Contribution
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Corpse

Lizard Chosen

3050 hp 2200 exp Experience boosts
  • Premium exp. 3300 Exp.
    • + Shared exp. 30% (2 vocs) - 2145 Exp.
    • + Shared exp. 60% (3 vocs) - 1760 Exp.
    • + Shared exp. 100% (4 vocs) - 1650 Exp.
  • + Shared exp. 30% (2 vocs) - 1430 Exp.
  • + Shared exp. 60% (3 vocs) - 1173.3333333333 Exp.
  • + Shared exp. 100% (4 vocs) - 1100 Exp.
Vulnerability
Fire
-10%
Earth
Immune
Death
0%
Holy
0%
Ice
-10%
Energy
-20%
Physical
0%
Drown
0%
Healing
0%
Paralyze
Possible
Attacks
Attack type: Close Attack list:
Poison Exori (190-340) Poison Beam (90-180)
Poison Wave (12 per turn) Melee (0-360)
Life Drain
Mana Drain
Self-Healing: 100
Negative effects:
  • Poisoned
Behaviour and Abilities
Speed 136 Armor 28
Use haste Retargets
Become invisible Pushable
Detects invisibility Push objects
Spawn can be blocked Run on low HP
Walks on fields:
Energy:
Earth:
Fire:
Additional information
Summonable
Convinceable
Illusionable
Skinnable
Created in patch 8.54 (Zao)
Bestiary
Charms' Reward 25
Kills to unlock 50/500/1000
Difficulty Medium
Occurrence Common
Tibia Category Reptile
Sounds:
  • Grzzzzzzz!
  • Kzzzzzzz!
  • Garrrblarrrrzzzz!
Creature description

Tainted by the contaminated land and driven into madness, the society of the lizard people look at these individuals as blessed. Their mad ramblings, often combined with odd behaviour, are often interpreted as prophecies. Lizard Chosen are often the centre of festivities and part of complicated rituals which they barely understand. Strangely enough, these wretched creatures seldom show any excessive aggression towards their own race. Still, they are aggressive towards outsiders and take delight in destroying pure nature just as if it they intended to spread their taint onto the land. Even though the lizard people give the Lizard Chosen a somewhat 'holy' status, they are not reluctant to use them for tasks that equal those of watchdogs.

Their aggression towards outsiders combined with the remarkable abilities their tainted bodies have acquired, they make formidable foes. Knowing no fear and seemingly not caring for wounds, they are only focused on the destruction of their enemies. Although the Lizard Chosen have become more and more over the last decades, they are still rarely encountered in greater numbers. Although, there are rumours of whole colonies of Lizard Chosen behind the great dragon wall.

Sometimes one of the Lizard Chosen goes on a killing spree in the southern lands. It is known that these creatures never stop or retreat and can only be stopped by killing them. The reason for these rampages is yet unknown, but the lizard people believe that the Lizard Chosen fulfil the wish of their emperor this way.

