Contribution
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Corpse

Mutated Bat

900 hp 615 exp Experience boosts
  • Premium exp. 922.5 Exp.
    • + Shared exp. 30% (2 vocs) - 599.625 Exp.
    • + Shared exp. 60% (3 vocs) - 492 Exp.
    • + Shared exp. 100% (4 vocs) - 461.25 Exp.
  • + Shared exp. 30% (2 vocs) - 399.75 Exp.
  • + Shared exp. 60% (3 vocs) - 328 Exp.
  • + Shared exp. 100% (4 vocs) - 307.5 Exp.
Vulnerability
Fire
0%
Earth
Immune
Death
Immune
Holy
0%
Ice
0%
Energy
0%
Physical
0%
Drown
0%
Healing
0%
Paralyze
Possible
Attacks
Attack type: Close Attack list:
Melee (0-170) Musical Bomb (30-90)
Musical Wave (13 per turn) Poison Wave (12 per turn)
Poison Shot (70-180)
Life Drain
Mana Drain
Negative effects:
  • Poisoned
Behaviour and Abilities
Speed 93 Armor 19
Use haste Retargets
Become invisible Pushable
Detects invisibility Push objects
Spawn can be blocked Run on low HP
Walks on fields:
Energy:
Earth:
Fire:
Additional information
Summonable
Convinceable
Illusionable
Skinnable
Created in patch 8.4 (Yalahar)
Bestiary
Charms' Reward 25
Kills to unlock 50/500/1000
Difficulty Medium
Occurrence Common
Tibia Category Mammal
Sounds:
  • Shriiiiiek
Creature description

Modern scientists found out that the common bat has the inherent power of transformation. For this reason, bat blood is high-priced among alchemists and probably also explains the bats connection to vampires in some way. Due to certain influences by contaminated food or magical radiation, some bats transformed into horrible beasts. These beasts are well-known as Mutated Bats. Unlike intended mutations that origin from experiments, the mutation of bats seem to happen rather spontaneous.

Mutated Bats seem to lack the fertility of other mutated species as it is was never heard that they brought up offspring. The transformation into a giant-sized mutated bat seems to put some strain on the bats, turning them incredibly aggressive. Only the company of other Mutated Bats seems to calm them a little. Lonely Mutated Bats can become so aggressive that they attack their own shadow until they die of exhaustion.

In certain areas with a high magical contamination, the Mutated Bat has become a dangerous plague. Swarms of those bats have killed whole small villages in a single night. Moving only in the darkness, they devastate the land like a swarm of locusts until they are stopped by military or brave heroes.

As it is rather easy to create Mutated Bats on purpose, scholars of magic or alchemy often use them as watchdogs or tools of vengeance. Their aggressive and destructive nature makes such endeavours dangerous at best, and not few lost control of their vicious pet in a rather inconvenient moment.

