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Slime

150 hp 160 exp Experience boosts
  • Premium exp. 240 Exp.
    • + Shared exp. 30% (2 vocs) - 156 Exp.
    • + Shared exp. 60% (3 vocs) - 128 Exp.
    • + Shared exp. 100% (4 vocs) - 120 Exp.
  • + Shared exp. 30% (2 vocs) - 104 Exp.
  • + Shared exp. 60% (3 vocs) - 85.333333333333 Exp.
  • + Shared exp. 100% (4 vocs) - 80 Exp.
Vulnerability
Fire
+10%
Earth
Immune
Death
0%
Holy
0%
Ice
-20%
Energy
+10%
Physical
0%
Drown
0%
Healing
0%
Paralyze
Possible
Attacks
Attack type: Close Attack list:
Melee (0-110)
Life Drain
Mana Drain
Behaviour and Abilities
Speed 60 Armor 3
Use haste Retargets
Become invisible Pushable
Detects invisibility Push objects
Spawn can be blocked Run on low HP
Walks on fields:
Energy:
Earth:
Fire:
Summons:
Additional information
Summonable
Convinceable
Illusionable
Skinnable
Created in patch < 6.0
Bestiary
Charms' Reward 15
Kills to unlock 25/250/500
Difficulty Easy
Occurrence Common
Tibia Category Slime
Sounds:
  • Blubb
Creature description

Slimes are not real creatures but very strange entities which occur in the dungeons of Tibia. They move by flowing rather than walking. Their favourite tactic is to enclose an enemy by separating and floating around him. Their attack is quite heavy, but their defence is weak. Upon their death, they turn into a cloud of poisonous gas that vanishes quickly into thin air.

