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Formorgar Mines Nightmares/Hellspawns
Formorgar mine is old and abandoned. It was always covered with ice, but there is an entrance. The mine itself consists of 4 floors and at the deepest part of it you could even find the crypt of Yakchal Lets focus just on one part of the mine.
You have to at least start mission 9 of The Ice Islands Quest
(optional) Completed The Formorgar Hoist Quest - so you could use the elevator
This guide is describing the way after meeting all requirements presented above - even optional one.
Here is a list of important monsters we will encounter on the way:
Starting from Svargrond depot...
Going down here we have to be extremely careful. Many wanderers finished their adventure here with fatal consequences. It is a very small area with 2 x Frost Dragon , 4 x Frost Dragon Hatchling and 3 x Crystal Spider .
Here we will encounter door with red handle. In order to get through, we have to at least take mission 9 of The Ice Islands Quest. Now we proceed to the next area.
Now we have to enter the teleport (The Formorgar Hoist Quest needed) and we will be taken one floor below. Now if you want to use the postman mail here, you have to take the lever to the right and enter the teleport again. Be careful though, it is usually guarded by 1 x Lost Soul and 2 x Enlightened of the Cult . It is easy to get trapped there.
If we pull the lever to the left and enter the teleport, we will be taken upstairs to the entrance. Following the path presented on screenshots you will encounter many Novice of the Cult , Ice Golem and Acolyte of the Cult .
Here we are on our spot. Our entrance location is marked with green square.
|blue dot||Enlightened of the Cult|
|yellow dot||Nightmare Scion|
Before getting here it is worth to bring some Stealth Ring , which might be very helpful when running through lesser monsters because the way here is quite long.
Higher levels could bring some Parcel and send the loot through postman mail.
I have presented the shortest way here. There exists another one, which did not require The Formorgar Hoist Quest, but longer.
Depending on the profession you play, you could gain here from 250k/h to 400k/h.
Note that Nightmare and Nightmare Scion run away when their hitpoints are low, so they could drag you to another group of monsters. Enlightened of the Cult on the other hand, kepps distance from us all of the time.
This place is great for lonely knights or paladins.
A Knight level 150+ is able to chase Nightmare but you need to have your Boots of Haste on. You can also take 2 x Hellspawn at a time and kill it using Berserk Formula: exori 115 Mana Physical is element of spell Level: 35 Price: 2500 gp. Cooldown: 4s. Group cooldown: 2s. Premium Promotion Usable by classes: Knight Paladin Sorcerer Druid Created in patch: 8.0 (Svargrond) Berserk , Fierce Berserk Formula: exori gran 340 Mana Physical is element of spell Level: 90 Price: 7500 gp. Cooldown: 6s. Group cooldown: 2s. Premium Promotion Usable by classes: Knight Paladin Sorcerer Druid Created in patch: 8.0 (Svargrond) Fierce Berserk and other spells. There is also a possibility to lure monsters, however it may affect our experience per hour.
A Paladin level 180 is able to hunt everything here with ease. There is no need for special techniques here. You can get some standard runes with you, just in case. If you can kill a single Hellspawn you are ready to exp here.
When it comes to Druids and Sorcerers - since their power is strenghtened nowadays and experience per hour is low here - I do not recommend this place for them.
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