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Forgotten Knowledge quest final boss: The Last Lore Keeper

Created by Tarmon Gai Don. on 29 Mar 2019, 11:44
Table of Contents
Getting started
The way there
Forgotten Knowledge Final Battle

Getting started

Before you even think of going to the final battle in the Forgotten Knowledge Quest you need to make sure you and your entire team are ready for it. We recommend the entire team to be at least level 400 to have a decent chance; ideally you'd go with the strongest possible team you can find on the server. This is nothing like the previous bosses in the quest you've encountered thus far, which could be dealt with by a team of up to 5 level 200s. So what do you need for this part? View the table below for details!

Guide
In short: Maximise your Damage output; you will want to deal as much damage as possible in the shortest amount of time

Knight
Paladin
Druid
Sorcerer
Equipment
Equipment
Equipment
Equipment
Supplies
Supplies
Supplies
Supplies
Imbuements
Imbuements
Imbuements
Imbuements
  • Powerful Void Category: Mana Leech
    Effect: converts 8% of damage to mana with a chance of 100%
    Items need to create:
    25x Rope Belt , 25x Silencer Claws , 5x Some Grimeleech Wings
    Powerful Void Powerful Void

  • Powerful Void Category: Mana Leech
    Effect: converts 8% of damage to mana with a chance of 100%
    Items need to create:
    25x Rope Belt , 25x Silencer Claws , 5x Some Grimeleech Wings
    Powerful Void Powerful Void

  • Powerful Vampirism Category: Hit Points Leech
    Effect: converts 25% of damage to HP with a chance of 100%
    Items need to create:
    15x Bloody Pincers , 5x Piece of Dead Brain , 25x Vampire Teeth
    Powerful Vampirism Powerful Vampirism

  • Powerful Vampirism Category: Hit Points Leech
    Effect: converts 25% of damage to HP with a chance of 100%
    Items need to create:
    15x Bloody Pincers , 5x Piece of Dead Brain , 25x Vampire Teeth
    Powerful Vampirism Powerful Vampirism

  • Powerful Cloud Fabric Category: Energy Damage
    Effect: reduces energy damage made by creature by 15%
    Items need to create:
    15x Crawler Head Plating , 10x Wyrm Scale , 20x Wyvern Talisman
    Powerful Cloud Fabric Powerful Cloud Fabric

  • Powerful Strike Category: Critical Hit
    Effect: raises crit hit damage by 50% and crit hit chance by 10%
    Items need to create:
    20x Protective Charm , 25x Sabretooth , 5x Vexclaw Talon
    Powerful Strike Powerful Strike

  • Powerful Vampirism Category: Hit Points Leech
    Effect: converts 25% of damage to HP with a chance of 100%
    Items need to create:
    15x Bloody Pincers , 5x Piece of Dead Brain , 25x Vampire Teeth
    Powerful Vampirism Powerful Vampirism

  • Powerful Vibrancy Category: Paralyze
    Effect: Removes paralysis with a chance of 50 and always deflects PvP paralysis upon additional paralyse attacks.
    Items need to create:
    20x Wereboar Hooves , 5x Crystallized Anger , 15x Quill
    Powerful Vibrancy Powerful Vibrancy

  • Powerful Strike Category: Critical Hit
    Effect: raises crit hit damage by 50% and crit hit chance by 10%
    Items need to create:
    20x Protective Charm , 25x Sabretooth , 5x Vexclaw Talon
    Powerful Strike Powerful Strike

  • Powerful Void Category: Mana Leech
    Effect: converts 8% of damage to mana with a chance of 100%
    Items need to create:
    25x Rope Belt , 25x Silencer Claws , 5x Some Grimeleech Wings
    Powerful Void Powerful Void

  • Powerful Epiphany Category: Magic Level
    Effect: raises magic level by 4
    Items need to create:
    15x Broken Shamanic Staff , 25x Elvish Talisman , 15x Strand of Medusa Hair
    Powerful Epiphany Powerful Epiphany