Related Quests
Name City Mage Level recommended Knight Level recommended Paladin Level recommended Loot
Chosens Training Camp Farmine 150 130 130 250 k/h
Corruption Hole Farmine 150 105 100 250 k/h
Name Drop chance
Bunch of Winterberries Bunch of Winterberries Only during event
Envelope From the Wizards Envelope From the Wizards Only during event
Party Hat Party Hat Only during event
Fireworks Rocket Fireworks Rocket Only during event
Party Trumpet Party Trumpet Only during event
Snowball Snowball Only during event
Gold Coin Gold Coin Common
Spiked Iron Ball Spiked Iron Ball Uncommon
Great Health Potion Great Health Potion Uncommon
Cursed Shoulder Spikes Cursed Shoulder Spikes Uncommon
Lizard Leather Lizard Leather Semi-Rare
Platinum Coin Platinum Coin Semi-Rare
Corrupted Flag Corrupted Flag Semi-Rare
Small Diamond Small Diamond Semi-Rare
Scale of Corruption Scale of Corruption Semi-Rare
Tower Shield Tower Shield Rare
Lizard Scale Lizard Scale Rare
Zaoan Legs Zaoan Legs Rare
Zaoan Armor Zaoan Armor Rare
Zaoan Shoes Zaoan Shoes Rare
Zaoan Helmet Zaoan Helmet Very Rare
Level Knight Paladin Sorcerer Druid
Ornate Shield 130 You see an ornate shield (Def: 36, protection physical +5%).
Prismatic Shield 150 You see a prismatic shield (Def: 37, shield fighting +2, protection physical +4%).
Dwarven Armor 0 You see a dwarven armor (Arm: 10, protection physical +5%).
Earthborn Titan Armor 100 You see an earthborn titan armor (Arm: 15, axe fighting +2, protection earth +5%, fire -5%).
Gill Coat 150 You see a gill coat (Arm: 12, magic level +1, protection earth +10%, fire -10%).
Greenwood Coat 75 You see a greenwood coat (Arm: 12, protection earth +12%, fire -12%).
Ornate Chestplate 200 You see an ornate chestplate (Arm: 16, shield fighting +3, protection physical +8%).
Prismatic Armor 120 You see a prismatic armor (Arm: 15, speed +15, protection physical +5%).
Royal Draken Mail 100 You see a royal draken mail (Arm: 16, shield fighting +3, protection physical +5%).
Swamplair Armor 60 You see a swamplair armor (Arm: 13, protection earth +3%, fire -3%).
Terra Mantle 50 You see a terra mantle (Arm: 11, protection earth +8%, fire -8%).
Dwarven Legs 0 You see a dwarven legs (Arm: 7, protection physical +3%).
Gill Legs 150 You see a gill legs (Atk: 7, magic level +1, protection earth +8%, fire -8%).
Ornate Legs 185 You see an ornate legs (Arm: 8, protection physical +5%).
Prismatic Legs 150 You see a prismatic legs (Arm: 8, distance fighting +2, protection physical +3%).
Terra Legs 40 You see a terra legs (Arm: 8, protection earth +6%, fire -6%).
Zaoan Legs 0 You see a zaoan legs (Arm: 8, protection physical +2%).
Depth Calcei 150 You see a depth calcei (Arm: 3, speed -5, protection physical +5%).
Guardian Boots 70 You see a guardian boots (Arm: 3, protection physical +2%, holy -2%).
Terra Boots 35 You see a terra boots (Arm: 2, protection earth +5%, fire -5%).
Cobra Crown 0 You see a cobra crown (Arm: 3, magic level +2, protection earth +5%, fire -5%).
Dwarven Helmet 0 You see a dwarven helmet (Arm: 6, protection physical +2%).
Gill Gugel 150 You see a gill gugel (Arm: 5, magic level +2, protection earth +6%, fire -6%).
Prismatic Helmet 150 You see a prismatic helmet (Arm: 9, shield fighting +1, protection physical +5%).
Terra Hood 0 You see a terra hood (Arm: 5, protection earth +4%, fire -5%).
Zaoan Helmet 0 You see a zaoan helmet (Arm: 9, protection physical +5%).
Rubber Cap 70 You see a rubber cap (Arm: 5, magic level +1, protection earth +3%, fire -3%).
Glooth Blade 75 You see a glooth blade (Atk: 39, Def: 1, protection earth +26%).
Glooth Amulet 75 You see a glooth amulet ( protection fire +10%, ice +10%, earth +10%, death +10%, holy +10%, energy +10%, physical +10%).
Glooth Cape 40 You see a glooth cape (Arm: 9, protection earth +5%, fire -5%).
Metal Spats 50 You see a metal spats (Arm: 1, protection physical +1%).
Crude Umbral Spellbook 75 You see a crude umbral spellbook (Def: 14, magic level +1, protection fire +2%, ice +2%, earth +2%, energy +2%).
Umbral Spellbook 150 You see an umbral spellbook (Def: 16, magic level +2, protection fire +3%, ice +3%, earth +3%, energy +3%).
Umbral Master Spellbook 250 You see an umbral master spellbook (Def: 20, magic level +4, protection fire +5%, ice +5%, earth +5%, energy +5%).
Might Ring 0 You see a might ring ( protection fire +20%, ice +20%, earth +20%, death +20%, holy +20%, energy +20%, physical +20%).
Prismatic Ring 120 You see a prismatic ring ( protection energy +8%, physical +10%).
Bonfire Amulet 0 You see a bonfire amulet ( protection fire +40%, physical +60%).
Elven Amulet 0 You see an elven amulet ( protection fire +5%, ice +5%, earth +5%, death +5%, holy +5%, energy +5%, physical +5%).
Gill Necklace 150 You see a gill necklace ( protection earth +10%, physical +15%).
Leviathan's Amulet 80 You see a leviathan's amulet ( protection ice +40%, physical +60%).
Prismatic Necklace 150 You see a prismatic necklace ( protection energy +15%, physical +10%).
Protection Amulet 0 You see a protection amulet ( protection physical +6%).
Sacred Tree Amulet 80 You see a sacred tree amulet ( protection earth +40%, physical +60%).
Shockwave Amulet 80 You see a shockwave amulet ( protection energy +40%, physical +60%).
Silver Amulet 0 You see a silver amulet ( protection earth +10%).
Stone Skin Amulet 0 You see a stone skin amulet ( protection death +80%, physical +80%).
Terra Amulet 60 You see a terra amulet ( protection earth +20%, fire -10%).
Goo Shell 0 You see a goo shell (Arm: 12, protection earth +2%, fire -2%).
