skin (Arm: 16, magic level +4, protection earth +11%, fire -2%).
Cobra Boots 220 You see a cobra boots (Arm: 3, speed +10, protection physical +6%).
Cobra Hood 270 You see a cobra hood (Arm: 9, sword fighting +1, club fighting +1, axe fighting +1, protection physical +5%).
Winged Boots 220 You see a winged boots (Arm: 2, distance fighting +1, speed +15, protection earth +7%).
Terra Helmet 230 You see a terra helmet (Arm: 9, sword fighting +2, club fighting +2, axe fighting +2, protection earth +5%, physical +5%).
Enchanted Theurgic Amulet 220 You see an enchanted theurgic amulet (Arm: 2, magic level +3, protection earth +14%, physical +3%).
Fabulous Legs 225 You see a fabulous legs (Arm: 9, sword fighting +2, club fighting +2, axe fighting +2, distance fighting +2, protection fire +2%, physical +4%).
Ghost Chestplate 230 You see a ghost chestplate (Arm: 17, distance fighting +2, protection physical +3%).
Ring of Souls 200 You see a ring of souls ( protection death +7%, physical +2%).
Rainbow Amulet 220 You see a rainbow amulet (Arm: 3, protection fire +6%, physical +5%, ice -10%).
Sahery
0
By Sahery on 17 May 2016, 21:04

Use a Scorpion Sceptre on a Sandstone Scorpion , and receives achievement Golden Sands .

Honourable
0
By Honourable on 27 Dec 2015, 00:12

Large Golden Scorpions that only appear within the deeper catacombs of Horestis' Tomb.

They usually appear in groups and in large numbers can be quite dangerous for lower leveled characters.

They can be tamed with the Scorpion Sceptre that Horestis drops, but they also drop the Fist on a Stick rarely as well.

Pretty interesting for a mount to drop another taming item.

on 09 Apr 2016, 16:49
on 24 Mar 2018, 21:08
on 11 Oct 2017, 14:51
(Polski)

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