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Formorgar Mines Nightmares/Hellspawns

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Formorgar Mines Nightmares/Hellspawns

Formorgar Mines Nightmares/Hellspawns


Formorgar mine is old and abandoned. It was always covered with ice, but there is an entrance. The mine itself consists of 4 floors and at the deepest part of it you could even find the crypt of Yakchal 5750 hp 4400 exp Not possible to summon Not possible to convince Fire 0% Earth 0% Death 0% Holy -20% Ice 0% Energy +20% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 8.0 (Svargrond) Attack type: Close Run on low HP Push objects Walks on fields: energy,fire,poison Yakchal Lets focus just on one part of the mine.


Requirements
  • Premium account

  • You have to at least start mission 9 of The Ice Islands Quest

  • (optional) Completed The Formorgar Hoist Quest - so you could use the elevator


  • WARNING!!!

    This guide is describing the way after meeting all requirements presented above - even optional one.


    Monsters


    Here is a list of important monsters we will encounter on the way:


    Crystal Spider 1250 hp 900 exp Not possible to summon Not possible to convince Fire Immune Earth -20% Death 0% Holy 0% Ice Immune Energy +20% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 8.0 (Svargrond) Attack type: Close Use haste Push objects Walks on fields: fire,poison Negative effects: paralise,poisoned Crystal Spider Frost Dragon 1800 hp 2100 exp Possible to transform into Not possible to summon Not possible to convince Fire Immune Earth Immune Death -20% Holy 0% Ice Immune Energy 0% Physical -20% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 8.0 (Svargrond) Attack type: Close Use haste Run on low HP Push objects Spawn can be blocked Walks on fields: fire,poison Negative effects: paralise Frost Dragon Frost Dragon Hatchling 800 hp 745 exp Possible to transform into Not possible to summon Not possible to convince Fire Immune Earth Immune Death 0% Holy 0% Ice Immune Energy +20% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 8.1 Attack type: Close Push objects Spawn can be blocked Walks on fields: energy,fire,poison Negative effects: paralise Frost Dragon Hatchling Novice of the Cult 285 hp 100 exp Possible to transform into Not possible to summon Not possible to convince Fire +20% Earth -20% Death +20% Holy -20% Ice -20% Energy +20% Physical +20% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.8 (Liberty Bay) Attack type: Close Run on low HP Push objects Spawn can be blocked Walks on fields: energy,fire,poison Negative effects: poisoned Novice of the Cult Acolyte of the Cult 390 hp 300 exp Not possible to summon Not possible to convince Fire 0% Earth -20% Death +20% Holy -20% Ice -20% Energy +20% Physical +20% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.8 (Liberty Bay) Attack type: Close Push objects Spawn can be blocked Negative effects: poisoned Acolyte of the Cult Enlightened of the Cult 700 hp 500 exp Not possible to summon Not possible to convince Fire 0% Earth 0% Death +20% Holy -20% Ice -20% Energy +20% Physical +20% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.8 (Liberty Bay) Attack type: Distance Become invisible Push objects Walks on fields: energy,fire,poison Negative effects: paralise,poisoned Enlightened of the Cult Ice Golem 385 hp 295 exp Not possible to summon Not possible to convince Fire 0% Earth 0% Death 0% Holy 0% Ice 0% Energy +20% Physical -20% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 8.0 (Svargrond) Attack type: Close Push objects Spawn can be blocked Walks on fields: fire,poison Negative effects: paralise Ice Golem Nightmare 2700 hp 2150 exp Not possible to summon Not possible to convince Fire -20% Earth Immune Death Immune Holy +20% Ice -20% Energy -20% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.9 Attack type: Close Use haste Run on low HP Push objects Spawn can be blocked Walks on fields: poison Negative effects: poisoned Nightmare Nightmare Scion 1400 hp 1350 exp Not possible to summon Not possible to convince Fire -20% Earth Immune Death Immune Holy +20% Ice -20% Energy -20% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 8.4 (Yalahar) Attack type: Close Run on low HP Push objects Spawn can be blocked Walks on fields: poison Nightmare Scion Hellspawn 3500 hp 2550 exp Not possible to summon Not possible to convince Fire -20% Earth -20% Death +20% Holy -20% Ice +20% Energy -20% Physical -20% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 8.4 (Yalahar) Attack type: Close Use haste Run on low HP Push objects Walks on fields: fire,poison Negative effects: burn Hellspawn Lost Soul 5800 hp 4000 exp Not possible to summon Not possible to convince Fire Immune Earth Immune Death Immune Holy +20% Ice -20% Energy -20% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.9 Attack type: Close Run on low HP Push objects Spawn can be blocked Walks on fields: fire,poison Negative effects: paralise Lost Soul