Related Quests
Name City Mage Level recommended Knight Level recommended Paladin Level recommended Loot
Ab'Dendriel Slimes Cave Ab'Dendriel 20 20 13 0 k/h
Ancient Ruins Tomb - Floor 1 Ankrahmun 11 11 13 0 k/h
Ancient Ruins Tomb - Floor 3 Ankrahmun 60 50 50 0 k/h
Demon Skeleton Cave Ghosland Carlin 35 25 0 50 k/h
Draconia Ab'Dendriel 40 50 50 50 k/h
Factory Quarter - Surface Yalahar 35 35 30 0 k/h
Forbidden Lands Hydras Port Hope 100 70 80 100 k/h
Giant Spider Cave Carlin 50 38 35 50 k/h
Horestis Tomb Ankrahmun 50 75 60 50 k/h
Isle of the Kings Carlin 60 75 60 100 k/h
Medusa Tower Port Hope 200 200 200 250 k/h
Mountain Tomb Floor 3 Ankrahmun 60 50 50 0 k/h
Oasis Tomb - Floor 2 Ankrahmun 30 25 25 0 k/h
Oasis Tomb - Floor 3 Ankrahmun 60 50 50 0 k/h
Oasis Tomb - Floor 4 Ankrahmun 80 70 60 0 k/h
Peninsula Tomb - Floor 2 Ankrahmun 30 25 25 0 k/h
Peninsula Tomb - Floor 3 Ankrahmun 60 50 50 0 k/h
Shadow Tomb - Floor 1 Ankrahmun 20 20 20 0 k/h
Shadow Tomb - Floor 3 Ankrahmun 60 50 50 0 k/h
Shadow Tomb - Floor 4 Ankrahmun 80 80 80 0 k/h
Stone Tomb - Floor 2 Ankrahmun 30 25 25 0 k/h
Stone Tomb - Floor 3 Ankrahmun 60 50 50 0 k/h
Stone Tomb - Floor 4 Ankrahmun 80 80 65 0 k/h
Ulderek's Rock-Orc Fortress Venore 60 50 55 25 k/h
Vashresamun Tomb Ankrahmun 80 80 80 0 k/h
Vengoth - Surface Yalahar 50 40 40 0 k/h
White Flower Temple Thais 30 30 30 0 k/h
Name
Blobs
Level Knight Paladin Sorcerer Druid
Ornate Shield 130 You see an ornate shield (Def: 36, protection physical +5%).
Prismatic Shield 150 You see a prismatic shield (Def: 37, shield fighting +2, protection physical +4%).
Dwarven Armor 0 You see a dwarven armor (Arm: 10, protection physical +5%).
Ornate Chestplate 200 You see an ornate chestplate (Arm: 16, shield fighting +3, protection physical +8%).
Prismatic Armor 120 You see a prismatic armor (Arm: 15, speed +15, protection physical +5%).
Royal Draken Mail 100 You see a royal draken mail (Arm: 16, shield fighting +3, protection physical +5%).
Dwarven Legs 0 You see a dwarven legs (Arm: 7, protection physical +3%).
Ornate Legs 185 You see an ornate legs (Arm: 8, protection physical +5%).
Prismatic Legs 150 You see a prismatic legs (Arm: 8, distance fighting +2, protection physical +3%).
Zaoan Legs 0 You see a zaoan legs (Arm: 8, protection physical +2%).
Depth Calcei 150 You see a depth calcei (Arm: 3, speed -5, protection physical +5%).
Guardian Boots 70 You see a guardian boots (Arm: 3, protection physical +2%, holy -2%).
Dwarven Helmet 0 You see a dwarven helmet (Arm: 6, protection physical +2%).
Prismatic Helmet 150 You see a prismatic helmet (Arm: 9, shield fighting +1, protection physical +5%).
Zaoan Helmet 0 You see a zaoan helmet (Arm: 9, protection physical +5%).
Glooth Amulet 75 You see a glooth amulet ( protection fire +10%, ice +10%, earth +10%, death +10%, holy +10%, energy +10%, physical +10%).
Metal Spats 50 You see a metal spats (Arm: 1, protection physical +1%).
Might Ring 0 You see a might ring ( protection fire +20%, ice +20%, earth +20%, death +20%, holy +20%, energy +20%, physical +20%).
Prismatic Ring 120 You see a prismatic ring ( protection energy +8%, physical +10%).
Bonfire Amulet 0 You see a bonfire amulet ( protection fire +40%, physical +60%).
Elven Amulet 0 You see an elven amulet ( protection fire +5%, ice +5%, earth +5%, death +5%, holy +5%, energy +5%, physical +5%).
Gill Necklace 150 You see a gill necklace ( protection earth +10%, physical +15%).
Leviathan's Amulet 80 You see a leviathan's amulet ( protection ice +40%, physical +60%).
Prismatic Necklace 150 You see a prismatic necklace ( protection energy +15%, physical +10%).
Protection Amulet 0 You see a protection amulet ( protection physical +6%).
Sacred Tree Amulet 80 You see a sacred tree amulet ( protection earth +40%, physical +60%).
Shockwave Amulet 80 You see a shockwave amulet ( protection energy +40%, physical +60%).
Stone Skin Amulet 0 You see a stone skin amulet ( protection death +80%, physical +80%).
Test Item 7 You see a test item (Range: 5, Atk: 78, Def: 2 +8, Hit: %6, magic level +1, sword fighting +2, club fighting +3, axe fighting +4, distance fighting +6, shield fighting +7, fist fighting +5, speed +8, critical hit chance +1%, critical extra damage +1%, hit points leech chance +1%, hit points leech amount +1%, mana leech chance +1%, mana leech amount +1%, protection fire +1%, ice +2%, earth +3%, death +4%, holy +5%, energy +7%, physical +9%, drowing +6%).
Enchanted Werewolf Amulet 0 You see an enchanted werewolf amulet (Arm: 2, protection physical +3%).
