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Zombie

500 hp 280 exp Experience boosts
  • Premium exp. 420 Exp.
    • + Shared exp. 30% (2 vocs) - 273 Exp.
    • + Shared exp. 60% (3 vocs) - 224 Exp.
    • + Shared exp. 100% (4 vocs) - 210 Exp.
  • Premium exp + vocher 630 Exp.
    • + Shared exp. 30% (2 vocs) - 409.5 Exp.
    • + Shared exp. 60% (3 vocs) - 336 Exp.
    • + Shared exp. 100% (4 vocs) - 315 Exp.
  • Happy Hour (50%) + Voucher (50%) + Exp boost (50%) 945 Exp.
    • + Shared exp. 30% (2 vocs) - 614.25 Exp.
    • + Shared exp. 60% (3 vocs) - 504 Exp.
    • + Shared exp. 100% (4 vocs) - 472.5 Exp.
  • + Shared exp. 30% (2 vocs) - 182 Exp.
  • + Shared exp. 60% (3 vocs) - 149.33333333333 Exp.
  • + Shared exp. 100% (4 vocs) - 140 Exp.
Vulnerability
Attacks
Fire
-20%
Earth
Immune
Death
Immune
Holy
0%
Ice
Immune
Energy
Immune
Physical
0%
Drown
0%
Healing
0%
Paralyze
Impossible
Attack type: Close Attack list:
Life Drain
Mana Drain
Negative effects:
Behaviour and Abilities
Additional information
Use haste Retargets
Become invisible Pushable
Detects invisibility Push objects
Spawn can be blocked Run on low HP
Walks on fields:
Energy:
Earth:
Fire:
Summonable
Convinceable
Illusionable
Skinnable
Created in patch 8.4 (Yalahar)
Sounds:
  • Mst.... klll....
  • Whrrrr... ssss.... mmm.... grrrrl
  • Dnnnt... cmmm... clsrrr....
  • Httt.... hmnnsss....
Creature description

Necromancy knows many forms of zombiefication. There are potions, spells and even apparatuses to raise the dead to serve their masters. While it is quite easy to raise a Zombie, it is more complicated to gain control. A good deal of aspiring zombie masters have died at the rotting hands of a creature that was meant to become their minion.

Zombies have hardly any intelligence. If they do not have somebody controlling them, they tend to follow primal instincts such as eating and hunting. The undead state makes Zombies resilient and quite strong. However, their process of decomposing never stops and so sooner or later, a Zombie turns into a skeleton, losing strength and resilience, but strangely enough, gaining some intelligence.

Sometimes the ingredients for zombiefication potions are set free in disadvantageous environments such as town wells through which the Zombie plague spreads like an infection. If this happens, whole towns are overrun by transformed Zombies that later haunt the surrounding area for months, or even years. For such incidents, all potential zombie masters are chased by the inquisition. In some years, the popularity to burn suspicious alchemists even outstripped the popularity of witch trials.

Related Quests
Name Drop chance
Halberd Halberd Normal
Half-Eaten Brain Half-Eaten Brain Normal
Brass Helmet Brass Helmet Normal
Steel Helmet Steel Helmet Normal
Mana Potion Mana Potion Normal
Battle Hammer Battle Hammer Normal
Mace Mace Normal
Simple Dress Simple Dress Low
Life Ring Life Ring Extremely Low
Kuray
0
By Kuray on 25 Jul 2016, 15:53

They can be located at: Treasure Island (Liberty Bay), Isle of Evil (is accessible from Fenrock), Drefia (west of Darashia), The Spike (near Kazordoon), Cemetery Quarter and Vampire Castle (near yalahar)

Julious
0
By Julious on 26 Jun 2016, 21:13

Zombies drop a Half-Eaten Brain Weight: 0.64 oz. Stackable: till 100 Created in patch: 8.54 (Zao) Half-Eaten Brain , which it is necessary for The Gravedigger of Drefia Quest, you will need 2 of them.

Jeilyn
0
By Jeilyn on 27 May 2016, 02:10

In yalahar you find a respawn of Zombie 500 hp 280 exp Not possible to summon Not possible to convince Fire -20% Earth Immune Death Immune Holy 0% Ice Immune Energy Immune Physical 0% Drown 0% Healing 0% Paralyze Life Drain Mana Drain Detects invisibility Created in patch: 8.4 (Yalahar) Attack type: Close Push objects Spawn can be blocked Walks on fields: energy,poison Zombie . Good respawn for Paladins Level 40-60.

on 31 Mar 2016, 17:40
on 11 Nov 2016, 22:09
on 04 Sep 2017, 23:22
on 04 Sep 2017, 23:23
on 04 Sep 2017, 23:23
on 04 Sep 2017, 23:24
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