    Location


    Starting from Svargrond depot...



    Going down here we have to be extremely careful. Many wanderers finished their adventure here with fatal consequences. It is a very small area with 2 x Frost Dragon 1800 hp 2100 exp Possible to transform into Not possible to summon Not possible to convince Fire Immune Earth Immune Death -20% Holy 0% Ice Immune Energy 0% Physical -20% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 8.0 (Svargrond) Attack type: Close Use haste Run on low HP Push objects Spawn can be blocked Walks on fields: fire,poison Negative effects: paralise Frost Dragon , 4 x Frost Dragon Hatchling 800 hp 745 exp Possible to transform into Not possible to summon Not possible to convince Fire Immune Earth Immune Death 0% Holy 0% Ice Immune Energy +20% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 8.1 Attack type: Close Push objects Spawn can be blocked Walks on fields: energy,fire,poison Negative effects: paralise Frost Dragon Hatchling and 3 x Crystal Spider 1250 hp 900 exp Not possible to summon Not possible to convince Fire Immune Earth -20% Death 0% Holy 0% Ice Immune Energy +20% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 8.0 (Svargrond) Attack type: Close Use haste Push objects Walks on fields: fire,poison Negative effects: paralise,poisoned Crystal Spider .



    Here we will encounter door with red handle. In order to get through, we have to at least take mission 9 of The Ice Islands Quest. Now we proceed to the next area.



    Now we have to enter the teleport (The Formorgar Hoist Quest needed) and we will be taken one floor below. Now if you want to use the postman mail here, you have to take the lever to the right and enter the teleport again. Be careful though, it is usually guarded by 1 x Lost Soul 5800 hp 4000 exp Not possible to summon Not possible to convince Fire Immune Earth Immune Death Immune Holy +20% Ice -20% Energy -20% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.9 Attack type: Close Run on low HP Push objects Spawn can be blocked Walks on fields: fire,poison Negative effects: paralise Lost Soul and 2 x Enlightened of the Cult 700 hp 500 exp Not possible to summon Not possible to convince Fire 0% Earth 0% Death +20% Holy -20% Ice -20% Energy +20% Physical +20% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.8 (Liberty Bay) Attack type: Distance Become invisible Push objects Walks on fields: energy,fire,poison Negative effects: paralise,poisoned Enlightened of the Cult . It is easy to get trapped there.



    If we pull the lever to the left and enter the teleport, we will be taken upstairs to the entrance. Following the path presented on screenshots you will encounter many Novice of the Cult 285 hp 100 exp Possible to transform into Not possible to summon Not possible to convince Fire +20% Earth -20% Death +20% Holy -20% Ice -20% Energy +20% Physical +20% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.8 (Liberty Bay) Attack type: Close Run on low HP Push objects Spawn can be blocked Walks on fields: energy,fire,poison Negative effects: poisoned Novice of the Cult , Ice Golem 385 hp 295 exp Not possible to summon Not possible to convince Fire 0% Earth 0% Death 0% Holy 0% Ice 0% Energy +20% Physical -20% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 8.0 (Svargrond) Attack type: Close Push objects Spawn can be blocked Walks on fields: fire,poison Negative effects: paralise Ice Golem and Acolyte of the Cult 390 hp 300 exp Not possible to summon Not possible to convince Fire 0% Earth -20% Death +20% Holy -20% Ice -20% Energy +20% Physical +20% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.8 (Liberty Bay) Attack type: Close Push objects Spawn can be blocked Negative effects: poisoned Acolyte of the Cult .