Enchanted Werewolf Helmet (Axe) 100 You see an enchanted werewolf helmet (Arm: 9, axe fighting +1, protection physical +4%).
Enchanted Werewolf Helmet (Club) 100 You see an enchanted werewolf helmet (Arm: 9, club fighting +1, protection physical +4%).
Enchanted Werewolf Helmet (Distance) 100 You see an enchanted werewolf helmet (Arm: 9, distance fighting +1, protection physical +4%).
Enchanted Werewolf Helmet (Magic) 100 You see an enchanted werewolf helmet (Arm: 9, magic level +1, protection physical +4%).
Enchanted Werewolf Helmet (Sword) 100 You see an enchanted werewolf helmet (Arm: 9, sword fighting +1, protection physical +4%).
Collar of Red Plasma 150 You see a collar of red plasma (sword fighting +4, club fighting +4, axe fighting +4, protection physical +5%).
Ring of Red Plasma 100 You see a ring of red plasma (sword fighting +3, club fighting +3, axe fighting +3, protection physical +3%).
Foxtail Amulet 100 You see a foxtail amulet (Arm: 2, protection physical +5%).
Gnome Shield 200 You see a gnome shield (Def: 38, shield fighting +2, protection energy +8%, physical +6%, ice -2%).
Falcon Coif 300 You see a falcon coif (Arm: 10, distance fighting +2, shield fighting +2, protection fire +10%, physical +3%).
Falcon Escutcheon 300 You see a falcon escutcheon (Def: 40, protection fire +15%, physical +7%).
Falcon Greaves 300 You see a falcon greaves (Arm: 10, sword fighting +3, club fighting +3, axe fighting +3, distance fighting +3, protection ice +7%, physical +7%).
Falcon Plate 300 You see a falcon plate (Arm: 18, shield fighting +4, protection physical +12%).
Falcon Shield 300 You see a falcon shield (Def: 39, protection fire +10%, physical +6%).
Enchanted Pendulet 180 You see an enchanted pendulet (Arm: 2, distance fighting +3, protection energy +18%, physical +5%).
Enchanted Sleep Shawl 180 You see an enchanted sleep shawl (Arm: 3, distance fighting +3, protection earth +24%, physical +7%).
Shoulder Plate 180 You see a shoulder plate (Arm: 26, magic level +3, protection earth +6%, physical +2%).
Rainbow Necklace 220 You see a rainbow necklace (Arm: 2, protection fire +6%, physical +3%, ice -5%).
Cobra Boots 220 You see a cobra boots (Arm: 3, speed +10, protection physical +6%).
Cobra Hood 270 You see a cobra hood (Arm: 9, sword fighting +1, club fighting +1, axe fighting +1, protection physical +5%).
Terra Helmet 230 You see a terra helmet (Arm: 9, sword fighting +2, club fighting +2, axe fighting +2, protection earth +5%, physical +5%).
Enchanted Theurgic Amulet 220 You see an enchanted theurgic amulet (Arm: 2, magic level +3, protection earth +14%, physical +3%).
Fabulous Legs 225 You see a fabulous legs (Arm: 9, sword fighting +2, club fighting +2, axe fighting +2, distance fighting +2, protection fire +2%, physical +4%).
Ghost Chestplate 230 You see a ghost chestplate (Arm: 17, distance fighting +2, protection physical +3%).
Ring of Souls 200 You see a ring of souls ( protection death +7%, physical +2%).
Rainbow Amulet 220 You see a rainbow amulet (Arm: 3, protection fire +6%, physical +5%, ice -10%).
Soulshell 400 You see a soulshell (Arm: 18, distance fighting +4, protection fire +15%, physical +3%).
Soulmantel 400 You see a soulmantel (Arm: 17, magic level +4, protection physical +4%).
Pair of Soulwalkers 400 You see a pair of soulwalkers (Arm: 4, sword fighting +1, club fighting +1, axe fighting +1, speed +15, protection fire +5%, physical +7%).
Pair of Soulstalkers 400 You see a pair of soulstalkers (Arm: 3, distance fighting +1, speed +20, protection physical +5%).
Soulbastion 400 You see a soulbastion (Def: 42, protection death +10%, physical +10%).
Lion Spellbook 220 You see a lion spellbook (Def: 20, magic level +4, protection ice +7%, physical +3%).
Lion Shield 250 You see a lion shield (Def: 39, protection earth +10%, physical +7%).
Lion Spangenhelm 230 You see a lion spangenhelm (Arm: 7, distance fighting +2, protection earth +5%, physical +3%).
Lion Plate 270 You see a lion plate (Arm: 17, sword fighting +3, club fighting +3, axe fighting +3, protection physical +6%).
Lion Amulet 230 You see a lion amulet (Arm: 3, protection ice +7%, physical +3%).
Julious
0
By Julious on 30 Jun 2016, 03:39

This creatures can be used to train your skills.

EturnaLL Me
0
By EturnaLL Me on 24 Jan 2016, 12:12

A Slime never run in low health But tipically will summon more slimes to overpower enemies.

They can move items such as chair flowers or parcels.

on 28 Mar 2016, 01:38
on 30 Jun 2016, 03:39
on 15 Jan 2018, 10:59

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