Lizard Sentinel

265 hp 110 exp Experience boosts
  • Premium exp. 165 Exp.
    • + Shared exp. 30% (2 vocs) - 107.25 Exp.
    • + Shared exp. 60% (3 vocs) - 88 Exp.
    • + Shared exp. 100% (4 vocs) - 82.5 Exp.
  • Premium exp + vocher 247.5 Exp.
    • + Shared exp. 30% (2 vocs) - 160.875 Exp.
    • + Shared exp. 60% (3 vocs) - 132 Exp.
    • + Shared exp. 100% (4 vocs) - 123.75 Exp.
  • Happy Hour (50%) + Voucher (50%) + Exp boost (50%) 371.25 Exp.
    • + Shared exp. 30% (2 vocs) - 241.3125 Exp.
    • + Shared exp. 60% (3 vocs) - 198 Exp.
    • + Shared exp. 100% (4 vocs) - 185.625 Exp.
  • + Shared exp. 30% (2 vocs) - 71.5 Exp.
  • + Shared exp. 60% (3 vocs) - 58.666666666667 Exp.
  • + Shared exp. 100% (4 vocs) - 55 Exp.
Vulnerability
Attacks
Fire
+10%
Earth
Immune
Death
0%
Holy
0%
Ice
-20%
Energy
-10%
Physical
0%
Drown
0%
Healing
0%
Paralyze
Impossible
Attack type: Close Attack list:
Melee (0-45) Spears (0-70)
Life Drain
Mana Drain
Negative effects:
Behaviour and Abilities
Additional information
Speed 90 Armor 17
Use haste Retargets
Become invisible Pushable
Detects invisibility Push objects
Spawn can be blocked Run on low HP
Walks on fields:
Energy:
Earth:
Fire:
Summonable
Convinceable (560 Mana)
Illusionable
Skinnable Lizard Leather Weight: 0.50 oz. Stackable: till 100 Created in patch: 7.8 (Liberty Bay) Lizard Leather
Created in patch 7.5 (Port Hope)
Bestiary
Charms' Reward 15
Kills to unlock 25/250/500
Difficulty Easy
Ocurrence Common
Tibia Category Reptile
Sounds:
  • Tssss!
Creature description

Even the lizard people of the lowest caste follow some kind of spiritual path. Lizard Sentinels form a kind of temple guard rather than an army. Following the orders of Templars and snakecharmers, they work, fight and die for the welfare of the lizard race. Bred and raised for this purpose, only the Lizard Sentinels seem to have an almost steady supply for their troops whose strength lies in their numbers. They are rather distance than melee fighters and they try to shun close combat which seems to be a privilege of the Templars. If Lizard Sentinels are forced to fight eye to eye, they defend themselves almost reluctantly as if they were even in the face of death trying to avoid breaking any taboo.

Related Guides
Related Quests
Name Drop chance
Gold Coin Gold Coin Common
Spear Spear Uncommon
Chain Armor Chain Armor Uncommon
Scale Armor Scale Armor Uncommon
Lizard Leather Lizard Leather Semi-Rare
Obsidian Lance Obsidian Lance Semi-Rare
Halberd Halberd Semi-Rare
Health Potion Health Potion Semi-Rare
Hunting Spear Hunting Spear Semi-Rare
Lizard Scale Lizard Scale Semi-Rare
Small Diamond Small Diamond Very Rare
Sentinel Shield Sentinel Shield Very Rare
Sequela
0
By Sequela on 13 Dec 2016, 13:54 - 11.02 (Winter Update 2016)

They can be found at:

The City of Chor Lizards, as well as North Town, Forbidden Temple (Ankrahmun), Foreigner Quarter (Yalahar access), Zzaion (Zao Steppe accessed by Farmine).

They make a rare and large invasion southeast of Tiquanda occurs very close to the Medusa Tower and its surroundings. It comes accompanied by Serpent Spawn 3000 hp 3050 exp Not possible to summon Not possible to convince Fire +10% Earth Immune Death 0% Holy 0% Ice -20% Energy +10% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.6 Attack type: Close Use haste Run on low HP Push objects Spawn can be blocked Walks on fields: poison Negative effects: paralise Serpent Spawn Lizard Snakecharmer 325 hp 210 exp Possible to transform into Not possible to summon Not possible to convince Fire +10% Earth Immune Death 0% Holy 0% Ice -20% Energy -20% Physical +10% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Skinnable: Lizard Snakecharmer Created in patch: 7.5 (Port Hope) Attack type: Distance Become invisible Push objects Spawn can be blocked Walks on fields: poison Negative effects: poisoned Lizard Snakecharmer Lizard Templar 410 hp 155 exp Not possible to summon Not possible to convince Fire +10% Earth Immune Death 0% Holy 0% Ice -10% Energy -20% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Skinnable: Lizard Templar Created in patch: 7.5 (Port Hope) Attack type: Close Push objects Spawn can be blocked Walks on fields: poison Lizard Templar and manifests itself when the messages mentioned below appear:

1: The lizards of Chor are amassing an army to take over the southern jungle!

2: The army of the lizardmen is growing!

3: The lizard army is on its march to Port Hope. The southern jungle is no longer safe!

4: The lizard army is marching closer and closer to Port Hope! Beware!

5: The army of the lizards is dangerously close to Port Hope! Fight them back for the sake of humanity!

6: The serpent god may send one of his children to show his wrath!

7: Beware of the serpent god's wrath!

Sequela
0
By Sequela on 16 Nov 2016, 16:32 - 10.97

It makes rare invasions in Tiquanda (Port Hope) where it is possible to obtain Silver Raid Token Weight: 1.00 oz. Stackable: till 100 Created in patch: 10.1 Silver Raid Token , along with Lizard Templar 410 hp 155 exp Not possible to summon Not possible to convince Fire +10% Earth Immune Death 0% Holy 0% Ice -10% Energy -20% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Skinnable: Lizard Templar Created in patch: 7.5 (Port Hope) Attack type: Close Push objects Spawn can be blocked Walks on fields: poison Lizard Templar and Lizard Snakecharmer 325 hp 210 exp Possible to transform into Not possible to summon Not possible to convince Fire +10% Earth Immune Death 0% Holy 0% Ice -20% Energy -20% Physical +10% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Skinnable: Lizard Snakecharmer Created in patch: 7.5 (Port Hope) Attack type: Distance Become invisible Push objects Spawn can be blocked Walks on fields: poison Negative effects: poisoned Lizard Snakecharmer with messages:

1. "Lizards seem to attack Port Hope from Chor."

2. "Lizards are advancing to Port Hope from Chor."

Glex
0
By Glex on 07 Jul 2016, 17:58

you can skin this monster with Obsidian Knife Sharp and light, this is a useful tool for tanners, doctors and assassins. Weight: 1.00 oz. Created in patch: 7.8 (Liberty Bay) Obsidian Knife to get Lizard Leather Weight: 0.50 oz. Stackable: till 100 Created in patch: 7.8 (Liberty Bay) Lizard Leather , also this monster is located at Chor, Zzaion and Foreigner Quarter.

on 11 May 2016, 06:11
on 25 Jan 2018, 13:19
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