    Here we are on our spot. Our entrance location is marked with green square.


    Map Legend


    Dot Color Monster
    blue dot Enlightened of the Cult 700 hp 500 exp Not possible to summon Not possible to convince Fire 0% Earth 0% Death +20% Holy -20% Ice -20% Energy +20% Physical +20% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.8 (Liberty Bay) Attack type: Distance Become invisible Push objects Walks on fields: energy,fire,poison Negative effects: paralise,poisoned Enlightened of the Cult
    red dot Nightmare 2700 hp 2150 exp Not possible to summon Not possible to convince Fire -20% Earth Immune Death Immune Holy +20% Ice -20% Energy -20% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.9 Attack type: Close Use haste Run on low HP Push objects Spawn can be blocked Walks on fields: poison Negative effects: poisoned Nightmare
    yellow dot Nightmare Scion 1400 hp 1350 exp Not possible to summon Not possible to convince Fire -20% Earth Immune Death Immune Holy +20% Ice -20% Energy -20% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 8.4 (Yalahar) Attack type: Close Run on low HP Push objects Spawn can be blocked Walks on fields: poison Nightmare Scion
    black dot Hellspawn 3500 hp 2550 exp Not possible to summon Not possible to convince Fire -20% Earth -20% Death +20% Holy -20% Ice +20% Energy -20% Physical -20% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 8.4 (Yalahar) Attack type: Close Use haste Run on low HP Push objects Walks on fields: fire,poison Negative effects: burn Hellspawn

    We can easily calculate that on this level we can find: 17 x Enlightened of the Cult 700 hp 500 exp Not possible to summon Not possible to convince Fire 0% Earth 0% Death +20% Holy -20% Ice -20% Energy +20% Physical +20% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.8 (Liberty Bay) Attack type: Distance Become invisible Push objects Walks on fields: energy,fire,poison Negative effects: paralise,poisoned Enlightened of the Cult , 15 x Nightmare 2700 hp 2150 exp Not possible to summon Not possible to convince Fire -20% Earth Immune Death Immune Holy +20% Ice -20% Energy -20% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.9 Attack type: Close Use haste Run on low HP Push objects Spawn can be blocked Walks on fields: poison Negative effects: poisoned Nightmare , 9 x Nightmare Scion 1400 hp 1350 exp Not possible to summon Not possible to convince Fire -20% Earth Immune Death Immune Holy +20% Ice -20% Energy -20% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 8.4 (Yalahar) Attack type: Close Run on low HP Push objects Spawn can be blocked Walks on fields: poison Nightmare Scion , 9 x Hellspawn 3500 hp 2550 exp Not possible to summon Not possible to convince Fire -20% Earth -20% Death +20% Holy -20% Ice +20% Energy -20% Physical -20% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 8.4 (Yalahar) Attack type: Close Use haste Run on low HP Push objects Walks on fields: fire,poison Negative effects: burn Hellspawn .


    Additional Information


      Additional information
  • Before getting here it is worth to bring some Stealth Ring Weight: 1.00 oz. Last for: 10 minutes Created in patch: 7.1 (Venore) Stealth Ring , which might be very helpful when running through lesser monsters because the way here is quite long.

  • Higher levels could bring some Parcel Weight: 18.00 oz. Vol.: 10 Parcel and send the loot through postman mail.

  • I have presented the shortest way here. There exists another one, which did not require The Formorgar Hoist Quest, but longer.

  • Depending on the profession you play, you could gain here from 250k/h to 400k/h.