Related Guides
Related Quests
Name City Mage Level recommended Knight Level recommended Paladin Level recommended Loot
Arena Quarter Yalahar 50 50 60 50 k/h
Cemetery Quarter - Underground Yalahar 80 70 70 0 k/h
Corruption Hole Farmine 150 105 100 250 k/h
Middle Spike Kazordoon 80 80 80 50 k/h
Muggy Plains - Mutated Tigers & Bats Farmine 50 50 50 25 k/h
Plantations Farmine 150 150 150 100 k/h
Souleater Mountain Farmine 130 120 130 100 k/h
Vengoth - Castle Yalahar 95 90 90 0 k/h
Name Drop chance
Snowball Snowball Only during event
Party Trumpet Party Trumpet Only during event
Party Hat Party Hat Only during event
Fireworks Rocket Fireworks Rocket Only during event
Bunch of Winterberries Bunch of Winterberries Only during event
Envelope From the Wizards Envelope From the Wizards Only during event
Gold Coin Gold Coin Common
Rusted Armor Rusted Armor Uncommon
Obsidian Lance Obsidian Lance Uncommon
Battle Shield Battle Shield Uncommon
Bat Wing Bat Wing Semi-Rare
Star Herb Star Herb Semi-Rare
Mutated Bat Ear Mutated Bat Ear Semi-Rare
Energy Ring Energy Ring Rare
Black Pearl Black Pearl Rare
Small Amethyst Small Amethyst Rare
Black Shield Black Shield Very Rare
Batwing Hat Batwing Hat Very Rare
Mercenary Sword Mercenary Sword Very Rare
Name
Vampires
Level Knight Paladin Sorcerer Druid
Ornate Shield 130 You see an ornate shield (Def: 36, protection physical +5%).
Prismatic Shield 150 You see a prismatic shield (Def: 37, shield fighting +2, protection physical +4%).
Dark Lord's Cape 65 You see a dark lord's cape (Arm: 11, protection death +8%, holy -8%).
Depth Lorica 150 You see a depth lorica (Arm: 16, distance fighting +3, protection death +5%).
Divine Plate 75 You see a divine plate (Arm: 13, protection death +10%, holy -10%).
Dwarven Armor 0 You see a dwarven armor (Arm: 10, protection physical +5%).
Earthborn Titan Armor 100 You see an earthborn titan armor (Arm: 15, axe fighting +2, protection earth +5%, fire -5%).
Gill Coat 150 You see a gill coat (Arm: 12, magic level +1, protection earth +10%, fire -10%).
Greenwood Coat 75 You see a greenwood coat (Arm: 12, protection earth +12%, fire -12%).
Ornate Chestplate 200 You see an ornate chestplate (Arm: 16, shield fighting +3, protection physical +8%).
Prismatic Armor 120 You see a prismatic armor (Arm: 15, speed +15, protection physical +5%).
Robe of the Underworld 100 You see a robe of the underworld (Arm: 12, protection death +12%, holy -12%).
Royal Draken Mail 100 You see a royal draken mail (Arm: 16, shield fighting +3, protection physical +5%).
Skullcracker Armor 85 You see a skullcracker armor (Arm: 14, protection death +5%, holy -5%).
Summer Dress 0 You see a summer dress ( protection death +5%).
Swamplair Armor 60 You see a swamplair armor (Arm: 13, protection earth +3%, fire -3%).
Terra Mantle 50 You see a terra mantle (Arm: 11, protection earth +8%, fire -8%).
Witchhunter's Coat 50 You see a witchhunter's coat (Arm: 11, protection death +2%, holy -2%).
Yalahari Armor 80 You see a yalahari armor (Arm: 16, protection death +3%).
Dwarven Legs 0 You see a dwarven legs (Arm: 7, protection physical +3%).
Gill Legs 150 You see a gill legs (Atk: 7, magic level +1, protection earth +8%, fire -8%).
Ornate Legs 185 You see an ornate legs (Arm: 8, protection physical +5%).
Prismatic Boots 150 You see a prismatic boots (Arm: 3, speed +15, protection death +3%).
Prismatic Legs 150 You see a prismatic legs (Arm: 8, distance fighting +2, protection physical +3%).
Terra Legs 40 You see a terra legs (Arm: 8, protection earth +6%, fire -6%).
Yalahari Leg Piece 80 You see a yalahari leg piece (Arm: 8, protection death +5%).
Zaoan Legs 0 You see a zaoan legs (Arm: 8, protection physical +2%).
Depth Calcei 150 You see a depth calcei (Arm: 3, speed -5, protection physical +5%).
Guardian Boots 70 You see a guardian boots (Arm: 3, protection physical +2%, holy -2%).
Terra Boots 35 You see a terra boots (Arm: 2, protection earth +5%, fire -5%).
