A brutal and unrestricted PvP environment sparks your excitement? You enjoy the thrill of a harsh death penalty? You are looking for a greater challenge than Retro Open PvP?
Step forward, warriors of Tibia: Retro Hardcore PvP worlds will be launched this summer to bring you pure adrenaline rush!
In a nutshell, the three key aspects of Retro Hardcore PvP are: Retro Open PvP rule set without skull system, XP for player killing and a harsher death penalty.
The setting: Retro Open PvP Without Skull System
The PvP setting will basically be that of Retro Open PvP but without a skull system. This means you will be able to induldge in unlimited player killing.
Also, there will be no fair fight rules, no Twist of Fate blessing and no differently coloured PvP frames. Check the Auditorium for further details on Retro Hardcore PvP's rule set.
The reward: XP for Player Killing
As an incentive to kill other players on Retro Hardcore PvP worlds, you can gain experience for a frag:
You will gain experience if you kill a character whose level multiplied with 1.1 and rounded down to the next whole number is higher than your own level, e.g. a level 40 will only get experience if his opponent is level 38 or higher.
The amount of experience you will gain is capped:
For level 50 and above, the maximum amount of experience you can gain per kill is limited to 200% of your character's current experience points.
Below 50, the maximum amount of experience you can gain per kill is limited to 25% of your current character's experience points.
Only your first five kills of the same player during a server cycle (usually time period between two server saves) will grant you experience. Moreover, the amount of experience you gain gets reduced by 10% with each kill.
Additional info on XP for player killing is available in the designated thread.
The challenge: Harsher Death Penalty
The feedback we received from players interested in a hard and unforgiving PvP environment, especially after the introduction of two new blessings earlier this year, encouraged us to go one step further than originally planned. A constant sense of danger is crucial for Retro Hardcore PvP. It makes your heart rate go through the roof before you strike a sneak attack, it has your palms sweating and your mind racing as you enter the fray.
So in order to foster the thrill and challenge of Retro Hardcore PvP, the death penalty will be raised by 16% on these worlds.
Current plan is to set up 3 Retro Hardcore PvP worlds (EU, NA, SA), shielded by BattlEye, Tibia 11 only, in early August. The technical implementation will be released with the summer update in late July, though.
You have a cool name in mind for one or each of the upcoming Retro Hardcore PvP worlds? Share it with us via the special feedback form and you may not only become the name giver of one of these worlds but also win an arcane insignia!
As mentioned in the teaser, the death penalty will be raised by 16% on these worlds. This basically means that if you die fully blessed with all 7 blessings there, you will lose just about as much as you would lose with 5 blessings on a regular game world.
We are aware that especially values in regard to XP for player killing may require further balancing and adjustments. We hope we can count on your help and feedback on this matter during the test of the summer update.
No ghosting outside of protection zones.
Blocking is not rated as an attack on another character and does not lead to any form of punishment.
Characters identified as killers (highest damage dealer, last damage dealer) get a protection zone block for 15 minutes, all other characters which dealt damage get a protection zone block for 1 minute.
Characters that try to deal damage or use "Paralyse" in a PvP fight always get a protection zone and logout block, even if they just try to defend themselves.
Characters who are attacked get a logout block.
PvP damage from harmful magic fields is only attributed to the caster during the first 5 seconds after field creation.
Creating such a field leads to protection zone block and logout block.
Harmful magic fields always deal damage to characters walking on them including the caster.
Expert mode is set to red fist and cannot be changed, the PvP button is usable.
All characters standing on one field receive damage caused by area damage or field spell damage on this particular spot.
The spell "cancel invisibility" has a chance to destroy worn stealth rings.
Attacking a summon of another character is rated as an attack on its master.
Magic walls and wild growth cannot be stacked.
Walls block distance attacks including those of caster.
You only gain experience if you kill a character whose level multiplied with 1.1 and rounded down to the next whole number is higher than your own level. Example for a level 40 killing characters of level 36, 37 and 38:
36 x 1,1 = 39.6 rounded down to 39, 39 < 40 = no experience points.
37 x 1,1 = 40.7 rounded down to 40, 40 = 40 = no experience points.
38 x 1,1 = 41.8 rounded down to 41, 41 > 40 = experience points.
If you kill the same character more than once during a server cycle, the experience you gain decreases as follows: 1st kill = 100% of the XP the victim lost upon death*, 2nd kill = 90%, 3rd kill = 70%, 4th kill = 60%, 5th kill = 50%, 6th kill and henceforward = you will not gain XP anymore for killing this character during this server cycle.
If a group of players kill another player, only the last damage dealer will gain experience.
Killing members of your party will not yield experience.
XP modifiers such as double XP/skill weekends or XP boosts will not apply to XP gained through player killing.
info on screenshot: The killer Dany had level 150 and the victim Lovely Princess had level 200. It was Dany's first kill of Lovely Princess during the server cycle. Lovely Princess decided to change her name to Ugly Princess afterwards to scare away her opponents. It didn't work out as she had planned but that's a story for another time.
* Please keep in mind that the amount of experience you can gain per kill is capped at 200% (25% if you're below level 50) of your character's current experience points.