Spellbook of Vigilance 130 You see a spellbook of vigilance (Def: 20, magic level +3, protection earth +3%, fire -3%).
Fur Armor 50 You see a fur armor (Arm: 11, protection ice +5%, earth +5%).
Test Item 7 You see a test item (Range: 5, Atk: 78, Def: 2 +8, Hit: %6, magic level +1, sword fighting +2, club fighting +3, axe fighting +4, distance fighting +6, shield fighting +7, fist fighting +5, speed +8, critical hit chance +1%, critical extra damage +1%, hit points leech chance +1%, hit points leech amount +1%, mana leech chance +1%, mana leech amount +1%, protection fire +1%, ice +2%, earth +3%, death +4%, holy +5%, energy +7%, physical +9%, drowing +6%).
Earthheart Cuirass 200 You see an earthheart cuirass (Arm: 18, sword fighting +4, protection earth +8%, fire -8%).
Earthheart Hauberk 200 You see an earthheart hauberk (Arm: 18, axe fighting +4, protection earth +8%, fire -8%).
Earthheart Platemail 200 You see an earthheart platemail (Arm: 18, club fighting +4, protection earth +8%, fire -8%).
Earthmind Raiment 200 You see an earthmind raiment (Arm: 15, magic level +4, protection earth +8%, fire -8%).
Earthsoul Tabard 200 You see an earthsoul tabard (Arm: 18, distance fighting +4, protection earth +8%, fire -8%).
Enchanted Werewolf Amulet 0 You see an enchanted werewolf amulet (Arm: 2, protection physical +3%).
Enchanted Werewolf Helmet (Axe) 100 You see an enchanted werewolf helmet (Arm: 9, axe fighting +1, protection physical +4%).
Enchanted Werewolf Helmet (Club) 100 You see an enchanted werewolf helmet (Arm: 9, club fighting +1, protection physical +4%).
Enchanted Werewolf Helmet (Distance) 100 You see an enchanted werewolf helmet (Arm: 9, distance fighting +1, protection physical +4%).
Enchanted Werewolf Helmet (Magic) 100 You see an enchanted werewolf helmet (Arm: 9, magic level +1, protection physical +4%).
Enchanted Werewolf Helmet (Sword) 100 You see an enchanted werewolf helmet (Arm: 9, sword fighting +1, protection physical +4%).
Collar of Red Plasma 150 You see a collar of red plasma (sword fighting +4, club fighting +4, axe fighting +4, protection physical +5%).
Ring of Red Plasma 100 You see a ring of red plasma (sword fighting +3, club fighting +3, axe fighting +3, protection physical +3%).
Swan Feather Cloak 60 You see a swan feather cloak (Arm: 12, speed +10, protection earth +12%, energy +12%).
Wooden Spellbook 80 You see a wooden spellbook (Def: 16, magic level +2, protection earth +5%).
Foxtail Amulet 100 You see a foxtail amulet (Arm: 2, protection physical +5%).
Gnome Shield 200 You see a gnome shield (Def: 38, shield fighting +2, protection energy +8%, physical +6%, ice -2%).
Falcon Coif 300 You see a falcon coif (Arm: 10, distance fighting +2, shield fighting +2, protection fire +10%, physical +3%).
Falcon Escutcheon 300 You see a falcon escutcheon (Def: 40, protection fire +15%, physical +7%).
Falcon Greaves 300 You see a falcon greaves (Arm: 10, sword fighting +3, club fighting +3, axe fighting +3, distance fighting +3, protection ice +7%, physical +7%).
Falcon Longsword 300 You see a falcon longsword (Atk: 54, Def: 34, sword fighting +4, protection earth +10%).
Falcon Plate 300 You see a falcon plate (Arm: 18, shield fighting +4, protection physical +12%).
Falcon Shield 300 You see a falcon shield (Def: 39, protection fire +10%, physical +6%).
Rotten Demonbone 80 You see a rotten demonbone (Atk: 46, Def: 40, protection earth +3%).
Enchanted Pendulet 180 You see an enchanted pendulet (Arm: 2, distance fighting +3, protection energy +18%, physical +5%).
Living Vine Bow 180 You see a living vine bow (Range: 6, Atk: 6, Hit: %4, distance fighting +1, protection earth +4%).
Living Armor 180 You see a living armor (Arm: 13, magic level +2, protection earth +12%, fire -5%).
Pair of Dreamwalkers 180 You see a pair of dreamwalkers (Arm: 2, magic level +1, protection earth +8%).
Brain in a Jar 180 You see a brain in a jar (Def: 19, magic level +3, protection earth +7%).
Enchanted Sleep Shawl 180 You see an enchanted sleep shawl (Arm: 3, distance fighting +3, protection earth +24%, physical +7%).
Shoulder Plate 180 You see a shoulder plate (Arm: 26, magic level +3, protection earth +6%, physical +2%).
Rainbow Necklace 220 You see a rainbow necklace (Arm: 2, protection fire +6%, physical +3%, ice -5%).
Bear Skin 230 You see a bear skin (Arm: 16, magic level +4, protection earth +11%, fire -2%).
Cobra Boots 220 You see a cobra boots (Arm: 3, speed +10, protection physical +6%).
Cobra Hood 270 You see a cobra hood (Arm: 9, sword fighting +1, club fighting +1, axe fighting +1, protection physical +5%).
Winged Boots 220 You see a winged boots (Arm: 2, distance fighting +1, speed +15, protection earth +7%).
Terra Helmet 230 You see a terra helmet (Arm: 9, sword fighting +2, club fighting +2, axe fighting +2, protection earth +5%, physical +5%).
Enchanted Theurgic Amulet 220 You see an enchanted theurgic amulet (Arm: 2, magic level +3, protection earth +14%, physical +3%).
Fabulous Legs 225 You see a fabulous legs (Arm: 9, sword fighting +2, club fighting +2, axe fighting +2, distance fighting +2, protection fire +2%, physical +4%).
Ghost Chestplate 230 You see a ghost chestplate (Arm: 17, distance fighting +2, protection physical +3%).
Ring of Souls 200 You see a ring of souls ( protection death +7%, physical +2%).
Rainbow Amulet 220 You see a rainbow amulet (Arm: 3, protection fire +6%, physical +5%, ice -10%).
alekys
0
By alekys on 19 May 2017, 14:49 - 11.30