  • Enlightened of the Cult 700 hp 500 exp Not possible to summon Not possible to convince Fire 0% Earth 0% Death +20% Holy -20% Ice -20% Energy +20% Physical +20% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.8 (Liberty Bay) Attack type: Distance Become invisible Push objects Walks on fields: energy,fire,poison Negative effects: paralise,poisoned Enlightened of the Cult is the one summoning Ghost 150 hp 120 exp Possible to transform into Not possible to summon Not possible to convince Fire 0% Earth Immune Death Immune Holy 0% Ice 0% Energy 0% Physical Immune Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.1 (Venore) Attack type: Close Push objects Spawn can be blocked Walks on fields: poison Ghost and those could block you or the way. I recommend to bring some runes to kill them if necessary. Fire should be good enough.

  • Note that Nightmare 2700 hp 2150 exp Not possible to summon Not possible to convince Fire -20% Earth Immune Death Immune Holy +20% Ice -20% Energy -20% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.9 Attack type: Close Use haste Run on low HP Push objects Spawn can be blocked Walks on fields: poison Negative effects: poisoned Nightmare and Nightmare Scion 1400 hp 1350 exp Not possible to summon Not possible to convince Fire -20% Earth Immune Death Immune Holy +20% Ice -20% Energy -20% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 8.4 (Yalahar) Attack type: Close Run on low HP Push objects Spawn can be blocked Walks on fields: poison Nightmare Scion run away when their hitpoints are low, so they could drag you to another group of monsters. Enlightened of the Cult 700 hp 500 exp Not possible to summon Not possible to convince Fire 0% Earth 0% Death +20% Holy -20% Ice -20% Energy +20% Physical +20% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.8 (Liberty Bay) Attack type: Distance Become invisible Push objects Walks on fields: energy,fire,poison Negative effects: paralise,poisoned Enlightened of the Cult on the other hand, kepps distance from us all of the time.


  • Profession Tips


    This place is great for lonely knights or paladins.

    A Knight level 150+ is able to chase Nightmare 2700 hp 2150 exp Not possible to summon Not possible to convince Fire -20% Earth Immune Death Immune Holy +20% Ice -20% Energy -20% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 7.9 Attack type: Close Use haste Run on low HP Push objects Spawn can be blocked Walks on fields: poison Negative effects: poisoned Nightmare but you need to have your Boots of Haste Weight: 7.50 oz. Created in patch: 7.1 (Venore) Speed: +20 Boots of Haste on. You can also take 2 x Hellspawn 3500 hp 2550 exp Not possible to summon Not possible to convince Fire -20% Earth -20% Death +20% Holy -20% Ice +20% Energy -20% Physical -20% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 8.4 (Yalahar) Attack type: Close Use haste Run on low HP Push objects Walks on fields: fire,poison Negative effects: burn Hellspawn at a time and kill it using Berserk Formula: exori 115 Mana Physical is element of spell Level: 35 Price: 2500 gp. Cooldown: 4s. Group cooldown: 2s. Premium Promotion Usable by classes: Knight Paladin Sorcerer Druid Created in patch: 8.0 (Svargrond) Berserk , Fierce Berserk Formula: exori gran 340 Mana Physical is element of spell Level: 90 Price: 7500 gp. Cooldown: 6s. Group cooldown: 2s. Premium Promotion Usable by classes: Knight Paladin Sorcerer Druid Created in patch: 8.0 (Svargrond) Fierce Berserk and other spells. There is also a possibility to lure monsters, however it may affect our experience per hour.

    A Paladin level 180 is able to hunt everything here with ease. There is no need for special techniques here. You can get some standard runes with you, just in case. If you can kill a single Hellspawn 3500 hp 2550 exp Not possible to summon Not possible to convince Fire -20% Earth -20% Death +20% Holy -20% Ice +20% Energy -20% Physical -20% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 8.4 (Yalahar) Attack type: Close Use haste Run on low HP Push objects Walks on fields: fire,poison Negative effects: burn Hellspawn you are ready to exp here.