Cobra Crown 0 You see a cobra crown (Arm: 3, magic level +2, protection earth +5%, fire -5%).
Depth Galea 150 You see a depth galea (Arm: 8, protection drowing +100%).
Dwarven Helmet 0 You see a dwarven helmet (Arm: 6, protection physical +2%).
Elite Draken Helmet 100 You see an elite draken helmet (Arm: 9, protection death +3%).
Gill Gugel 150 You see a gill gugel (Arm: 5, magic level +2, protection earth +6%, fire -6%).
Helmet of the Deep 0 You see a helmet of the deep (Arm: 2, protection drowing +100%).
Prismatic Helmet 150 You see a prismatic helmet (Arm: 9, shield fighting +1, protection physical +5%).
Terra Hood 0 You see a terra hood (Arm: 5, protection earth +4%, fire -5%).
Zaoan Helmet 0 You see a zaoan helmet (Arm: 9, protection physical +5%).
Rubber Cap 70 You see a rubber cap (Arm: 5, magic level +1, protection earth +3%, fire -3%).
Glooth Blade 75 You see a glooth blade (Atk: 39, Def: 1, protection earth +26%).
Glooth Amulet 75 You see a glooth amulet ( protection fire +10%, ice +10%, earth +10%, death +10%, holy +10%, energy +10%, physical +10%).
Glooth Cape 40 You see a glooth cape (Arm: 9, protection earth +5%, fire -5%).
Metal Spats 50 You see a metal spats (Arm: 1, protection physical +1%).
Crude Umbral Spellbook 75 You see a crude umbral spellbook (Def: 14, magic level +1, protection fire +2%, ice +2%, earth +2%, energy +2%).
Umbral Spellbook 150 You see an umbral spellbook (Def: 16, magic level +2, protection fire +3%, ice +3%, earth +3%, energy +3%).
Umbral Master Spellbook 250 You see an umbral master spellbook (Def: 20, magic level +4, protection fire +5%, ice +5%, earth +5%, energy +5%).
Death Ring 0 You see a death ring (Arm: 1, shield fighting -10, protection death +5%).
Might Ring 0 You see a might ring ( protection fire +20%, ice +20%, earth +20%, death +20%, holy +20%, energy +20%, physical +20%).
Prismatic Ring 120 You see a prismatic ring ( protection energy +8%, physical +10%).
Bonfire Amulet 0 You see a bonfire amulet ( protection fire +40%, physical +60%).
Elven Amulet 0 You see an elven amulet ( protection fire +5%, ice +5%, earth +5%, death +5%, holy +5%, energy +5%, physical +5%).
Gill Necklace 150 You see a gill necklace ( protection earth +10%, physical +15%).
Koshei's Ancient Amulet 0 You see a koshei's ancient amulet ( protection death +8%, holy -50%).
Leviathan's Amulet 80 You see a leviathan's amulet ( protection ice +40%, physical +60%).
Prismatic Necklace 150 You see a prismatic necklace ( protection energy +15%, physical +10%).
Protection Amulet 0 You see a protection amulet ( protection physical +6%).
Sacred Tree Amulet 80 You see a sacred tree amulet ( protection earth +40%, physical +60%).
Shockwave Amulet 80 You see a shockwave amulet ( protection energy +40%, physical +60%).
Silver Amulet 0 You see a silver amulet ( protection earth +10%).
Stone Skin Amulet 0 You see a stone skin amulet ( protection death +80%, physical +80%).
Terra Amulet 60 You see a terra amulet ( protection earth +20%, fire -10%).
Goo Shell 0 You see a goo shell (Arm: 12, protection earth +2%, fire -2%).
Spellbook of Ancient Arcana 150 You see a spellbook of ancient arcana (Def: 19, magic level +4, protection death +5%).
Spellbook of Vigilance 130 You see a spellbook of vigilance (Def: 20, magic level +3, protection earth +3%, fire -3%).
Fur Armor 50 You see a fur armor (Arm: 11, protection ice +5%, earth +5%).
Test Item 7 You see a test item (Range: 5, Atk: 78, Def: 2 +8, Hit: %6, magic level +1, sword fighting +2, club fighting +3, axe fighting +4, distance fighting +6, shield fighting +7, fist fighting +5, speed +8, critical hit chance +1%, critical extra damage +1%, hit points leech chance +1%, hit points leech amount +1%, mana leech chance +1%, mana leech amount +1%, protection fire +1%, ice +2%, earth +3%, death +4%, holy +5%, energy +7%, physical +9%, drowing +6%).
Shroud of Despair 150 You see a shroud of despair (Arm: 7, protection death +3%).