The Lizard Chosen was introduced to the game with the Christmas update 8.54 (2009) with Zao and is a favorite of low level Paladins. Usually at around levels 80-129 when the task for this creature is available in the "Killing in the Name of..." quest is available, Paladins will hunt them a lot, because of how easily they are killed with the use of . Fire Wall Rune and Energy Wall Rune and how much experience, as well as rares they drop. These creatures are the #1 place for Paladins looking to make profit (and good experience) before they can confidently hunt the Ghastly Dragon .

To finish the task, given to you by Grizzly Adams , you have to kill 800 High Class Lizards. The monsters that are included in this category are the following:

The rewards for finishing this task are the following:

30'000 experience

3 task points in the "Killing in the Name of..." Quest

The possibility to kill Fazzrah who can be accessed by entering the boss portal in the Muggy Plains. While this boss only drops three Zaoan rares, the Zaoan Shoes , Zaoan Legs , Zaoan Armor , they have a much higher chance to drop from Fazzrah than your average lizard.

Zzztill Zzztanding!

---

A general tip for players who are unfamiliar with the wall runes, it is important to know that the Energy Wall Rune produces a longer wall than the Fire Wall Rune . They create a 7x1 and a 5x1 wall respectively. On the same note, the Fire Wall Rune stays and blocks monsters for 5 min. 48 seconds, while the Energy Wall Rune only blocks monsters for 1 min. 38 seconds. I always carry both types of walls and use them accordingly.
Sequela
0
By Sequela on 16 Nov 2016, 16:18 - 10.97

The boss of this creature is The Voice of Ruin and can be found in Corruption Hole (northwest of the muggy plains access by Farmine)

Glex
0
By Glex on 07 Jul 2016, 17:41

implemented in christmans update 2009. located at Fire Dragon Dojo, Corruption Hole, Razzachai, and temple of equilibrium

on 22 Jul 2016, 05:21
on 02 Jul 2019, 11:59

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