    When it comes to Druids and Sorcerers - since their power is strenghtened nowadays and experience per hour is low here - I do not recommend this place for them.


    Possible Loot


    Assassin Star It can only be wielded properly by players of level 80 or higher. Attack: 65 one-handed Range: 4 Weight: 2.00 oz. Created in patch: 8.0 (Svargrond) Assassin Star Demonic Essence Someone might be interested in trading this. Weight: 1.00 oz. Stackable: till 100 Created in patch: 7.9 Demonic Essence Hellspawn Tail Weight: 1.25 oz. Stackable: till 100 Created in patch: 8.54 (Zao) Hellspawn Tail Small Topaz Weight: 0.10 oz. Stackable: till 100 Created in patch: 8.4 (Yalahar) Small Topaz Great Health Potion It can only be wielded properly by knight of level 80 or higher. Weight: 3.10 oz. Item produces sound when used: Aaaah... Stackable: till 100 Created in patch: 8.1 Price: 15 Tibia Coins Tibia Coins are needed to shop exclusive products in the Store, including fabulous mounts, classy outfits, a Name Created in patch: 10.8 Tibia Coins for 100 items Great Health Potion Knight Legs Defence: 8 Weight: 70.00 oz. Knight Legs Ultimate Health Potion It can only be wielded properly by knight of level 130 or higher. Weight: 3.10 oz. Item produces sound when used: Aaaah... Stackable: till 100 Regain health: ~750 Created in patch: 8.11 Price: 23 Tibia Coins Tibia Coins are needed to shop exclusive products in the Store, including fabulous mounts, classy outfits, a Name Created in patch: 10.8 Tibia Coins for 100 items Ultimate Health Potion Warrior Helmet Defence: 8 Weight: 68.00 oz. Imbuements Slots: 2 Created in patch: < 6.0 Warrior Helmet Berserk Potion It can only be wielded properly by knight. Drinking this potion temporarily increases your fighting skill while decreasing your defense. Weight: 2.90 oz. Item produces sound when used: You feel stronger Stackable: till 100 Created in patch: 8.0 (Svargrond) Sword skill: +5 Club skill: +5 Axe skill: +5 Shield skill: +-10 Berserk Potion Spiked Squelcher It can only be wielded properly by knight of level 30 or higher. Attack: 41 Defence: 21 two-handed Weight: 68.00 oz. Imbuements Slots: 3 Created in patch: 8.0 (Svargrond) Spiked Squelcher Black Skull Weight: 24.00 oz. Light range: 5 Transferable Created in patch: 8.4 (Yalahar) Black Skull Dracoyle Statue This rare treasure can be charged with an enchanted emerald. Weight: 15.00 oz. Created in patch: 8.4 (Yalahar) Dracoyle Statue Onyx Flail It can only be wielded properly by players of level 65 or higher. Attack: 45 Defence: 18 one-handed Weight: 26.00 oz. Imbuements Slots: 2 Created in patch: 8.2 Onyx Flail Small Sapphire Weight: 0.10 oz. Stackable: till 100 Small Sapphire Cultish Symbol Weight: 0.82 oz. Stackable: till 100 Created in patch: 8.6 (Zao Palace) Cultish Symbol Pirate Voodoo Doll It looks like a small pirate. Weight: 6.50 oz. Created in patch: 7.8 (Liberty Bay) Pirate Voodoo Doll Music Sheet (Fourth Verse) It contains the fourth and last verse of a hymn. Weight: 0.50 oz. Created in patch: 7.8 (Liberty Bay) Music Sheet (Fourth Verse) Cultish Mask Weight: 1.65 oz. Stackable: till 100 Created in patch: 8.54 (Zao) Cultish Mask Strong Mana Potion It can only be wielded properly by paladin, sorcerer, druid of level 50 or higher. Weight: 2.90 oz. Item produces sound