Earthheart Cuirass 200 You see an earthheart cuirass (Arm: 18, sword fighting +4, protection earth +8%, fire -8%).
Earthheart Hauberk 200 You see an earthheart hauberk (Arm: 18, axe fighting +4, protection earth +8%, fire -8%).
Earthheart Platemail 200 You see an earthheart platemail (Arm: 18, club fighting +4, protection earth +8%, fire -8%).
Earthmind Raiment 200 You see an earthmind raiment (Arm: 15, magic level +4, protection earth +8%, fire -8%).
Earthsoul Tabard 200 You see an earthsoul tabard (Arm: 18, distance fighting +4, protection earth +8%, fire -8%).
Onyx Pendant 60 You see an onyx pendant (Arm: 2, protection death +2%).
Enchanted Werewolf Amulet 0 You see an enchanted werewolf amulet (Arm: 2, protection physical +3%).
Enchanted Werewolf Helmet (Axe) 100 You see an enchanted werewolf helmet (Arm: 9, axe fighting +1, protection physical +4%).
Enchanted Werewolf Helmet (Club) 100 You see an enchanted werewolf helmet (Arm: 9, club fighting +1, protection physical +4%).
Enchanted Werewolf Helmet (Distance) 100 You see an enchanted werewolf helmet (Arm: 9, distance fighting +1, protection physical +4%).
Enchanted Werewolf Helmet (Magic) 100 You see an enchanted werewolf helmet (Arm: 9, magic level +1, protection physical +4%).
Enchanted Werewolf Helmet (Sword) 100 You see an enchanted werewolf helmet (Arm: 9, sword fighting +1, protection physical +4%).
Collar of Red Plasma 150 You see a collar of red plasma (sword fighting +4, club fighting +4, axe fighting +4, protection physical +5%).
Ring of Red Plasma 100 You see a ring of red plasma (sword fighting +3, club fighting +3, axe fighting +3, protection physical +3%).
Swan Feather Cloak 60 You see a swan feather cloak (Arm: 12, speed +10, protection earth +12%, energy +12%).
Moon Mirror 0 You see a moon mirror ( protection death +5%).
Butterfly Ring 50 You see a butterfly ring (Arm: 2, protection death +3%).
Wooden Spellbook 80 You see a wooden spellbook (Def: 16, magic level +2, protection earth +5%).
Foxtail Amulet 100 You see a foxtail amulet (Arm: 2, protection physical +5%).
Gnome Shield 200 You see a gnome shield (Def: 38, shield fighting +2, protection energy +8%, physical +6%, ice -2%).
Falcon Coif 300 You see a falcon coif (Arm: 10, distance fighting +2, shield fighting +2, protection fire +10%, physical +3%).
Falcon Escutcheon 300 You see a falcon escutcheon (Def: 40, protection fire +15%, physical +7%).
Falcon Greaves 300 You see a falcon greaves (Arm: 10, sword fighting +3, club fighting +3, axe fighting +3, distance fighting +3, protection ice +7%, physical +7%).
Falcon Longsword 300 You see a falcon longsword (Atk: 54, Def: 34, sword fighting +4, protection earth +10%).
Falcon Plate 300 You see a falcon plate (Arm: 18, shield fighting +4, protection physical +12%).
Falcon Shield 300 You see a falcon shield (Def: 39, protection fire +10%, physical +6%).
Unliving Demonbone 80 You see an unliving demonbone (Atk: 46, Def: 40, protection death +3%).
Rotten Demonbone 80 You see a rotten demonbone (Atk: 46, Def: 40, protection earth +3%).
Enchanted Pendulet 180 You see an enchanted pendulet (Arm: 2, distance fighting +3, protection energy +18%, physical +5%).
Living Vine Bow 180 You see a living vine bow (Range: 6, Atk: 6, Hit: %4, distance fighting +1, protection earth +4%).
Living Armor 180 You see a living armor (Arm: 13, magic level +2, protection earth +12%, fire -5%).
Pair of Dreamwalkers 180 You see a pair of dreamwalkers (Arm: 2, magic level +1, protection earth +8%).
Brain in a Jar 180 You see a brain in a jar (Def: 19, magic level +3, protection earth +7%).
Enchanted Sleep Shawl 180 You see an enchanted sleep shawl (Arm: 3, distance fighting +3, protection earth +24%, physical +7%).
Shoulder Plate 180 You see a shoulder plate (Arm: 26, magic level +3, protection earth +6%, physical +2%).
Rainbow Necklace 220 You see a rainbow necklace (Arm: 2, protection fire +6%, physical +3%, ice -5%).