  • Powerful Vibrancy Category: Paralyze
    Effect: Removes paralysis with a chance of 50 and always deflects PvP paralysis upon additional paralyse attacks.
    Items need to create:
    20x Wereboar Hooves , 5x Crystallized Anger , 15x Quill
    Powerful Vibrancy Powerful Vibrancy

  • Powerful Void Category: Mana Leech
    Effect: converts 8% of damage to mana with a chance of 100%
    Items need to create:
    25x Rope Belt , 25x Silencer Claws , 5x Some Grimeleech Wings
    Powerful Void Powerful Void

  • Powerful Epiphany Category: Magic Level
    Effect: raises magic level by 4
    Items need to create:
    15x Broken Shamanic Staff , 25x Elvish Talisman , 15x Strand of Medusa Hair
    Powerful Epiphany Powerful Epiphany

  • Powerful Vibrancy Category: Paralyze
    Effect: Removes paralysis with a chance of 50 and always deflects PvP paralysis upon additional paralyse attacks.
    Items need to create:
    20x Wereboar Hooves , 5x Crystallized Anger , 15x Quill
    Powerful Vibrancy Powerful Vibrancy

The way there

To get to the final boss you will have to head to the Halls of Hope in Thais. Here you can enter the Energy Gate to get to the Astral Shaper Dungeon. You'll pass through this dungeon to reach the Mystic Flame at the end, which brings you to a room with a teleporter. The next room has 15 stone tiles and a Lever which will teleport your team into the boss' room. On the way there you will encounter: Broken Shaper , Twisted Shaper , Shaper Matriarch and Stone Rhino . You can just ignore them to save your supplies for the real battle.

Floor -6Floor -7Floor -8
Levitate here

Forgotten Knowledge Final Battle

The final fight of the Quest consists of two parts. In the first you have to destroy An Astral Glyph so that The Last Lore Keeper will spawn, which starts part 2 of the battle. Make sure everyone in the team is completely prepared and knows exactly what to do. There are no mistakes allowed if you want to succeed!

Final preparations; everyone ready?

A few things will have to be determined before you pull that lever. Detailed information will be provided in 'the fight' part of this guide.

  • Get everyone on voicechat so they can hear your team leader and follow commands; f.e. Discord or Teamspeak.

  • 2 people in the team will be selected to finish off the minibosses Bound Astral Power alone. Determine who will do it for which room.

  • The knights have a very important job with luring and trapping A Shielded Astral Glyph . Make sure they know what to do.

  • Determine to which green Vortex you will go first and if you go clockwise or counter-clockwise.

  • Select 1 person in the team who will quickly check for respawn of the Bound Astral Power in the first green Vortex .

  • fill up your hp and mana and make sure your character is hungry (so you can eat the special food in case of an emergancy).

  • Have your team leader narrate every single part of the quest for perfect execution and to make sure nothing is forgotten.

The fight! Part 1: Dealing with the Astral Source and Astral Glyph

Step 1

When you enter the following text will appear: The Astral Glyph begins to draw upon bound astral power to expel you from the room!

As soon as you enter you rush with the whole team to the first green Vortex where you will encounter a Bound Astral Power . 2 more Animated Sword may spawn.

Everyone must immediately target this miniboss. Mages use their SDs to hit it. You should bring a Bound Astral Power miniboss down in at most 25 seconds. Don't kill it or the whole team will be blocked from entering the vortexes for 30 seconds, meaning your team fails the quest.

Guide
Don't kill the first boss, but instead bring it to deep red/black hp. After this the whole team except 1 person rushes out and to the next green Vortex . As soon as the team is out the person left behind kills the boss. After killing it wait for 25 seconds and go to the third room where you will meet your team again.


As the first miniboss is getting killed the remaining 14 people in the team go to the second green Vortex where you will encounter a Bound Astral Power . 2 more Animated Sword may spawn.

Guide
Don't kill the second boss, but instead bring it to deep red/black hp. After this the whole team except 1 person rushes out and to the next green Vortex . As soon as the team is out the person left behind kills the boss. After killing it wait for 25 seconds and go to the fourth room where you will meet your team again.