when used: Aaaah... Stackable: till 100 Created in patch: 8.1 Strong Mana Potion Wand of Inferno It can only be wielded properly by sorcerer of level 33 or higher. It unleashes the very fires of hell. Hit from fire between: 56-75 Range: 3 Weight: 27.00 oz. Created in patch: 7.6 Wand of Inferno Piggy Bank Weight: 7.50 oz. Created in patch: 7.3 (Ankrahmun) Piggy Bank Skull Staff It can only be wielded properly by players of level 30 or higher. The staff longs for death. Attack: 36 Defence: 12 + 1 Weight: 17.00 oz. Imbuements Slots: 2 Light range: 2 Skull Staff Broken Key Ring Weight: 0.50 oz. Stackable: till 100 Created in patch: 8.6 (Zao Palace) Broken Key Ring Blue Robe It is a magic robe. Defence: 11 Weight: 22.00 oz. Imbuements Slots: 2 Created in patch: 6.6 (Darashia) Blue Robe Platinum Amulet It is an amulet of protection. Defence: 2 Weight: 6.00 oz. Created in patch: < 6.0 Platinum Amulet Mysterious Voodoo Skull Weight: 14.00 oz. Item produces sound when used: It's not winning that matters, but winning in style., Today's your lucky day. Probably., Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup., That is one stupid question., Never say 'Oops', always say 'Ah, interesti Created in patch: 7.8 (Liberty Bay) Mysterious Voodoo Skull Amber Staff It can only be wielded properly by players of level 40 or higher. Attack: 43 Defence: 25 two-handed Weight: 35.00 oz. Imbuements Slots: 3 Created in patch: 8.0 (Svargrond) Amber Staff Lunar Staff It can only be wielded properly by players of level 30 or higher. Attack: 40 Defence: 25 one-handed Weight: 38.00 oz. Imbuements Slots: 3 Created in patch: 8.0 (Svargrond) Lunar Staff Jewelled Backpack Weight: 17.00 oz. Imbuements Slots: 1 Vol.: 22 Created in patch: 8.6 (Zao Palace) Jewelled Backpack Concentrated Demonic Blood Shake it to create a potion. Weight: 2.00 oz. Created in patch: 7.9 Concentrated Demonic Blood Essence of a Bad Dream Weight: 0.95 oz. Stackable: till 100 Created in patch: 8.54 (Zao) Essence of a Bad Dream Scythe Leg Weight: 1.50 oz. Stackable: till 100 Created in patch: 8.54 (Zao) Scythe Leg Death Ring Wearing it makes you feel a little weaker than usual. Defence: 1 Weight: 0.80 oz. Created in patch: 7.9 Shield skill: +-10 Against Death: +5 Death Ring Skeleton Decoration Weight: 10.00 oz. Hangable Created in patch: 7.9 Skeleton Decoration Boots of Haste Weight: 7.50 oz. Created in patch: 7.1 (Venore) Speed: +20 Boots of Haste War Axe It can only be wielded properly by knight of level 65 or higher. Attack: 48 Defence: 10 two-handed Weight: 61.50 oz. Imbuements Slots: 3 Created in patch: 8.0 (Svargrond) War Axe Crown Helmet Defence: 7 Weight: 29.50 oz. Imbuements Slots: 2 Crown Helmet Focus Cape Defence: 9 Weight: 21.00 oz. Created in patch: 8.2 Magic Level: +1 Focus Cape Diamond Sceptre It can only be wielded properly by players of level 25 or higher. The beautiful jewel on the top of this sceptre is sharp enough to cut through glass. Attack: 34 Defence: 18 one-handed Weight: 15.00 oz. Created in patch: 8.0 (Svargrond) Diamond Sceptre Shadow Sceptre It can only be wielded properly by players of level 35 or higher. Attack: 39 Defence: 17 one-handed Weight: 41.00 oz. Imbuements Slots: 2 Created in patch: 8.0 (Svargrond) Shadow Sceptre


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