|Melee (0-30)||Fireball (60-90)|
|Heavy Magic Missile (15-45)||Poison Field ()|
|Detects invisibility||Push objects|
|Spawn can be blocked||Run on low HP|
Walks on fields:
|Created in patch||7.5 (Port Hope)|
|Kills to unlock||25/250/500|
Even a few of the ape people are able to command some kind of strange magic. It is hard to say which role the Merlkins play in the ape society, but they are probably described best as some kind of primitive witch doctors. It is another mystery how those primitives were able to develop any kind of magic at all, but considering the fact that those apes raid the human settlements to steal their tools, it is very likely that they have also stolen their knowledge about magic. Their ability to wield magic hints at a greater intelligence than that of their cousins with whom they seem to live in an uneasy peace. Animosities between the different breeds have been reported, so it is unlikely that the Merlkin are a kind of elite among the apes. Still they work together with the other ape races and their strange magic combined with the skills of the others form very effective attack forces.
|Magic Light Wand||Semi-Rare|
|Wand of Decay||Rare|
|Small Amethyst||Very Rare|
|Banana Staff||Very Rare|
|Name||Level required||Level recommended|
|A Father's Burden Quest||0||50|
|Killing in the Name of... Quest||0||0|
|The Ape City Quest||0||130|
|The Explorer Society Quest||0||100|
|What a Foolish Quest||40||40|
|The Curse Spreads Quest||0||0|
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