Monster Balancing

Created by Uman. on 18 Apr 2018, 10:00 , 0 users liked this news

With today's server save, Tibia has adjusted the base stats of several monsters living in the gnome deep hub areas which were implemented with the last winter update.

Due to the feedback they received from players following monsters has been changed: Diremaw 3000 hp 2500 exp Not possible to summon Not possible to convince Fire 0% Earth -20% Death 0% Holy 0% Ice +20% Energy 0% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 11.5 (Winter Update 2017) Attack type: Close Push objects Walks on fields: energy,fire,poison Diremaw , Deepworm 2500 hp 2300 exp Possible to transform into Not possible to summon You need 305 mana to convince Fire +20% Earth -20% Death 0% Holy 0% Ice 0% Energy 0% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 11.5 (Winter Update 2017) Attack type: Close Walks on fields: energy,poison Deepworm , Cave Devourer 4200 hp 2800 exp Not possible to summon You need 305 mana to convince Fire +20% Earth 0% Death 0% Holy 0% Ice 0% Energy 0% Physical 0% Drown 0% Healing 0% Paralyze Possible Life Drain Detects invisibility Created in patch: 11.5 (Winter Update 2017) Attack type: Close Walks on fields: poison Cave Devourer , Chasm Spawn 4000 hp 2700 exp Not possible to summon Not possible to convince Fire +30% Earth 0% Death 0% Holy 0% Ice 0% Energy 0% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Mana Drain Detects invisibility Created in patch: 11.5 (Winter Update 2017) Attack type: Close Chasm Spawn , Lava Lurker 5000 hp 4000 exp Not possible to summon Not possible to convince Fire Immune Earth 0% Death 0% Holy 0% Ice 0% Energy 0% Physical 0% Drown 0% Healing 0% Paralyze Possible Life Drain Detects invisibility Created in patch: 11.5 (Winter Update 2017) Attack type: Close Push objects Walks on fields: fire Lava Lurker and Tunnel Tyrant 6000 hp 4000 exp Not possible to summon You need 305 mana to convince Fire 0% Earth 0% Death 0% Holy 0% Ice +30% Energy -20% Physical 0% Drown 0% Healing 0% Paralyze Life Drain Detects invisibility Created in patch: 11.5 (Winter Update 2017) Attack type: Close Push objects Tunnel Tyrant .

Those monsters have now received higher armor and health values as well as stronger attack spells. Due to these changes their difficulty level, which is displayed in the Bestiary, switched to "hard".

Players who had already fully unlocked such entries will automatically receive the additional 25 charm points right away even if they do not yet have 2,500 kills of the respective monster. Those entries will remain fully unlocked.

We recommend players with lower levels to approach these monsters with caution. Especially Warzone IV, V and VI should now be more challenging and therefore offer a more balanced difficulty/profit ratio than before.

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