Bear Skin 230 You see a bear skin (Arm: 16, magic level +4, protection earth +11%, fire -2%).
Bow of Cataclysm 270 You see a bow of cataclysm (Range: 6, Atk: 6, Hit: %4, distance fighting +2, protection death +4%).
Cobra Boots 220 You see a cobra boots (Arm: 3, speed +10, protection physical +6%).
Cobra Hood 270 You see a cobra hood (Arm: 9, sword fighting +1, club fighting +1, axe fighting +1, protection physical +5%).
Galea Mortis 220 You see a galea mortis (Arm: 7, magic level +2, protection death +6%, holy -3%).
Winged Boots 220 You see a winged boots (Arm: 2, distance fighting +1, speed +15, protection earth +7%).
The Cobra Amulet 250 You see a the cobra amulet (Arm: 4, protection death +9%).
Terra Helmet 230 You see a terra helmet (Arm: 9, sword fighting +2, club fighting +2, axe fighting +2, protection earth +5%, physical +5%).
Toga Mortis 220 You see a toga mortis (Arm: 16, magic level +4, protection death +6%).
Enchanted Theurgic Amulet 220 You see an enchanted theurgic amulet (Arm: 2, magic level +3, protection earth +14%, physical +3%).
Fabulous Legs 225 You see a fabulous legs (Arm: 9, sword fighting +2, club fighting +2, axe fighting +2, distance fighting +2, protection fire +2%, physical +4%).
Ghost Chestplate 230 You see a ghost chestplate (Arm: 17, distance fighting +2, protection physical +3%).
Burial Shroud 0 You see a burial shroud ( protection death +5%).
Ring of Souls 200 You see a ring of souls ( protection death +7%, physical +2%).
Rainbow Amulet 220 You see a rainbow amulet (Arm: 3, protection fire +6%, physical +5%, ice -10%).
Soulpiercer 400 You see a soulpiercer (Range: 6, Atk: 9, Hit: %6, distance fighting +4, critical hit chance +10%, critical extra damage +10%, protection death +7%).
Soultainter 400 You see a soultainter (Range: 6, magic level +5, critical hit chance +10%, critical extra damage +10%, protection death +12%).
Soulshanks 400 You see a soulshanks (Arm: 10, magic level +3, protection death +10%).
Soulshell 400 You see a soulshell (Arm: 18, distance fighting +4, protection fire +15%, physical +3%).
Soulmantel 400 You see a soulmantel (Arm: 17, magic level +4, protection physical +4%).
Soulshroud 400 You see a soulshroud (Arm: 17, magic level +4, protection death +10%).
Pair of Soulwalkers 400 You see a pair of soulwalkers (Arm: 4, sword fighting +1, club fighting +1, axe fighting +1, speed +15, protection fire +5%, physical +7%).
Pair of Soulstalkers 400 You see a pair of soulstalkers (Arm: 3, distance fighting +1, speed +20, protection physical +5%).
Soulbastion 400 You see a soulbastion (Def: 42, protection death +10%, physical +10%).
Lion Spellbook 220 You see a lion spellbook (Def: 20, magic level +4, protection ice +7%, physical +3%).
Lion Shield 250 You see a lion shield (Def: 39, protection earth +10%, physical +7%).
Lion Spangenhelm 230 You see a lion spangenhelm (Arm: 7, distance fighting +2, protection earth +5%, physical +3%).
Lion Plate 270 You see a lion plate (Arm: 17, sword fighting +3, club fighting +3, axe fighting +3, protection physical +6%).
Lion Amulet 230 You see a lion amulet (Arm: 3, protection ice +7%, physical +3%).
Oriibz
0
By Oriibz on 28 Aug 2016, 23:34

In some events can loot: Envelope From the Wizards (For The Colours of Magic) and Bunch of Winterberries (For Annual Autumn Vintage).

Kuray
0
By Kuray on 22 Jul 2016, 07:41

They can be found in these places: Vengoth, Vengoth Castle, Alchemist Quarter, Arena and Zoo Quarter, Cemetery Quarter (all these places in the city of yalahar), in Razzachai, in Farmine and in the spike task.

Sahery
0
By Sahery on 13 Jun 2016, 07:18

You can talk to the Grizzly Adams and ask task of Mutated Bat , you need to kill 400 to kill the boss " Bruise Payne " and get the achievement Kapow! , and you get 20,000 reward experience and 7.000 Gold Coin and 2 points.

on 06 Apr 2016, 17:48
on 21 Jul 2016, 03:14
on 24 Jan 2016, 02:26

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