As the second miniboss is getting killed the remaining 14 people in the team go to the third green Vortex where you will encounter a Bound Astral Power . 2 more Animated Sword may spawn.

Guide
Don't kill the third boss, but instead bring it to deep red/black hp. After this the whole team except 1 person rushes out and to the next green Vortex . As soon as the team is out the person left behind kills the boss. After killing it wait 30 seconds to rejoin your team, or sooner if the team leader says that the fourth miniboss is dead.


As the third miniboss is getting killed the remaining 14 people in the team go to the fourth green Vortex where you will encounter a Bound Astral Power . 2 more Animated Sword may spawn.

Guide
Kill the fourth boss as fast as you can and rush out to meet The Astral Source


Step 2

The time you are in the room with your team should be at most 2 minutes at this point.

Upon entering the main room get into position at the Source as per instruction below and have all mages UE at the same time at the command of the team leader to get rid of all the Animated Sword . Knights must lure A Shielded Astral Glyph to the sqm south of the Source and trap it there, so that every wave by the mages, Exori and mas san will hit both the Source and the Glyph.

For spells in the main room you use waves and beams as a mage and other AoE as knight or paladin. Make sure you hit both the Source and the Glyph, so that the Source doesn't heal up.

When The Astral Source is at black HP he will turn into The Distorted Astral Source and the following text will appear: The destruction of the power source gained you more time until the glyph is powered up! At this point you focus your damage on An Astral Glyph which can now be hit. Depending on the time you either continue damaging the Glyph, or you start the second round at the green Vortex for the minibosses if they respawned; 1 person in the team can check this after the Source dies. As soon as a miniboss spawns you repeat Step 1 of this fase. Keep using GFBs to hit the Source when you run between vortices.

The image below depicts the preferred location for each vocation. In short: let druids wave, sorcs wave/beam and keep the Glyph trapped. UE every 60 seconds to clear the swords!


Step 3

After the second round for the minibosses you again need to trap A Shielded Astral Glyph south of the source, just like you did the first time. The Astral Source may have healed up a bit, so focus your power on this one. Again mainly use AoE/beams/waves and UE on command to get rid of all the Animated Sword . As soon as the Source turns into The Distorted Astral Source you will focus your firepower on An Astral Glyph to kill it. This will start the second part of this fight, since now The Last Lore Keeper will spawn!


As an alternative for above method and if your team is strong enough for it you can leave 5 people in the main room to keep the Source low, the Glyph trapped and hitting it down while the rest of the team goes to kill the minibosses. This method may take more than 2 rounds at the minis and you'll be swarmed in the main room with the animated swords, so only do this if you can absolutely take that much damage. If the bound astral powers are killed fast enough this method will give you more time to be in the room, but it is vastly more dangerous!

The fight! Part 2: The Last Lore Keeper

As soon as the final boss spawns the team should UE to get rid of all the Animated Sword to make luring easier, then rush to the side of the room like in the picture below. Knights will take the boss there and trap it. Use GFBs to keep the summoned Swords of Vengeance away so that the boss can be trapped. The rest of the fight consists of bringing down this boss. Focus all your power on him, using Waves, Beams and UE/GFB if you get swarmed by all the swords. Alternatively 1 knight can stand between the team and the newly spawning Animated Sword to keep some damage off the shooters. Do make sure however that everyone hits The Last Lore Keeper at least once! Mind your HP and mind your Mana. The boss has powerful AoE spells, so keeping him from using his waves on the whole team is a must. If anyone is low hp or mana he can jump in and out of a green Vortex to recover, however this takes time so try to avoid it by using your Cupcakes.

The image below depicts the preferred location for each vocation. Position yourself to wave/beam and stay out of the boss' wave area. Keep your main ek to the right and spam exeta res so the shooters don't get hit.

After the boss dies use the Imbuing Shrine to finish your quest and obtain access to the most powerful imbuements!

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